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Street Fighter V (ストリートファイターV Sutorīto Faitā Faibu?) is a 2.5D fighting game and overall the sixth main installment in Capcom's Street Fighter series of fighting games. It is developed and published by Capcom and co-developed by Dimps[1] and Valve, released exclusively for the PlayStation 4 and PC, with a later release for Linux.[2] Cross-platform player is available between between the Windows and PlayStation 4 versions. Street Fighter V runs on the Unreal Engine 4[3] and was released on February 16th, 2016.[4] An updated version, Street Fighter V: Arcade Edition, was released in January 16, 2018. Artworks for promos, story modes and tutorial mode were mainly done by Bengus.

Gameplay Edit

In comparison to the Street Fighter IV games, the overall gameplay in Street Fighter V has some significant changes: attack animations are more slower, and the character art and 3D models are redesigned to feel more realistic. Revenge Gauges and possible Super Arts were features originally shown at the Capcom Cup 2014; the former was apparently scrapped, while the latter appears to have been retooled in the form of Critical Arts.

Features Edit

The features are closer in style to the Street Fighter Alpha series. EX Special moves return from the most recent games, along with a Guard Break meter like the one seen in the Alpha games. New features include the V-Gauge, a separate meter used for attacks such as the V-Skill, V-Trigger and V-Reversal, which are unique to each character. Another new addition to the series is the presence of destructible walls and other similarly interactive elements such as "knockout zones" (also known as "K.O zones"); the left and right edges of a stage with knockout zones can cause special cinematic knockouts if the final blow is landed at the corners.

Unlike with previous Street Fighter games, gameplay expansions and changes will not come in new installments but rather gradually be added to the game over the long term.[5] Players have the choice of paying for DLC characters, alternate costumes, alternate color schemes and new stages as they are added via in-game Fight Money currency or by purchasing real world currencies. The game previously used Zenny as one of the two currencies but it was dropped as of June 2016.[6] No on-disc DLC will be added.[7]

Modes Edit

The game features the returning training mode, a survival mode, a "Capcom Fighting Network" mode and a tutorial mode.

Street Fighter V is the first game in the series to feature a proper Story Mode (with the execption of the Street Fighter: The Movie home version game), there are two types; one is the "Character Story" (also known unofficially as "Prologue Story") that offers a background prologue of each playable character and the other is a full fledged cinematic story mode (referred in the in-game menu as "General Story") titled A Shadow Falls[6] that was released in June 2016 as a free DLC expansion. The latter mode can take three to four hours to finish and it has two difficulty levels, "Normal" and "Extra". Finishing A Shadow Falls in normal and extra mode granted players 30,000 and 50,000 fight money respectively before the release of Street Fighter V: Arcade Edition.

Finishing single-player content will also grant players fight money. The game has also trophy achievements,[8] a Spectator mode, a Challenge mode and the PlayStation 4 version is compatible with PlayStation 3 controllers.

Fighters Edit

The default roster consists of sixteen fighters; eight veterans that have appeared frequently in the series, four veterans that have not been playable since Street Fighter Alpha 3, and four new characters. DLC fighters are available; with the first wave consisting of six fighters avaliable in different release dates in 2016. A second wave of DLC fighters are also avalaible in different release dates in 2017. A DLC fighter cost 100,000 in Fight Money.

According to Matt Dahlgren, Capcom's marketing manager, all "different iterations" of the series' fighters will be featured in the game.[9] Arika's vice president Ichiro Mihara stated however that there are no plans to include the Street Fighter EX characters.[10]

Plot Edit

The storyline in Street Fighter V takes place between Street Fighter IV and Street Fighter III,[11] and it is presented in a different manner from previous Street Fighter games as Capcom has paid attention to how story modes in other competitors' fighting games have been handled[12] as well as noting the fans' displeasure in how the story in the Street Fighter IV games was handled.[13]

Street Fighter V's cinematic story expansion, A Shadow Falls, depicts the ultimate battle between Shadaloo and the World Warriors who rise up against the evil organization. Seven "Black Moons" are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in complete darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the "Black Moons" before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind.

Characters Edit

Returning fighters (default) Edit

SFV Returning Characters

Promotional art of seven of veteran and returning fighters.

Character Debut
Birdie Street Fighter
Cammy Super Street Fighter II
Chun-Li Street Fighter II
Dhalsim Street Fighter II
Karin Street Fighter Alpha 3
Ken Masters Street Fighter
M. Bison Street Fighter II
Nash Street Fighter Alpha
R. Mika Street Fighter Alpha 3
Ryu Street Fighter
Vega Street Fighter II
Zangief Street Fighter II

New fighters (default) Edit

Character
F.A.N.G
Laura
Necalli
Rashid

Downloadable fighters Edit

Character Debut Season
Abigail Final Fight (boss) Two
Akuma Super Street Fighter II Turbo Two
Alex Street Fighter III: New Generation One
Balrog Street Fighter II One
Blanka Street Fighter II Three
Cody Final Fight Three
Ed Street Fighter IV (non-playable) Two
Falke Street Fighter V: Arcade Edition Three
G Street Fighter V: Arcade Edition Three
Guile Street Fighter II One
Ibuki Street Fighter III: New Generation One
Kage First appearance Four
Kolin Street Fighter III: New Generation (non-playable) Two
Juri Super Street Fighter IV One
Menat Street Fighter V Two
Sagat Street Fighter Three
Sakura Street Fighter Alpha 2 Three
Urien Street Fighter III: 2nd Impact One
Zeku Street Fighter Alpha 2 (non-playable) Two

Background/story appearancesEdit

List of playable characters who are seen in stage backgrounds, character stories and/or the cinematic story mode and don't appear playable in-game unless officially noted otherwise (list doesn't include DLC characters).

Character Appearance
Abel Guile's character story/General story
C. Viper Character story for M. Bison/Juri/Urien
Dan Shopkeeper/Alex's character story
Decapre Cammy's character story/General story
E. Honda Alex's character story
Evil Ryu Ryu's character story
Gen Akuma's character story
Gill General story/Kolin's character story
Gouken Tutorial Mode/Ryu's character story/Rashid's character story
Hakan Alex's character story
Juli General story
Juni Cammy's character story
Necro Appears in Spooky Arena stage (alternate version of Underground Arena stage)
Oro Dhalsim's character story/Menat's character story
Rufus Appears in Ring of Destiny stage.
Sean Laura's character story/General story/Blanka's character story

Development Edit

In 2011, former Capcom employee Seth Killian suggested that Street Fighter V would arrive before 2019, saying "If I have anything to say about it, and I do, you will not have to wait ten years for Street Fighter 5".[citation needed] In July 2013, Street Fighter producer Yoshinori Ono commented that while he desired to make a Street Fighter V for an eighth-generation console, such as the PlayStation 4 and Xbox One, a next-generation game would require a large staff and a large budget.[citation needed] He also stated that making the game a free-to-play title was an option, though he was not fully open to it, and confirmed that the game was currently not in development.[citation needed] In June 2014, Ono refuted claims that Street Fighter V would include a "pay to win option", citing that Street Fighter V was still in the early planning stages.[citation needed] The game originally had photo-realistic graphics during early development but it was later dropped.[citation needed] Capcom plans to support Street Fighter V until at least year 2020.[14]

On December 5, 2014, a teaser trailer for Street Fighter V was unintentionally released by Capcom to the public before being taken down again. The official announcement was made at Sony's PlayStation Experience event on December 6.

The first gameplay demonstration of Street Fighter V took place at the Capcom Cup grand finals tournament on Saturday, December 13 2014 in San Francisco, CA.

On June 2015, a battle system trailer was released.[15] On June 12, 2015, Capcom clarified that the game will never come out in any form for the Xbox One due to a development partnership between Sony Computer Entertainment and themselves.[16] On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base".[17]

It was confirmed through Capcom’s Saikyo Blog that the character themes for the returning characters would be in the game.[18] During EVO 2015, Capcom revelead many SFV details.[19] The game incorporates a new Lag-free netcode called Kagemusha, players need only one disc for Street Fighter V, any system updates will come as a free online update and all of the characters' moves are totally unique, as the game does not have a standard mechanic like the Focus Attack. Street Fighter V is considered by Capcom an easy to play game but hard to master.

A file dump of the PC beta test on October 2015 suggest that Street Fighter V will or was going to have VR (Virtual Reality) support in the future,[20] meaning the game can support VR headsets such as Sony's PlayStation VR.

The image song was chosen by Capcom to be Survivor by Man With A Mission.[21]

Before the game's release, Capcom and community manager Matt Edwards introduced the default cast for players not familiar with the series through a webseries called "SFV: Character Introduction". Another webseries is the "SFV: Official Guide" videos of the characters.

CensorshipEdit

During the beta stage of the game, changes were introduced to certain animations, apparently to tone down their sexual content. Namely, a camera angle in Cammy's intro was changed, which originally provided a peek at her crotch, and a shot of R. Mika slapping her own butt during her critical art was modified to make the slapping happen off-screen.[22] Reaction to the changes were mixed, some expressing distaste for what they felt was needless censorship that took away from the character's personalities, while others praised the changes, feeling the originals were too sexualized.[22] Capcom refused to comment on specific changes, only stating that the game was still in active development, and as such, changes in general were to be expected.[22]

MerchandiseEdit

Udon stated that they have plans for comics tie-in for Street Fighter V and that they are working with Capcom in order to have the right amount of synergy with the game's story.[23] Their first Street Fighter V-related comic from Udon, Street Fighter V: The Life and Death(s) of Charlie Nash, focus on Charlie's status since his last appearance in Udon's Street Fighter comics, and the details behind his "revival" leading up to his appearance in Street Fighter V. The comic was first available at the San-Diego Comic-Con International 2015, and was originally not available in stores[24] but it was released as a one-shot comic in March 2016.[25] A limited edition Street Fighter V comic book, titled Street Fighter V #1, was scheduled for "Free Comic Book Day" in 2016. The one-shot special features three all-new stories focused on the new and returning cast of the game.[26]

In-game advertisingEdit

Starting on December 11, 2018, Capcom introduced in-game advertising,[27] which appear on loading screens and in the stages and character costumes.[28] This immediately drew criticism from journalists[29][30] and sparked debate among fans.[31]

ReleaseEdit

A Street Fighter V Collector’s Edition and pre-order costumes was announced on August 31th.[32] An alternate cover, depicting Ryu and Chun-Li in their alternate cosutmes, for the Japanese box art cover was available to those who pre-ordered the game in Japan.[33]

The Japanese Collector's Edition, called Street Fighter V Valuable Edition, features a vital box for the game drawn by Bengus, the Street Fighter V: Visionary Book, an official artbook which also includes a short story manga by Masahiko Nakahira (a well-known manga author who has done several Street Fighter manga books in the past and was responsible for the creation of Evil Ryu and Karin), and "Shadaloo Fighter Research DVD", a DVD tutorial for the game’s basics and combos for the characters as well as printed character command lists with more art by Bengus.[34] The Collector's Edition can be purchased exclusively through the game's E-Capcom shop site. Japanese players buying the game from its E-Capcom shop could receive exclusive alternate color costume per each character for free.[35]

The American Collector's Edition was released on the same day as the game.[36][37]

Although the game's official release was February 16th, 2016, some shops sold Street Fighter V a few days early.[38]

After the release of Street Fighter V: Arcade Edition, a second book titled Street Fighter V Arcade Edition: A Visionary Book II was released.

Downloadable contentEdit

In addition to the DLC fighters, the game features a notable number of DLC packs. One of the game's DLC packs is the Capcom Pro Tour DLC Pack, which is based on the Capcom Pro Tour 2016; the pack features three new alternate costumes ("Capcom Cup Collection Costumes) for Chun-Li, Cammy and a third yet-to-be-announced character, a Capcom Pro Tour based stage ("Ring of Destiny"), two exclusive titles and new color schemes for all fighters. The amount of support this content gets will directly add money to the Capcom Pro Tour prize pool. The content is temporary however, and was eventually removed in November 2016.[39]

Classic costumes for some of the returning characters (with redesigns) as well as returning stages (and stages based on classic ones) are also included in the game.

Other mediaEdit

Live-action miniseriesEdit

During the Capcom Cup 2015, a live-action miniseries from Machinima, Street Fighter: Resurrection, was announced.[40][41] It is made by the same team who is behind the live-action TV series Street Fighter: Assassin's Fist and its second season Street Fighter: World Warrior. The series first aired in March 15th, 2016 with four episodes.

Street Fighter V: Pachislot EditionEdit

A pachislot version of Street Fighter V was released in Japan only on July 17, 2018. Capcom has sold 3,300 machines to pachinko parlors as of September 2018.[42]

Reception Edit

The PlayStation 4 version of Street Fighter V received generally favorable reviews from critics, as indicated by review aggregate website Metacritic, holding a score of 77/100 out of 80 reviews.[43] Reception of the Microsoft Windows version was more mixed, holds one of 74/100, from 33 reviews.[44] The game was praised for its graphics and gameplay,[45] but was criticized for its lack of single-player content,[46][47][48] characters,[49][50] and unstable online performance at launch.[51] Players of the game complained of similar issues (as well as others such as a lack of controller support) with 54% of the reviews on Steam being negative.[52] Yoshinori Ono issued an apology to fans for the host of server issues.[52] On May 12, Capcom CEO Kenzo Tsujimoto admitted that Street Fighter V had a "lack of content" and that it "needed more polish".[53] In November 2016, Ono said "we all know that we didn’t put out a complete product, in a way that is a learning experience"[54]

Despite the initial launch issues, reviewers praised the game's core gameplay mechanics. GamesRadar praised the game's core fighting engine and accessibility (to newcomers), stating that it would be "...a real shame if the curious new players it has so much to offer were turned off by its limited early content", ultimately concluding that the game was "at its core, still brilliant", just that "during the early phase of its life at least – will vary greatly depending on the availability of fight-ready friends in your immediate vicinity."[55] Similarly, IGN described the game as "An excellent fighting game that's missing too many features", explaining that "Finding the right mix of old-guard fighting game fundamentals and newer, more modern takes on the genre is no small task, but Street Fighter 5 handles that balancing act with grace", at the same time, they were disappointed that "so many key and standard features would be absent on launch day."[46] The Daily Dot gave the game a 4.5/5 score, recognizing improved graphics and sound over its predecessor, while also noting a "lack of polish" in places, including some graphical glitches.[56] Edge magazine also had mixed feelings on the game, stating "Mechanically, it's fantastic. Structurally, it's a mess and a missed opportunity".[57] Metro compared the game to Splatoon as in that "the core gameplay is clearly very good but the content is relatively sparse", and as such, said that they may eventually raise their score from 8/10 to 10/10 if future content downloads are comparable to the ones Splatoon eventually had received from Nintendo.[58] Other reviewers were harsher; Slant praised the balance, however, they said that "the game essentially gives the middle finger to a sizable portion of the audience" due to the lack of content or game modes.[59] The Guardian refused to score the game, concluding "Street Fighter V is an unfinished catastrophe, a game delivered half-cooked, as if to meet a financial deadline rather than an artistic one. Nobody could offer a definitive judgement on the game today in good conscience. One thing, however, is certain: buying Street Fighter V today is a speculative gamble."[60] Famitsu gave it a 35/40.[61]

The game was initially criticized for having too many "rage-quitters", due to there being no penalty system.[62][63] On March 9, Capcom took steps to fix the issue.[64] Ono stated that one of multiple reasons for the game's February release date was for it to be out in time for the Capcom Pro Tour.[65]

The Shadows Falls update was not well received by Destructoid, who scored it 4/10 and summarised it as "The blemishes are raw and sore, the flaws impossible not to gawk at. This is what took another five months? It’s a damned shame that only adds to the increasingly sad story of Street Fighter V".[66] The deputy editor of Kotaku said it was "ridiculous and silly",[67] while the Financial Post scored it 6/10, stating "everything surrounding it has been a dismal failure. The Story Mode is barely a narrative."[68]

Some of the DLC has been attacked as too expensive. Commenting on the $10 stages and $6 costumes, Eurogamer said "It all amounts to a sense that Capcom's perhaps been a bit misguided in its DLC pricing."[69] Professional tournament commentator David "UltraDavid" Graham said that while he loved the gameplay, the game had "the worst fighting game release in modern history," and that it needed a re-release.[70][71] The addition of loot boxes in June 2018 was criticised by journalists and players alike.[72][73][74]

Arcade EditionEdit

See Street Fighter V: Arcade Edition reception.

The Arcade Edition received generally more positive reviews in comparsions.

SalesEdit

In May 2015, Capcom announced that the company was expecting the game to sell at least 2 million copies worldwide before the end of the company's fiscal year.[75] In Japan, Street Fighter V entered the chart at number four, with sales of 42,000 in the first week.[76] The game reached number one in the UK PS4 physical sales chart, but was held off the top spot in the multiformat chart by Call of Duty: Black Ops III.[77] It also reached number five in the US PlayStation Store download chart, but failed to enter the top 20 in Europe.[78] The game was the seventh best-selling retail game in the US in February 2016 according to the NPD Group.[79]

Arcade Edition reached number 12 in the Japanese sales charts,[80] and number 23 in the UK physical sales charts.[81]

As of June 30, 2018, Capcom announced that Street Fighter V had shipped 2.1 million copies across the PS4 and PC platforms, digital downloads included.[82] though it accumulated lifetime sales is getting close to 2.5 million according to Yoshinori Ono in a recent interview.[83]

LegacyEdit

Street Fighter V was featured in a Roadblock task during the 2017 cycle of the reality television show, The Amazing Race 29, during a leg taking place in South Korea. The contestant had to learn how to play the game from the coach, and then needed to beat a professional eSports player in one round to continue to race. The professional player would play one-handed if the contestant could not win in ten rounds, and then played blindfolded after another ten rounds.[84]

Tournament sceneEdit

In 2016, Street Fighter V broke the Evolution Championship Series' record for most entrants in a single game with over 5,000 registrations.[85] The following year the number of registrations fell to 2622.[86] The following year it fell behind Dragon Ball FighterZ, with 2484.[87]

Trivia Edit

  • When asked about the lack of an arcade version (as in an arcade machine) of Street Fighter V, Yoshinori Ono cited Capcom's desire to go for crane and one-off games in the arcade business, [88] as well as the financial crisis regarding the arcade industry,[89] joystick compatibility and frame rate issues[90] as the main reasons. The updated Arcade Edition was released on arcades however.
  • Although Charlie goes by his original name "Nash" in all regions, including the English-speaking territories, it should be noted that he is called "Charlie" multiple times in his Character Story and called by his full name in A Shadow Falls in both the English and Japanese versions.
  • Ryu, Chun-Li, Cammy, R. Mika and Zangief are so far the only returning playable default characters to retain their classic designs (outside of some very minor alterations for a few of them) in the game.
  • Although there are so far no official plans to include the Street Fighter EX fighters, all of them were given profiles in the Shadaloo Combat Research Institute character guide since September 2016 and onwards.
  • Street Fighter V features the biggest gap in height of any canon fight in any Street Fighter media

See alsoEdit

Gallery Edit

Box Art Edit

Merchandise Edit

References Edit

  1. http://shoryuken.com/2015/01/21/capcoms-yoshinori-ono-confirms-dimps-collaboration-on-street-fighter-v/
  2. http://www.capcom-unity.com/street_fighter/blog/2015/12/17/announcing-steam-os-support-for-sfv
  3. http://www.eventhubs.com/news/2014/dec/18/street-fighter-5-will-run-unreal-engine-4-capcom-press-release-reveals-partnership-epic-games/
  4. http://www.eventhubs.com/news/2015/oct/27/dhalsim-returns-street-fighter-5/
  5. http://hadoken.net/exclusive-sfv-ono-interview/
  6. 6.0 6.1 http://www.capcom-unity.com/harrisony/blog/2016/06/09/sfv-cinematic-story-and-additional-june-updates
  7. http://www.gamespot.com/articles/no-on-disc-dlc-for-street-fighter-5/1100-6430829/
  8. http://www.exophase.com/game/street-fighter-v-ps4/trophies/
  9. http://www.eventhubs.com/news/2015/oct/14/matt-dahlgren-promises-third-strike-characters-street-fighter-5-though-we-may-not-see-them-during-initial-release/
  10. http://www.eventhubs.com/news/2015/nov/04/street-fighter-ex-characters-could-appear-future-capcom-games-according-company-currently-owns-them/
  11. http://hadoken.net/yoshinori-ono-talks-street-fighter-v-story-modes-in-details/
  12. http://www.eventhubs.com/news/2015/oct/11/i-can-say-we-will-be-doing-things-differently-story-time-interview-matt-dahlgren-reveals-details-about-street-fighter-5/
  13. http://hadoken.net/street-fighter-v-story-ongoing/
  14. http://www.gamespot.com/articles/street-fighter-5-to-be-supported-until-2020-or-so-/1100-6445731/
  15. https://www.youtube.com/watch?v=AfrSKt5b-50
  16. http://www.videogamer.com/ps4/street_fighter_5/news/street_fighter_5_will_never_come_to_xbox_one_in_any_form_capcom_confirms.html
  17. http://www.eventhubs.com/news/2015/jul/02/main-purpose-street-fighter-5s-beta-test-out-online-infrastructure-sony-key-assisting-cross-platform-play/
  18. http://www.capcom.co.jp/blog/sf4/saikyo_blog/2015/07/10_8060.html
  19. http://hadoken.net/capcom-reveals-street-fighter-v/
  20. http://hadoken.net/street-fighter-v-vr/
  21. http://www.ro69.jp/news/detail/137103
  22. 22.0 22.1 22.2 http://www.eurogamer.net/articles/2015-11-10-street-fighter-5-sparks-censorship-debate
  23. http://hadoken.net/super-street-fighter-volume-2-exclusive-first-look/
  24. http://www.udonentertainment.com/blog/news/round-1-of-udons-san-diego-comic-con-exclusives
  25. http://hadoken.net/street-fighter-unlimited-matt-moylan/
  26. http://www.udonentertainment.com/blog/news/sfvfcbd2015
  27. https://variety.com/2018/gaming/news/street-fighter-v-sponsored-content-1203085589/
  28. https://techraptor.net/content/street-fighter-v-will-soon-have-in-game-ads
  29. https://www.slashgear.com/street-fighter-v-sponsored-content-unsurprisingly-irks-fans-09557442/
  30. https://www.destructoid.com/optional-or-not-street-fighter-v-s-new-in-game-ads-are-a-tacky-embarrassment-534882.phtml
  31. https://www.eurogamer.net/articles/2018-12-08-street-fighter-5-gets-in-game-ads
  32. http://www.capcom-unity.com/gregaman/blog/2015/08/31/sfv-pre-order-costumes-and-collectors-edition-for-north-america
  33. http://hadoken.net/japanese-street-fighter-v-alt-cover/
  34. http://hadoken.net/japanese-street-fighter-v-valuable-edition/
  35. https://www.youtube.com/watch?v=0f43F1vJeqs#t=69
  36. http://www.capcom-unity.com/capkel/blog/2016/01/20/street-fighter-v-collectors-guide-has-combos-frame-data-eguide-and-more
  37. http://hadoken.net/street-fighter-v-collectors-edition/
  38. http://hadoken.net/street-fighter-v-release-date-broken/
  39. http://hadoken.net/sfv-capcom-pro-tour-dlc-announced/
  40. Street Fighter: Resurrection – Coming March 2016!
  41. Capcom Cup 2016 will have $500,000 up for grabs, new web film series in development Street Fighter: Resurrection
  42. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2018/2nd/explanation_2018_2nd_01.pdf
  43. http://www.metacritic.com/game/playstation-4/street-fighter-v
  44. http://www.metacritic.com/game/pc/street-fighter-v
  45. Street Fighter V review, Play magazine, March 2016
  46. 46.0 46.1 http://www.ign.com/articles/2016/02/15/street-fighter-5-review
  47. PC Power Play review, Issue#249, 04/07/2016, p.52
  48. http://www.polygon.com/2016/2/23/10959838/street-fighter-5-review-PS4-PC
  49. https://web.archive.org/web/20160302000356/http://www.gamestm.co.uk/reviews/street-fighter-5-review/
  50. http://www.pcgamer.com/street-fighter-v-is-a-long-disappointing-way-from-being-finished/
  51. http://kotaku.com/capcom-s-trying-to-fix-street-fighter-v-1759616476
  52. 52.0 52.1 http://www.pcgamer.com/capcoms-yoshinori-ono-apologises-for-sfv-server-issues/
  53. http://www.gamespot.com/articles/capcom-admits-street-fighter-5-had-lack-of-content/1100-6439737/
  54. https://www.redbull.com/us-en/yoshinori-ono-street-fighter-5-interview-cpt-na-finals
  55. http://www.gamesradar.com/street-fighter-5-review/
  56. https://web.archive.org/web/20160225051118/http://www.dailydot.com/esports/street-fighter-v-review/
  57. Edge review, April 2016, 04/10/16, p.98
  58. http://metro.co.uk/2016/02/15/street-fighter-v-review-starting-a-fight-5683869/
  59. http://www.slantmagazine.com/games/review/street-fighter-v
  60. https://www.theguardian.com/technology/2016/feb/15/street-fighter-v-review-capcom
  61. http://gematsu.com/2016/02/famitsu-review-scores-issue-1419
  62. http://www.eurogamer.net/articles/2016-02-17-street-fighter-5-does-not-punish-players-who-rage-quit
  63. http://uk.ign.com/articles/2016/02/18/capcom-to-address-street-fighter-5-ragequit-penalty-issue
  64. http://kotaku.com/top-ranked-street-fighter-v-player-smacked-down-by-capc-1763505791
  65. http://www.eurogamer.net/articles/2016-04-07-yoshinori-ono-discusses-street-fighter-5s-launch-problems
  66. https://www.destructoid.com/review-street-fighter-v-a-shadow-falls-372863.phtml
  67. [1] Template:Dead link
  68. In March, we ran an unscored review of Street Fighter V, promising a scored review when a few promised updates were delivered. This is that review
  69. https://www.eurogamer.net/articles/2016-07-18-street-fighter-5s-20-capcom-pro-tour-dlc-isnt-going-down-well
  70. https://uk.news.yahoo.com/ultradavid-street-fighter-v-worst-000534505.html
  71. https://www.vg247.com/2016/12/09/capcom-cup-was-great-but-street-fighter-5-must-break-a-promise-to-fulfil-its-potential/
  72. https://www.destructoid.com/thinly-veiled-loot-box-system-coming-to-street-fighter-v-along-with-devil-may-cry-and-mega-man-costumes-509050.phtml
  73. https://www.ign.com/articles/2018/06/20/street-fighter-5-is-getting-a-loot-box-equivalent
  74. https://www.eurogamer.net/articles/2018-06-20-two-and-a-half-years-later-street-fighter-5-gets-loot-boxes
  75. http://www.gamespot.com/articles/street-fighter-5-ps4-and-pc-release-window-sales-t/1100-6427197/
  76. http://gematsu.com/2016/02/media-create-sales-21516-22116
  77. http://www.gamereactor.eu/news/380813/Charts+Street+Fighter+V+off+to+a+worse+start+than+SFIV/?cat=news
  78. http://www.playstationlifestyle.net/2016/03/04/february-2016-playstation-store-charts-firewatch-1-ps4-north-america-europe/
  79. http://www.hardcoregamer.com/2016/03/11/npd-group-ps4-far-cry-primal-top-february-2016-sales-charts/197282/
  80. https://gematsu.com/2018/01/media-create-sales-1-15-18-1-21-18
  81. https://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110032&arch=t&lyr=2018&year=2018&week=4
  82. http://www.capcom.co.jp/ir/english/finance/million.html
  83. "number of sales also exceeds 2 million and it is getting close to 2.5 million" 4Gamer.net. Retrieved December 16, 2017.
  84. https://www.polygon.com/tv/2017/5/23/15682554/the-amazing-race-street-fighter-5-episode
  85. https://web.archive.org/web/20160708144421/http://www.dailydot.com/esports/street-fighter-v-evo-breaks-records/
  86. https://arstechnica.com/gaming/2016/07/how-to-watch-the-worlds-biggest-fighting-game-tournament-this-weekend/
  87. http://shoryuken.com/2018/07/20/evo-2018-main-stage-registration-totals-are-in-dragon-ball-fighterz-tops-street-fighter-v-by-over-a-hundred-players/
  88. http://www.eventhubs.com/news/2015/nov/22/ono-explains-why-theres-no-arcade-release-street-fighter-5/
  89. http://www.eurogamer.net/articles/2015-11-20-matchmaking-microtransactions-and-making-a-comeback-yoshi-ono-on-street-fighter-5
  90. http://www.eventhubs.com/news/2015/nov/13/capcom-cites-joystick-compatibility-and-frame-rate-issues-reasons-unifying-street-fighter-5s-platforms/
  91. Takayuki Nakayama's Twitter
  92. Street Fighter V Character Encyclopedia: Momotaru

External Links Edit

  • Capcom Fighters Network - official news and info site dedicated to Street Fighter V and the franchise in general (available on both Japanese and English)