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*Staff Roll -- Composition & Arrangement
 
*Staff Roll -- Composition & Arrangement
 
'''''[[Captain Commando -G.S.M. Capcom 5-]]'''''
 
'''''[[Captain Commando -G.S.M. Capcom 5-]]'''''
  +
:<Arrange Version>
+
<Arrange Version>
  +
*Crime Jungle -- Piano
 
*Overture ~Legend of Dragon~ (The King of Dragons) -- Composition & Arrangement, Piano
 
*Overture ~Legend of Dragon~ (The King of Dragons) -- Composition & Arrangement, Piano
 
'''''[[Street Fighter II|Street Fighter II': Champion Edition]]'' (Arcade Version)'''
 
'''''[[Street Fighter II|Street Fighter II': Champion Edition]]'' (Arcade Version)'''

Revision as of 01:54, 1 March 2015

Yoko-shimomura 7035

Videogame music composer Yoko Shimomura.

Yoko Shimomura (下村 陽子) is a renowned video game music composer who got her start at Capcom. Following her graduation from the Osaka College of Music, she planned on becoming a music teacher, but her interest in video games would end that career path.

Shimomura joined Capcom in 1988, where she worked mainly on CPS1 titles (using the alias Pii♪), the most famous of these being Street Fighter II. She was also a member of Alph Lyla, Capcom's former in-house band, for Game Music Festival '92. In addition, she is known to have made secret contributions (especially during 1990) to other games (as displayed on her official worklist).

Shimomura's work on RPG title Breath of Fire (which turned out to be only one track) attracted the attention of RPG tycoon Square (now Square Enix), which offered her a job there in recognition of her talent. She accepted, leaving Capcom in July of 1993 (hence her lack of credit in the SNES version of Street Fighter II Turbo) out of interest in writing classical-style music for fantasy RPGs: something she was unable to do in her present position in the arcade sound team. While at Square she composed the music for games such as Live a Live, Super Mario RPG: Legend of the Seven Stars, Parasite Eve, Legend of Mana and Kingdom Hearts.

Though she is now a freelancer, Shimomura tends to work on games that are in the same series as what she previously worked on, namely the Mario RPG and Kingdom Hearts series.

Production History

Song Credits

Samurai Sword

  • Title BGM -- Composition & Arrangement
  • Enemy BGM -- Composition & Arrangement
  • Woods BGM -- Composition & Arrangement
  • Cave BGM -- Composition & Arrangement
  • Desert BGM -- Composition & Arrangement
  • Sage BGM -- Composition & Arrangement
  • City BGM -- Composition & Arrangement
  • Temple BGM -- Composition & Arrangement
  • Last Enemy BGM -- Composition & Arrangement
  • Ending BGM -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Final Fight (Arcade Version)

  • Round 5 Bay Area 2 -- Composition & Arrangement
  • Round 5 Bay Area 3/Round 6 -- Composition & Arrangement

Code Name: Viper

  • Password -- Composition & Arrangement
  • Map -- Composition & Arrangement
  • Area 3,4 -- Composition & Arrangement
  • Area 5,6 -- Composition & Arrangement
  • Area 7,8 -- Composition & Arrangement
  • Area Clear Fanfare -- Composition & Arrangement
  • Area Clear -- Composition & Arrangement
  • Event 1 -- Composition & Arrangement
  • Event 2 -- Composition & Arrangement
  • All Clear Music -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Adventures in the Magic Kingdom

  • Main Theme -- Composition & Arrangement
  • Introduction -- Arrangement
  • Map -- Composition & Arrangement
  • Event 1 -- Composition & Arrangement
  • Autopia Stage -- Composition & Arrangement
  • Haunted Mansion Stage -- Composition & Arrangement
  • Pirates of the Carribean Stage -- Composition & Arrangement
  • Space Mountain Stage -- Composition & Arrangement
  • Big Thunder Mountain Stage -- Composition & Arrangement
  • Fanfare -- Composition & Arrangement
  • Event 2 -- Composition & Arrangement
  • Event 3 -- Composition & Arrangement
  • All Clear Music -- Composition & Arrangement
  • Game Over -- Composition & Arrangement
  • Unused -- Composition & Arrangement

Street Fighter II (Arcade Version)

  • Title -- Composition & Arrangement
  • Player Select -- Composition & Arrangement
  • Ryu Stage -- Composition & Arrangement
  • Winner -- Composition & Arrangement
  • Ken Stage -- Composition & Arrangement
  • Chun-Li Stage -- Composition & Arrangement
  • E. Honda Stage -- Composition & Arrangement
  • Bonus Stage -- Composition & Arrangement
  • Guile Stage -- Composition & Arrangement
  • Zangief Stage -- Composition & Arrangement
  • Blanka Stage -- Composition & Arrangement
  • Dhalsim Stage -- Composition & Arrangement
  • M. Bison Stage -- Composition & Arrangement
  • Balrog Stage -- Composition & Arrangement
  • Vega Stage -- Composition & Arrangement
  • Ryu Ending -- Composition & Arrangement
  • Ken Ending 1 -- Composition & Arrangement
  • Ken Ending 2 -- Arrangement
  • Chun-Li Ending 1 -- Composition & Arrangement
  • Chun-Li Ending 2 -- Composition & Arrangement
  • E. Honda Ending -- Composition & Arrangement
  • Guile Ending -- Composition & Arrangement
  • Zangief Ending -- Composition & Arrangement
  • Blanka Ending -- Composition & Arrangement
  • Dhalsim Ending -- Composition & Arrangement
  • Continue -- Composition & Arrangement
  • Game Over -- Composition & Arrangement
  • Ranking -- Composition & Arrangement

Street Fighter II -G.S.M. Capcom 4-

  • Spring Thunder (Street Fighter II Arrange Version) -- Composition & Arrangement

The King of Dragons (Arcade Version)

  • Title Fanfare -- Composition & Arrangement
  • Title Demo -- Composition & Arrangement
  • Credit -- Composition & Arrangement
  • Player Select -- Composition & Arrangement
  • World Map -- Composition & Arrangement
  • BGM "Main Theme" (Stage 1,16) -- Composition & Arrangement
  • BGM "Hard Long" (Stage 2,9) -- Composition & Arrangement
  • BGM "Dark Clouds" (Stage 3,6,13) -- Composition & Arrangement
  • BGM "Vagrant" (Stage 4,14) -- Composition & Arrangement
  • BGM "Winds and Clouds" (Stage 5,11) -- Composition & Arrangement
  • BGM "Dungeon Master" (Stage 7,10,15) -- Composition & Arrangement
  • BGM "War" (Stage 8,12) -- Composition & Arrangement
  • Stage Clear Fanfare -- Composition & Arrangement
  • Stage Clear Music -- Composition & Arrangement
  • Event 1 (The Large Tree Speaks) -- Composition & Arrangement
  • Event 2 (The Red Dragon Speaks) -- Composition & Arrangement
  • Boss "War Beast" (Stage 1,2,7,8) -- Composition & Arrangement
  • Boss "Under Pressure" (Stage 3,6,15) -- Composition & Arrangement
  • Boss "Confrontation" (Stage 4,9,12) -- Composition & Arrangement
  • Boss "Naked Thunder" (Stage 10) -- Composition & Arrangement
  • Boss "Waltz for the Dead" (Stage 11,13) -- Composition & Arrangement
  • Final Boss/Red Dragon "Dragon Fire" -- Composition & Arrangement
  • Final Boss Clear -- Composition & Arrangement
  • All Clear Music -- Composition & Arrangement
  • Staff Roll -- Composition & Arrangement

Captain Commando -G.S.M. Capcom 5-

<Arrange Version>

  • Crime Jungle -- Piano
  • Overture ~Legend of Dragon~ (The King of Dragons) -- Composition & Arrangement, Piano

Street Fighter II': Champion Edition (Arcade Version)

  • Four Devas Ending -- Composition & Arrangement
  • Staff Roll -- Composition & Arrangement

Street Fighter II (SNES Version)

  • Title -- Composition & Arrangement
  • Player Select -- Composition & Arrangement
  • Ryu Stage -- Composition & Arrangement
  • Winner -- Composition & Arrangement
  • Ken Stage -- Composition & Arrangement
  • Chun-Li Stage -- Composition & Arrangement
  • E. Honda Stage -- Composition & Arrangement
  • Bonus Stage -- Composition & Arrangement
  • Guile Stage -- Composition & Arrangement
  • Zangief Stage -- Composition & Arrangement
  • Blanka Stage -- Composition & Arrangement
  • Dhalsim Stage -- Composition & Arrangement
  • M. Bison Stage -- Composition & Arrangement
  • Balrog Stage -- Composition & Arrangement
  • Vega Stage -- Composition & Arrangement
  • Ryu Ending -- Composition & Arrangement
  • Ken Ending 1 -- Composition & Arrangement
  • Ken Ending 2 -- Arrangement
  • Chun-Li Ending 1 -- Composition & Arrangement
  • Chun-Li Ending 2 -- Composition & Arrangement
  • E. Honda Ending -- Composition & Arrangement
  • Guile Ending -- Composition & Arrangement
  • Zangief Ending -- Composition & Arrangement
  • Blanka Ending -- Composition & Arrangement
  • Dhalsim Ending -- Composition & Arrangement
  • Pause -- Composition & Arrangement
  • Continue -- Composition & Arrangement
  • Game Over -- Composition & Arrangement
  • Ranking -- Composition & Arrangement
  • Staff Roll -- Composition & Arrangement

Game Music Festival ~Super Live '92~

  • Crime Jungle -- Piano
  • Street Fighter II Medley '92 GMF Version-- Composition, Piano [NOTE: Also played a bell during the "Chun-Li" section]

Breath of Fire (SNES Version)

  • Trade City -- Composition & Arrangement

Street Fighter II Turbo (SNES Version)

  • Four Devas Ending -- Composition & Arrangement
  • Pause -- Composition

Street Fighter Tribute Album

  • Ryu Stage -- Composition
  • Ken Stage -- Composition
  • Chun-Li Stage -- Composition
  • Guile Stage -- Composition
  • Dhalsim Stage -- Composition, Arranged & Remixed by
  • Zangief Stage -- Composition
  • Blanka Stage -- Composition
  • E. Honda Stage -- Composition
  • M. Bison Stage -- Composition
  • Balrog Stage -- Composition
  • Sagat Stage -- Composition
  • Vega Stage -- Composition