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[[File:NEMO.jpg|thumb|200px|European arcade flyer]]
 
[[File:NEMO.jpg|thumb|200px|European arcade flyer]]
 
'''Nemo''' (ニ モ) is an arcade game based on ''[[Wikipedia:Little Nemo: Adventures in Slumberland|Little Nemo: Adventures in Slumberland]]'' released by [[Capcom]] in December 1990.
 
'''Nemo''' (ニ モ) is an arcade game based on ''[[Wikipedia:Little Nemo: Adventures in Slumberland|Little Nemo: Adventures in Slumberland]]'' released by [[Capcom]] in December 1990.
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==Stages==
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#'''King Morpheus''' - An auto-scrolling level set aboard the King's toy train. The train starts in the toy room and the backgrounds transition to various rooms in the castle.
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#'''Slumber Land''' - The miniaturized Nemo & Flip start in an upside-down room, running along the bottoms of chairs, tables and bookshelves, ending in a battle within some machinery.
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#'''Big Balloon''' - Nemo & Flip jump between clouds and balloon platforms, finally battling a cloud monster.
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#'''Police Station''' - Nemo & Flip battle through policemen (real and windup), through the walls and the jail, finally battling a giant gear.
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#'''Nightmare Land''' - A cutscene plays with Nemo suggesting they stop and go back, but Flip insists they open a mysterious door. They realize their mistake too late, and the King & Princess are kidnapped. The level starts with an auto-scrolling portion as goblins attack a boat called The Morpheus. As the boat starts to sink, they are forced to move to the second level, and then eventually to the smokestack. Finally the boat sinks completely and they must jump onto a large floating ball, which begins rolling towards the shore, slowly picking up speed. Once hitting land it becomes a normal platforming level, as the background is filled with trees with twisted faces. Eventually the attacking goblins are joined by small living tree stumps, and the boss battle is with a giant hopping tree stump.
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#'''Nightmare Castle''' - The heroes enter some caves and climb up to the castle, battling large stone golems, tiny flying vampires and slimes. After scaling a castle wall and entering another cave, they battle a large slime monster.
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#'''Nightmare King''' - The enormous Nightmare King smiles in the background and the heroes jump across floating rocks past flying stingrays and falling boulders. As they start scaling a cave wall, the Nightmare King's hands repeated burst through to attack them. Once they reach the top, the Nightmare King attacks them full-on. Once he is defeated, light returns to Nightmare Land.
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==Credits [Staff]==
 
==Credits [Staff]==
 
<p style="font-size:13px;">'''Planner:''' [[Noritaka Funamizu|Poo]], Popo P, Chin<br />'''Chief Object Designer:''' Nemotani<br />'''Object Designer:''' Hiramacho, [[Mizuho Kageyama|Mizuho]], Popo P, Chin<br />'''Chief Scroll Designer:''' Tanupooh<br />'''Scroll Designer:''' Oyuu, Powerful Konomi, Taiyaki<br />'''Chief Programmer:''' CBX<br />'''Programmer:''' Cherry, Wakio<br />'''Hardware:''' capcom cps<br />'''Sound Composer:''' [[Yoko Shimomura|Shimopii]]<br />'''Character Supporter:''' Popo P, [[Noritaka Funamizu|Poo]], CBX<br />'''Character Coordinator:''' Nemotani<br />'''Character Effecter:''' Chin<br />'''Editor:''' [[Noritaka Funamizu|Poo]], Popo P, Chin, CBX<br />'''Special Thanks:''' Kurisan., Erilyn, Prince, [[Junichi Ohno|Junichi O.]], [[Sho Sakai|Shochan.]], Shin.<br />'''Director:''' [[Yoshiki Okamoto|Okamoto]]<br />Based on the Comic Strip by [[wiki:Winsor McCay|Winsor McCay]]<br />'''Produced by:''' [[Capcom|©Capcom]]</p>
 
<p style="font-size:13px;">'''Planner:''' [[Noritaka Funamizu|Poo]], Popo P, Chin<br />'''Chief Object Designer:''' Nemotani<br />'''Object Designer:''' Hiramacho, [[Mizuho Kageyama|Mizuho]], Popo P, Chin<br />'''Chief Scroll Designer:''' Tanupooh<br />'''Scroll Designer:''' Oyuu, Powerful Konomi, Taiyaki<br />'''Chief Programmer:''' CBX<br />'''Programmer:''' Cherry, Wakio<br />'''Hardware:''' capcom cps<br />'''Sound Composer:''' [[Yoko Shimomura|Shimopii]]<br />'''Character Supporter:''' Popo P, [[Noritaka Funamizu|Poo]], CBX<br />'''Character Coordinator:''' Nemotani<br />'''Character Effecter:''' Chin<br />'''Editor:''' [[Noritaka Funamizu|Poo]], Popo P, Chin, CBX<br />'''Special Thanks:''' Kurisan., Erilyn, Prince, [[Junichi Ohno|Junichi O.]], [[Sho Sakai|Shochan.]], Shin.<br />'''Director:''' [[Yoshiki Okamoto|Okamoto]]<br />Based on the Comic Strip by [[wiki:Winsor McCay|Winsor McCay]]<br />'''Produced by:''' [[Capcom|©Capcom]]</p>

Revision as of 23:39, 20 March 2016


NEMO

European arcade flyer

Nemo (ニ モ) is an arcade game based on Little Nemo: Adventures in Slumberland released by Capcom in December 1990.

Stages

  1. King Morpheus - An auto-scrolling level set aboard the King's toy train. The train starts in the toy room and the backgrounds transition to various rooms in the castle.
  2. Slumber Land - The miniaturized Nemo & Flip start in an upside-down room, running along the bottoms of chairs, tables and bookshelves, ending in a battle within some machinery.
  3. Big Balloon - Nemo & Flip jump between clouds and balloon platforms, finally battling a cloud monster.
  4. Police Station - Nemo & Flip battle through policemen (real and windup), through the walls and the jail, finally battling a giant gear.
  5. Nightmare Land - A cutscene plays with Nemo suggesting they stop and go back, but Flip insists they open a mysterious door. They realize their mistake too late, and the King & Princess are kidnapped. The level starts with an auto-scrolling portion as goblins attack a boat called The Morpheus. As the boat starts to sink, they are forced to move to the second level, and then eventually to the smokestack. Finally the boat sinks completely and they must jump onto a large floating ball, which begins rolling towards the shore, slowly picking up speed. Once hitting land it becomes a normal platforming level, as the background is filled with trees with twisted faces. Eventually the attacking goblins are joined by small living tree stumps, and the boss battle is with a giant hopping tree stump.
  6. Nightmare Castle - The heroes enter some caves and climb up to the castle, battling large stone golems, tiny flying vampires and slimes. After scaling a castle wall and entering another cave, they battle a large slime monster.
  7. Nightmare King - The enormous Nightmare King smiles in the background and the heroes jump across floating rocks past flying stingrays and falling boulders. As they start scaling a cave wall, the Nightmare King's hands repeated burst through to attack them. Once they reach the top, the Nightmare King attacks them full-on. Once he is defeated, light returns to Nightmare Land.

Credits [Staff]

Planner: Poo, Popo P, Chin
Chief Object Designer: Nemotani
Object Designer: Hiramacho, Mizuho, Popo P, Chin
Chief Scroll Designer: Tanupooh
Scroll Designer: Oyuu, Powerful Konomi, Taiyaki
Chief Programmer: CBX
Programmer: Cherry, Wakio
Hardware: capcom cps
Sound Composer: Shimopii
Character Supporter: Popo P, Poo, CBX
Character Coordinator: Nemotani
Character Effecter: Chin
Editor: Poo, Popo P, Chin, CBX
Special Thanks: Kurisan., Erilyn, Prince, Junichi O., Shochan., Shin.
Director: Okamoto
Based on the Comic Strip by Winsor McCay
Produced by: ©Capcom

See also