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== Enemies ==
 
== Enemies ==
* [[Zombie (Resident Evil)|Zombies]]
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* '''[[Zombie (Resident Evil)|Zombies]]'''
* [[Cerberus (Resident Evil)|Cerberus]]
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* '''[[Cerberus (Resident Evil)|Cerberus]]'''
* [[Licker]]s
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* '''[[Licker]]s'''
* [[Bandersnatch]]
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* '''[[Bandersnatch]]'''
* [[Drain Deimos]]
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* '''[[Drain Deimos]]'''
* [[Gulp Worm]]
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* '''[[Gulp Worm]]'''
* [[Nosferatu]]
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* '''[[Nosferatu]]'''
* [[Nemesis]]
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* '''[[Nemesis]]'''
* [[Alexia Ashford]]
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* '''[[Alexia Ashford]]'''
   
 
==Story==
 
==Story==

Revision as of 19:05, 4 April 2011

RESurvivor2Logo

Resident Evil Survivor 2 - Code: Veronica ("ガンサバイバー2:バイオハザードコード:ベロニカ" Gun Survivor 2: Biohazard Code: Veronica in Japan) is an arcade light gun game by Capcom developed in conjunction with Namco exclusive to PAL regions and Japan. It was later ported to the Playstation 2 in said regions. The game features characters and stages taken directly from Resident Evil Code: Veronica, although the game has no bearing on the Resident Evil plot.

The arcade game also features the return of Nemesis, who appears on the map to chase the player if time is running out, serving as a mechanism to prevent players from staying on the machine too long.

Characters

RESurvivor2Poster

Japanese Poster

Enemies

Story

Claire Redfield is continuing to look for her brother after the Raccoon City incident and she was tipped by an unknown source about an Umbrella facility in Paris. When she tried to infiltrate the facility, she was caught, after which she was taken to the Umbrella prison in Rockfort Island. She meets up with another prisoner, Steve Burnside, and plans to escape while an outbreak of the T-Virus is released onto the island.

This game's events are actually a dream which Claire is having after escaping Antartica with her brother Chris Redfield at the end of Code: Veronica, and as such has no connection to the main series' storyline one way or the other.

About The Game

Players have the option of choosing between either Claire or Steve, and two-player cooperative play is possible. Gameplay is closer to that of a standard first person shooter than the original Gun Survivor game, as instead of a manual crosshair the game uses a fixed crosshair that remains at the center of the screen.

The next Gun Survivor game, Dino Stalker, veered from Resident Evil territory, but stayed within the survival horror realm.

Gameplay

The arcade version of the game has a somewhat unusual layout. Instead of a wieldable lightgun like those used in House of the Dead or Time Crisis, the game uses a fixed mounted Machine Gun that serves as a joystick to move the player and rotate his or her view, as well as to fire the player's onscreen weapons. The game runs on a timer that counts down when an area is entered, and if the time runs out, Nemesis from Resident Evil 3: Nemesis will start pursuing the player and make quick work of the characters if they don't hurry to an exit.

Box Art and Merchandise