Capcom Database
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*''[[Street Fighter Alpha]]'' (PSX and Saturn Versions) (1995/1996) -- Sound Design (Consumer Staff) (as <span style="font-weight: bold;">toshio "T.KJN" KAJINO</span>)
 
*''[[Street Fighter Alpha]]'' (PSX and Saturn Versions) (1995/1996) -- Sound Design (Consumer Staff) (as <span style="font-weight: bold;">toshio "T.KJN" KAJINO</span>)
 
*''[[Street Fighter Alpha 2]]'' (SNES Version) (1996) -- Sound Supervisor (Consumer Staff) (as '''toshio KAJINO''')
 
*''[[Street Fighter Alpha 2]]'' (SNES Version) (1996) -- Sound Supervisor (Consumer Staff) (as '''toshio KAJINO''')
  +
*''[[Cyberbots: Fullmetal Madness]]'' (Saturn and PSX Versions) (1997) -- Sound Design (Consumer Staff) (as '''toshio KAJINO''')
 
*''[[Marvel Super Heroes]]'' (Saturn and PSX Versions) (1997) -- Sound Design (as '''Picard Mij'''), Consumer Staff (as '''toshio kajino''')
 
*''[[Marvel Super Heroes]]'' (Saturn and PSX Versions) (1997) -- Sound Design (as '''Picard Mij'''), Consumer Staff (as '''toshio kajino''')
 
*''[[Mega Man Legends]]'' (1997/2001) -- Script Editor, Sound Effects, Sound Effect Editing
 
*''[[Mega Man Legends]]'' (1997/2001) -- Script Editor, Sound Effects, Sound Effect Editing

Revision as of 18:21, 20 October 2012

Toshio Kajino (梶野 俊夫) is a former Capcom sound designer active throughout the 1990s. His worklist ranges from the SNES (where he was involved with the first few titles released for the platform), arcade systems (for both CPS1 and CPS2 titles), Sony's PlayStation console, and Nintendo's handheld systems. He was credited by his alias, Bull, for most of his earlier works.

In 1993, Kajino effective replaced Yoshihiro Sakaguchi as head of Capcom's sound department. As a result, the majority of the company's headlining titles for the next eight years would utilize the sound effects he credited.

Colleagues include sound programmer Yasushi Ikeda (for his SNES work), composer Syun Nishigaki and designer Nobuhiro Ohuchi (for his arcade work), and designers Tomoyuki Kawakami and Atsuko Fujitani (for his PlayStation work).

Kajino left the company following his work on 2002 title Dino Stalker. He has since been briefly employed by Namco for Mario Superstar Baseball (where he once more worked with Ohuchi) and became a part of audio studio hibiki a year later with Kawakami, having worked with him at least once on PS2 title Mahoroba Stories.

Production History

Song Credits

Final Fight (SNES Version)

  • Demo BGM -- Arrangement
  • Player Select -- Arrangement
  • Opening -- Arrangement
  • (Stage 1) BGM 1 -- Arrangement
  • (Stage 1) BGM 2 -- Arrangement
  • Round Clear -- Arrangement
  • (Stage 2) BGM 3 -- Arrangement
  • (Stage 2) BGM 4 -- Arrangement
  • Bonus Stage -- Arrangement
  • (Stage 3) BGM 5 -- Arrangement
  • (Stage 4) BGM 6 -- Arrangement
  • (Stage 4) BGM 7 -- Arrangement
  • (Stage 4) BGM 8 -- Arrangement
  • Pause -- Composition & Arrangement
  • (Stage 5) BGM 9 -- Arrangement
  • Last Round Clear -- Arrangement
  • Ending -- Arrangement
  • Continue -- Arrangement
  • Game Over -- Arrangement
  • BGM 10 -- Arrangement [NOTE: Unused in-game]