Capcom Database
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RE Engine is a gaming engine developed by Capcom. Initially built for Resident Evil 7: Biohazard, it has since appeared in Devil May Cry 5 and the Resident Evil 2 remake. Contray to popular belief that the letters "RE" stands for "Resident Evil", they are actually the first two letters of the engine's full name, "Reach for the moon", which the logo appropriately shows.[1]

Overview

Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scatters (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution, HDR, a VR specific mode, among others.

On the other hand, the RE Engine enabled the developers to have photorealistic rendering and realistic shading.

The engine itself differs from its predecessor in terms of file formats and the whole game data is packed into a .PAK archive, making modifications a bit less comfortable.

All game + engine code is statically linked into a single huge executable (except Steamworks binaries in Steam edition), making modifications and reverse engineering almost impossible.

Trivia

  • The RE Engine logo was registered in the EU in February 2017 and is set to expire in September 2026.[2]

See also

References

  1. BIOHAZARD 7 document file, p.117.
  2. EUIPO entry on RE Engine.

External Links

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