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{{Stub}}'''Shinsekai: Into the Depths''' is an undersea exploration game by [[Capcom]], released for the [[wikipedia:Apple Arcade|Apple Arcade]] in September 2019.<ref>http://www.capcom-unity.com/dubindoh/blog/2019/09/20/dive-into-the-mysterious-underwater-world-of-shinsekai-into-the-depths</ref><ref>https://gematsu.com/2019/09/capcom-releases-undersea-exploration-game-shinsekai-into-the-depths-for-apple-arcade</ref> It was later released for the Nintendo Switch on March 2020.
 
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'''Shinsekai: Into the Depths''' is an undersea exploration game by [[Capcom]], released for the [[wikipedia:Apple Arcade|Apple Arcade]] in September 2019.<ref>http://www.capcom-unity.com/dubindoh/blog/2019/09/20/dive-into-the-mysterious-underwater-world-of-shinsekai-into-the-depths</ref><ref>https://gematsu.com/2019/09/capcom-releases-undersea-exploration-game-shinsekai-into-the-depths-for-apple-arcade</ref> It was later released for the Nintendo Switch on March 2020.<ref>http://www.capcom-unity.com/dubindoh/blog/2020/03/26/shinsekai-into-the-depths-now-available-on-nintendo-switch</ref>
   
 
==Gameplay==
 
==Gameplay==
 
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==Development==
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''Shinsekai'' was conceived out of an idea to turn what could be a child's picture book into a video game. The underwater motif allowed the development team to utilize something familiar and also give the audience a sense of the unknown.<ref name="feature" /> Picture books and Japanese ancient clay artefacts provided as inspiration for the game.<ref name="feature">http://www.nintendolife.com/news/2020/03/feature_capcom_on_bringing_shinsekai_into_the_depths_to_switch</ref>
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==Gallery==
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<gallery>
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</gallery>
   
 
==References==
 
==References==

Revision as of 07:48, 27 March 2020


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Shinsekai: Into the Depths is an undersea exploration game by Capcom, released for the Apple Arcade in September 2019.[1][2] It was later released for the Nintendo Switch on March 2020.[3]

Gameplay


This section is currently incomplete.
You can help Capcom Database by expanding it.

Development

Shinsekai was conceived out of an idea to turn what could be a child's picture book into a video game. The underwater motif allowed the development team to utilize something familiar and also give the audience a sense of the unknown.[4] Picture books and Japanese ancient clay artefacts provided as inspiration for the game.[4]

Gallery

References