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== Reference ==
 
== Reference ==
   
Nguyen, John. Project Justice FAQ/Move List by Puar. GameFAQs.com. Published 2001. Last accessed 7 December 2009. http://www.gamefaqs.com/console/dreamcast/file/377885/10032
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Nguyen, John. '''Project Justice FAQ/Move List by Puar'''. GameFAQs.com. Published 2001. Last accessed 7 December 2009. http://www.gamefaqs.com/console/dreamcast/file/377885/10032

Revision as of 03:24, 7 December 2009

The Party-up Technique is a three-character special attack introduced in Project Justice. Unlike the Team-Up technique that requires only one character to assist, the Party-Up technique makes use of all three characters to deal damage to the opponent, and is usually more damaging than a Team-Up Technique. It also requires a full Guts meter (5 levels full) for it to be executed. Unlike the Team-Up technique, the opponent cannot attempt to counter a Party-Up technique if the initiating blow connects. Also, in contrast to the Team-Up Techniques that are unique to each character that the player wants to call out, the Party-Up technique that will be shown depends on the active character, and from what school he/she is from.

Below is a list of the Party-Up techniques:

Taiyo High School

Final Symphony (ファイナルシンフォニー)

This is a trio version of Kyosuke's Team-Up techique, the Last Symphony, and is used by Kyosuke, Hinata, Batsu and his Burning version, and even Kurow's disguised form, Vatsu. All three characters deliver a quick series of blows to the opponent, with the last blow having all three delivering a punch to the opponent's gut.

Kiba Otoshi (騎馬落とし)

This is used by Hayato, Ran, and the Chairperson. All three characters carry the opponent, do a rolling jump high into the air, and slam the opponent into the ground.

Gorin High School/Gorin University

Nekketsu Daisharin (熱血大車輪)

Also used by Momo. The active character kicks the opponent high into the air, then the two teammates show up and form a giant wheel with the active character. The three-person wheel then tramples the opponent.

Pacific High School

Triple Heaven's Cross (トリプルヘブンズクロス)

Basically a trio version of Boman's Heaven's Cross. The teammates hold on to the active character's hands as the latter spins while ascending to hit the opponent multiple times with his/her teammates.

Gedo High School

Gedou Koma (外道独楽)

The active character sends the opponent into the air. The former is then thrown by one of the teammates towards the opponent who is also thrown towards him/her by the other teammate. The thrown active character then delivers a devastating kick to the also-thrown opponent. It deals massive damage, and is also used by Powered Akira.

Justice High School

Shukusei no Arashi (粛清の嵐)

The opponent is stunned by the active character, sent skyward by one of the active character's teammates, then pummeled downward by the other teammate in mid-air.

Seijyun High School

Seijo no Tettsui (聖女の鉄槌)

The active character sends the opponent into the air, where the latter's arms and legs are grabbed the former's teammates. The opponent is then sent spinning downwards to the active character's fist, dealing massive damage.

Darkside Student Congress

Kirishima-ryuu Ichimonji Rensatsu (霧嶋流 一文字連殺)

Used only by Kurow, who impales his own teammates on his claws to pummel them towards his opponent.

Reference

Nguyen, John. Project Justice FAQ/Move List by Puar. GameFAQs.com. Published 2001. Last accessed 7 December 2009. http://www.gamefaqs.com/console/dreamcast/file/377885/10032