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Shinsekai was conceived out of an idea to turn what could be a child's picture book into a video game. The underwater motif allowed the development team to utilize something familiar and also give the audience a sense of the unknown. Picture books and Japanese ancient clay artefacts provided as inspiration for the game.
- ↑ http://www.capcom-unity.com/dubindoh/blog/2019/09/20/dive-into-the-mysterious-underwater-world-of-shinsekai-into-the-depths
- ↑ https://gematsu.com/2019/09/capcom-releases-undersea-exploration-game-shinsekai-into-the-depths-for-apple-arcade
- ↑ http://www.capcom-unity.com/dubindoh/blog/2020/03/26/shinsekai-into-the-depths-now-available-on-nintendo-switch
- ↑ 4.0 4.1 http://www.nintendolife.com/news/2020/03/feature_capcom_on_bringing_shinsekai_into_the_depths_to_switch