Capcom Database
(Adding categories)
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*(Stage 4) BGM 7 -- Arrangement
 
*(Stage 4) BGM 7 -- Arrangement
 
*(Stage 4) BGM 8 -- Arrangement
 
*(Stage 4) BGM 8 -- Arrangement
  +
*Pause -- Composition & Arrangement
 
*(Stage 5) BGM 9 -- Arrangement
 
*(Stage 5) BGM 9 -- Arrangement
 
*Last Round Clear -- Arrangement
 
*Last Round Clear -- Arrangement
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*Continue -- Arrangement
 
*Continue -- Arrangement
 
*Game Over -- Arrangement
 
*Game Over -- Arrangement
  +
*BGM 10 -- Arrangement [NOTE: Unused in-game]
 
[[Category:Sound Designers]]
 
[[Category:Sound Designers]]

Revision as of 02:51, 7 April 2012

Toshio Kajino (梶野 俊夫) is a former Capcom sound designer active throughout the 1990s. His worklist ranges from the SNES (where he was involved with the first few titles released for the platform), arcade systems (for both CPS1 and CPS2 titles), Sony's PlayStation console, and Nintendo's handheld systems. He was credited by his alias, Bull, for most of his earlier works.

In 1993, Kajino effective replaced Yoshihiro Sakaguchi as head of Capcom's sound department. As a result, the majority of the company's headlining titles for the next eight years would utilize the sound effects he credited.

Colleagues include sound programmer Yasushi Ikeda (for his SNES work), composer Syun Nishigaki and designer Nobuhiro Ohuchi (for his arcade work), and designers Tomoyuki Kawakami and Atsuko Fujitani (for his PlayStation work).

Kajino left the company following his work on 2002 title Dino Stalker. His only known credit since then is for Mario Superstar Baseball (developed by Namco), where he once more worked with Ohuchi.

Production History

Song Credits

Final Fight (SNES Version)

  • Demo BGM -- Arrangement
  • Player Select -- Arrangement
  • Opening -- Arrangement
  • (Stage 1) BGM 1 -- Arrangement
  • (Stage 1) BGM 2 -- Arrangement
  • Round Clear -- Arrangement
  • (Stage 2) BGM 3 -- Arrangement
  • (Stage 2) BGM 4 -- Arrangement
  • Bonus Stage -- Arrangement
  • (Stage 3) BGM 5 -- Arrangement
  • (Stage 4) BGM 6 -- Arrangement
  • (Stage 4) BGM 7 -- Arrangement
  • (Stage 4) BGM 8 -- Arrangement
  • Pause -- Composition & Arrangement
  • (Stage 5) BGM 9 -- Arrangement
  • Last Round Clear -- Arrangement
  • Ending -- Arrangement
  • Continue -- Arrangement
  • Game Over -- Arrangement
  • BGM 10 -- Arrangement [NOTE: Unused in-game]