Steve Burnside

Steve Burnside (voiced by Bill Houston, Sam Regal in The Darkside Chronicles) is a character from the Resident Evil series of survival horror games. He is Claire Redfield's partner in the game Resident Evil CODE: Veronica and a playable character during a short portion of the main story.


Steve was imprisoned in the Rockfort Island's facility alongside his father, a former Umbrella employee. He escapes from his cell during the viral outbreak. At first, he is hesitant to trust Claire and only cooperates with her reluctantly. Later however, Steve becomes more open and attached to her after he is forced to kill his own father, who has become a zombie during the outbreak.


Steve and Claire eventually end up in Umbrella's Antarctic Facility, where he is captured by Alexia Ashford and used as a test subject for the T-Veronica virus. Claire meets a chained Steve, who mutates into a monster and attacks Claire; in this form, he is nearly invulnerable to damage, and wields a giant, ceremonial axe.

While running from Steve, Claire is attacked by one of Alexia's tentacles. Steve, seeing this, regains control of his mind and cuts the tentacle apart, freeing Claire. In retaliation, Alexia strikes him with one of the tentacles, inflicting a mortal wound. His failing body finally rejects the mutation, and he changes back. He dies in Claire's arms, just after professing his love to her.


  • Steve returned in The Darkside Chronicles which deals with events which occured during the time-frame of Resident Evil CODE: Veronica.
  • It is possible to unlock Steve in the Battle Mode mini-game in CODE: Veronica with the drawer puzzle in Chris's game. There is a painting of a volcano on a small piece of land, which reads "lava burns forest, flows to sea, forms the earth." The drawers must be selected in this order: Red, Green, Blue, Brown.
  • His weapons of choice are twin Gold Lugers.
  • When playing as Steve later in the game, if the player goes back the way they came, Claire will playfully tease him that he can't be independent.


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