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[[Image:SNSMLogo.png|260px|center]]
 
[[Image:SNSMLogo.png|260px|center]]
'''Saturday Night Slam Masters''' (''Muscle Bomber'' in Japan) was a 1993 arcade game, which was ported to the SNES and Sega Genesis home consoles in 1994. It is the first game in the ''[[Slam Masters Series|Slam Masters]]'' series.[[File:Saturday Night Slam Masters (Arcade) 1cc (Completo)|thumb|right|335 px]]
+
'''Saturday Night Slam Masters''' (''Muscle Bomber'' in Japan) was a 1993 arcade game, which was ported to the SNES and Sega Genesis home consoles in 1994. It is the first game in the ''[[Slam Masters (series)|Slam Masters]]'' series. The game was updated and retitled "''Muscle Bomber Duo''"'' ''and followed by a sequel, ''[[Ring of Destruction: Slam Masters II]]''. The game features character designs by [[w:c:fistofthenorthstar:Tetsuo_Hara|Tetsuo Hara]], known for his work on the famous ''[[w:c:fistofthenorthstar:Fist_of_the_North_Star|Fist of the North Star]]'' manga series''.''[[File:Saturday Night Slam Masters (Arcade) 1cc (Completo)|thumb|right|335 px]]
  +
The game was updated and retitled "''Muscle Bomber Duo''"'' ''and followed by a sequel, ''[[Ring of Destruction: Slam Masters II]]''. The game features character designs by [http://en.wikipedia.org/wiki/Tetsuo_Hara Tetsuo Hara], known for his work on the famous ''[http://en.wikipedia.org/wiki/Fist_of_the_North_Star Fist of the North Star]'' manga series''.''
 
 
==Gameplay==
 
''Saturday Night Slam Masters'', along with ''Muscle Bomber Duo'', is played like a traditional wrestling game, only it uses a view similar to that commonly used in the fighting game genre. Each character has a lifebar and have three buttons to push (an attack button, a jump button, and a pin button).
  +
 
Each character has also two special attacks to use in the game (one used normally outside of a grapple and one that is performed during a grapple, commonly known as a finisher). When an opponent's life is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster.
   
 
== Characters ==
 
== Characters ==
[[Image:SMJapanArt.png|260px|border|right]]
+
[[Image:SMJapanArt.png|260px|right|thumb|Japanese promotional art.]]
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Playable Fighters
 
! Playable Fighters
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|'''[[Victor Ortega]]'''
 
|'''[[Victor Ortega]]'''
 
|-
 
|-
|'''[[Jessica]]'''
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|'''[[Jessica (Final Fight)|Jessica]]'''
 
|-
 
|-
 
|'''Harry Hicks''' - The wrestling referee who is seen in the first two ''Muscle Bomber'' games. He makes the most accurate judgements and is very trustworthy and reliable.
 
|'''Harry Hicks''' - The wrestling referee who is seen in the first two ''Muscle Bomber'' games. He makes the most accurate judgements and is very trustworthy and reliable.
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Professional wrestling experienced a sudden increase in popularity during the early 1980s, where many professional wrestling organizations were started all over the world. A severe rivalry existed among the organizations.
 
Professional wrestling experienced a sudden increase in popularity during the early 1980s, where many professional wrestling organizations were started all over the world. A severe rivalry existed among the organizations.
   
In order to resolve this conflict, 8 organizations combined to form the Capcom Professional Wrestling Association (CPWA), led by Victor Ortega, the CPWA’s first champion.
+
In order to resolve this conflict, 8 organizations combined to form the Capcom Professional Wrestling Association (CPWA), led by Victor Ortega, the CPWA’s first champion.
  +
[[Image:SlamMastersGroup.png|400px|right]]
 
One day, Ortega suddenly vanished. He was considered to be the axis of the sport and his unexpected disappearance caused the CPWA to enter an age of confusion and disorder. The BPWA, a dark underground wrestling organization, chose to take advantage of this opportunity and began moving. With "Fighters of Muscle Bomber = Destiny" as the theme, the CPWA chief executives decided to hold a world tour called the “Crash Carnival,” to decide the new king of the CPWA.
+
One day, Ortega suddenly vanished. He was considered to be the axis of the sport and his unexpected disappearance caused the CPWA to enter an age of confusion and disorder. The Blood Professional Wrestling Association (BPWA), a dark underground wrestling organization, chose to take advantage of this opportunity and began moving. With "Fighters of Muscle Bomber = Destiny" as the theme, the CPWA chief executives decided to hold a world tour called the “Crash Carnival,” to decide the new king of the CPWA.
   
 
The gong that determines the new “Master of Muscle Bomber” is sounded…
 
The gong that determines the new “Master of Muscle Bomber” is sounded…
   
==Gameplay==
 
The first game (and ''Muscle Bomber Duo'') was played like a traditional wrestling game, only it used a view similar to that commonly used in the fighting game genre. Each character was given a lifebar and had three buttons to push (an attack button, a jump button, and a pin button).
 
 
Each character was also given two special attacks to use in the game (one used normally outside of a grapple and one that was performed during a grapple, commonly known as a finisher). When an opponent's life is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster.
 
 
== Muscle Bomber Duo ==
 
 
[[Image:MBDLogo.png|300px|center]]
 
[[Image:MBDLogo.png|300px|center]]
 
== ''Muscle Bomber Duo'' ==
 
'''Muscle Bomber Duo''' is a Japan-only update of ''Saturday Night Slam Masters''. It was never ported to home consoles.
 
'''Muscle Bomber Duo''' is a Japan-only update of ''Saturday Night Slam Masters''. It was never ported to home consoles.
   
 
"''To decide who will enter the Team Battle Royal as Number One, the "Heat Up Scramble" is held! Which team will be titled the strongest?"''
 
"''To decide who will enter the Team Battle Royal as Number One, the "Heat Up Scramble" is held! Which team will be titled the strongest?"''
   
 
Other than being a very minor upgrade (like some of the ''[[Street Fighter (series)|Street Fighter]]'' games revisions), ''Muscle Bomber Duo'' actually did feature some changes from the original game. Now, instead of walking into an opponent and automatically grabbing him, the player had to press the grapple button (previously known as the pin button) at the right moment.
===='''Gameplay'''====
 
Other than being a very minor upgrade (like some of the ''[[Street Fighter (Series)|Street Fighter]]'' games revisions), ''Muscle Bomber Duo'' actually did feature some changes from the original game. Now, instead of walking into an opponent and automatically grabbing him, the player had to press the grapple button (previously known as the pin button) at the right moment.
 
   
 
The player could either play the game with three other people, or with a CPU-controlled partner against another team.
 
The player could either play the game with three other people, or with a CPU-controlled partner against another team.
  +
 
==Credits==
 
==Credits==
 
===Arcade Version [Staff] [Slam Masters]===
 
===Arcade Version [Staff] [Slam Masters]===
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*'''USA Support:''' [[James Goddard|DJames "Mon"]], [[Alex Jimenez|Alex J.]], [[David Winstead|Dr. Dave W.]]
 
*'''USA Support:''' [[James Goddard|DJames "Mon"]], [[Alex Jimenez|Alex J.]], [[David Winstead|Dr. Dave W.]]
 
===SNES Version [Slam Masters]===
 
===SNES Version [Slam Masters]===
 
[[Image:SlamMastersGroup.png|400px|right|thumb|Promotional art of the group.]]
 
*Though credit lists don't exist for these versions, the default Ranking Display table does credit some of the game's staff:
 
*Though credit lists don't exist for these versions, the default Ranking Display table does credit some of the game's staff:
 
Single Match
 
Single Match
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Image:Slam_Masters_Jap_Manual_Art.png|Illustrations from the Super Famicom manual
 
Image:Slam_Masters_Jap_Manual_Art.png|Illustrations from the Super Famicom manual
 
Image:HarryHicks.png|''Harry Hicks'' (Referee)
 
Image:HarryHicks.png|''Harry Hicks'' (Referee)
  +
Image:SNSMs GamePro Sept 93 A.png|GamePro Sept 93 issue pages 18-19
  +
Image:SNSMs GamePro Sept 93 B.png|GamePro Sept 93 issue pages 20-21
  +
Image:SNSMs GamePro Sept 93 C.png|GamePro Sept 93 issue page 22
 
</gallery>
 
</gallery>
   
==Box Art==
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===Box Art===
 
<gallery widths="120">
 
<gallery widths="120">
 
Image:SMJapan.png|Slam Masters ''Japan''
 
Image:SMJapan.png|Slam Masters ''Japan''
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</gallery>
 
</gallery>
   
==Advertising and Merchandise==
+
===Advertising and Merchandise===
 
<gallery>
 
<gallery>
 
Image:SMFlyer.png|Slam Masters ''Arcade''
 
Image:SMFlyer.png|Slam Masters ''Arcade''
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== External Links ==
 
== External Links ==
 
*[[Wikipedia:Saturday Night Slam Masters|Wikipedia article]]
 
*[[Wikipedia:Saturday Night Slam Masters|Wikipedia article]]
  +
*[http://www.hardcoregaming101.net/slammasters/slammasters.htm Article at the Hardcore Gaming 101]
 
  +
*[[w:c:streetfighter:Saturday Night Slam Masters|''Street Fighter'' wikia article]]
  +
 
*[http://www.hardcoregaming101.net/slammasters/slammasters.htm Hardcore Gaming 101 article]
  +
  +
*[http://segaretro.org/Saturday_Night_Slam_Masters Sega Retro article]
 
[[Category:Games]]
 
[[Category:Games]]
  +
[[Category:2D Fighting Games]]
 
[[Category:Fighting Games]]
 
[[Category:Fighting Games]]
  +
[[Category:Slam Masters Games]]
 
[[Category:Arcade Games]]
 
[[Category:Arcade Games]]
 
[[Category:Genesis Games]]
 
[[Category:Genesis Games]]
 
[[Category:SNES Games]]
 
[[Category:SNES Games]]
[[Category:Slam Masters Games]]
+
[[Category:1994 video games]]

Revision as of 12:54, 25 September 2019

SNSMLogo

Saturday Night Slam Masters (Muscle Bomber in Japan) was a 1993 arcade game, which was ported to the SNES and Sega Genesis home consoles in 1994. It is the first game in the Slam Masters series. The game was updated and retitled "Muscle Bomber Duo" and followed by a sequel, Ring of Destruction: Slam Masters II. The game features character designs by Tetsuo Hara, known for his work on the famous Fist of the North Star manga series.

Saturday_Night_Slam_Masters_(Arcade)_1cc_(Completo)

Saturday Night Slam Masters (Arcade) 1cc (Completo)

Gameplay

Saturday Night Slam Masters, along with Muscle Bomber Duo, is played like a traditional wrestling game, only it uses a view similar to that commonly used in the fighting game genre. Each character has a lifebar and have three buttons to push (an attack button, a jump button, and a pin button).

Each character has also two special attacks to use in the game (one used normally outside of a grapple and one that is performed during a grapple, commonly known as a finisher). When an opponent's life is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster.

Characters

SMJapanArt

Japanese promotional art.

Playable Fighters
Biff Slamkovich
Gunloc
The Great Oni
Titanic Tim
El Stingray
Mike Haggar
Alexander The Grater
King Rasta Mon
Jumbo Flapjack
The Scorpion
Non-Playable Fighters
Victor Ortega
Jessica
Harry Hicks - The wrestling referee who is seen in the first two Muscle Bomber games. He makes the most accurate judgements and is very trustworthy and reliable.
Chun-Li (Cameo)

Story

CPWA

Professional wrestling experienced a sudden increase in popularity during the early 1980s, where many professional wrestling organizations were started all over the world. A severe rivalry existed among the organizations.

In order to resolve this conflict, 8 organizations combined to form the Capcom Professional Wrestling Association (CPWA), led by Victor Ortega, the CPWA’s first champion.

One day, Ortega suddenly vanished. He was considered to be the axis of the sport and his unexpected disappearance caused the CPWA to enter an age of confusion and disorder. The Blood Professional Wrestling Association (BPWA), a dark underground wrestling organization, chose to take advantage of this opportunity and began moving. With "Fighters of Muscle Bomber = Destiny" as the theme, the CPWA chief executives decided to hold a world tour called the “Crash Carnival,” to decide the new king of the CPWA.

The gong that determines the new “Master of Muscle Bomber” is sounded…

MBDLogo

Muscle Bomber Duo

Muscle Bomber Duo is a Japan-only update of Saturday Night Slam Masters. It was never ported to home consoles.

"To decide who will enter the Team Battle Royal as Number One, the "Heat Up Scramble" is held! Which team will be titled the strongest?"

Other than being a very minor upgrade (like some of the Street Fighter games revisions), Muscle Bomber Duo actually did feature some changes from the original game. Now, instead of walking into an opponent and automatically grabbing him, the player had to press the grapple button (previously known as the pin button) at the right moment.

The player could either play the game with three other people, or with a CPU-controlled partner against another team.

Credits

Arcade Version [Staff] [Slam Masters]

Planning: Tomy, Saddy, koguma
Object: Mount-S, Ikusan Z, Q;clever, Imomushi, KAZZ.1st, YORiO, Tom, Chama©, Rikagon
Scroll: Buppo, Okachan, Taka
Program: H.M.D., B・I・N, Shaver, Semari!, Yu BONO
Sound Des,: T'Yomage, Toshi, Syun, Kiyo, Nobu
Assist: Eripon, Ball-Boy, Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T.
Special Thanks: Kihaji, Poo, Akiman, Nin, K-Man, Meshi, All Capcom Staff, and

  • USA Support: DJames "Mon", Alex J., Dr. Dave W.

SNES Version [Slam Masters]

SlamMastersGroup

Promotional art of the group.

  • Though credit lists don't exist for these versions, the default Ranking Display table does credit some of the game's staff:

Single Match

  • Champ 100000 YLM
  • 1st 95000 HIG
  • 2th 90000 CHP
  • 3th 85000 BMB
  • 4th 80000 ROC
  • 5th 75000 KAM
  • 6th 70000 YOS
  • 7th 65000 YAM
  • 8th 60000 HMD
  • 9th 55000 RAI
  • 10th 50000 B.Z

"Team" Battle Royal

  • Champ 100000 YKN
  • 1st 95000 JAM
  • 2th 90000 MIN
  • 3th 85000 GEN
  • 4th 80000 SAT
  • 5th 75000 NAO
  • 6th 70000 KIN
  • 7th 65000 OMY
  • 8th 60000 HMD
  • 9th 55000 SCR
  • 10th 50000 KAZ

Genesis/Mega Drive Version [Slam Masters]

  • Though credit lists don't exist for these versions, the default Ranking Display table does credit some of the game's staff:

Single Match

  • Champ 100000 IXA
  • 1st 95000 MAR
  • 2th 90000 HAJ
  • 3th 85000 SAT
  • 4th 80000 CHO
  • 5th 75000 SIN
  • 6th 70000 IMA
  • 7th 65000 KEN
  • 8th 60000 STD
  • 9th 55000 KRO
  • 10th 50000 MEG

Arcade Version [Staff] [Duo]

Planning: Tomy, Saddy, koguma, Ari, Usagikun
Object: Mount-S, Ikusan Z, Q;clever, Imomushi, KAZZ.1st, YORiO, Tom, Chama©, Rikagon
Scroll: Buppo, Okachan, Taka
Program: H.M.D., BIN, Shaver, Semari!, Yu BONO
Sound Des,: T'Yomage, Toshi, Syun, Kiyo, Nobu
Assist: Eripon, Ball-Boy, Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T.
Special Thanks: Kihaji, Poo, Akiman, Nin, K-Man, Meshi, All Capcom Staff, and

Gallery

Box Art

Advertising and Merchandise

External Links