Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities.
For each level, players can choose two out of the three Spyborgs, which include:
- Stinger - a soldier with a gun arm.
- Clandestine - a quick and nimble female ninja.
- Bouncer - a lumbering but powerful robot.
Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage.
Initially announced in June 2008 at Capcom's Captivate event, Spyborgs underwent a major redesign after a lukewarm reception from the gaming press. Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows, to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials. The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler.
The game was developed in an internal engine designed by Bionic Games, not MT Framework.
Spyborgs has achieved mixed reviews among critics. IGN awarded the game a 7.5 out of 10, praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation. Eurogamer issued a nominal rating of 5 out of 10, criticising the game for being generic.
Box Art and Merchandise
- Kotaku - Capcom Announces Spyborgs For Wii
- Joystiq - Capcom: Spyborgs undergoing 'significant overhaul'
- IGN: Spyborgs Preview
- Joystiq - Capcom's Spyborgs resurfaces, fresh video and screens
- Kotaku - Spyborgs Preview: Why Waggle
- Capcom Unity forums: Did Spyborgs use the MT Framework?
- IGN: Spyborgs review
- Eurogamer - Spyborgs Review on Eurogamer