Resident Evil Village, (stylized as VII.I.AGE RESIDENT EVIL, and known in Japan as Biohazard Village [バイオハザード ヴィレッジ, Baiohazādo Virejji]) also known as Resident Evil 8, is an upcoming first-person survival horror game developed and published by Capcom. The game is the tenth main installment in the Resident Evil franchise and the sequel to Resident Evil 7: Biohazard.[1][2]

The game was announced on June 11, 2020 at the Playstation 5 reveal event.[3] It is scheduled for a release in May 7, 2021 for the PlayStation 5, Xbox Series X, Microsoft Windows, PlayStation 4 and Xbox One.

Gameplay[edit | edit source]

The game will continue to be in the first person perspective that was first introduced in Resident Evil 7: Biohazard, with Ethan Winters returning as the protagonist. The inventory management system is similar to that of Resident Evil 4, featuring a briefcase. The game also features the return of "The Merchant", who now has a more obese and gigantic appearance and is referred to as "The Duke". He can sell the player various things such as weapons and healing items. The currency used in the game for buying said items is called "Lei".[4]

Multiplayer[edit | edit source]

Resident Evil Village will include a six-player online multiplayer game with the purchase Resident Evil Re:Verse. Unlike the main game, the multiplayer game will be played from a third-person perspective. While technically a separate game, RE:Verse will not be sold separately at launch.[5]

Synopsis[edit | edit source]

Resident Evil Village is set a few years after Resident Evil 7. Ethan Winters returns as the protagonist.[6] Ethan has been living with his wife Mia when Chris Redfield suddenly appears and kidnaps him to a mysterious European village.[7][6] The game also features an antagonist known as Alcina Dimitrescu.[8][9]

Characters[edit | edit source]


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Enemies[edit | edit source]

Bosses[edit | edit source]

Development[edit | edit source]

Resident Evil Village had been in development for approximately three and a half years prior to its announcement in June 2020.[10] Like Resident Evil 7 (2017), it was developed with the RE Engine. While it is recognized by Capcom as the eighth main game in the series, and its logo stylized to include the Roman numeral "VIII" for 8, the producers stylized the title to emphasise on the "village" aspect rather than the "8". In a Famitsu interview, producers Tsuyoshi Kanda and Peter Fabiano said that they considered the village a character, and wanted to reflect that in the stylization of the title so that players would remember it.[10][11]

Much of the inspiration of the game was based on Resident Evil 4, according to Fabiano, as to create "a balance of combat, exploration, and puzzle solving".[7] The team early on had decided they wanted to continue Ethan's story from Resident Evil VII as they had become attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom. While they continued on from Resident Evil VII, game director Morimasa Sato said they wanted to give players more freedom toward solving problems, and make it "a horror movie that you can play".[7]

The game had been planned around the idea of castles and vampires, according to art director Tomonori Takano, but they wanted to avoid the stereotypical representation of vampires in popular culture. To develop a "bewitching vampire", they took references from the real-life 16th century Hungarian female murderer Elizabeth Báthory, the Japanese urban legend of Hasshaku-sama, and actress Anjelica Huston's portrayal of Morticia Addams from The Addams Family in creating one of the central figures of the game, Lady Dimitrescu. Further, Takano wanted to move away from the typical gothic horror associated with past Resident Evil games, and gave her an appearance from the Great Depression era. Takano said this was part of the same trend that started with Resident Evil 7 in that they wanted to move away from simply using elements like zombies to scare players but created unique situations and characters that would create fear in new ways.[12] One of the first pieces of concept art Takano drew of Lady Dimitrescu involved her imposing visage leaning down to step through a doorway and demonstrating her over nine-foot height, which he recognized needed to be a scene in the final game, as well as being present in the game's first trailer.[12]

Release[edit | edit source]

Maiden, the first of two demos,[13] was released exclusively for the PlayStation 5 on January 21, 2021.[14]

Reception[edit | edit source]

Gallery[edit | edit source]


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References[edit | edit source]


External Links[edit | edit source]

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