Capcom Database


European arcade flyer

Nemo (ニ モ) is an arcade game based on Little Nemo: Adventures in Slumberland released by Capcom in December 1990.


Nemo travels with a circus parade to Slumberland to meet King Morpheus. He is accompanied by Flip to fight through the now-dangerous enemy-infested Slumberland to find the king. At the heart of the kingdom, Flip tempts Nemo to open the sealed door, unleashing the Nightmare King, who kidnaps Morpheus along with his daughter Princess Camille. Nemo and Flip battle through the lands of Nightmares to rescue the kidnapped monarchs. They infiltrate the Nightmare King's castle, before fighting the evil king himself. After the Nightmare King is destroyed, peace is restored to Slumberland.


The first player is always Nemo (who wields the king's scepter) and the second player is always Flip (who wields his own cane). The game has seven stages. The player is required to destroy waves of enemies while going through each stage. The player can also traverse climbable walls and ladders.

Enemies can be destroyed either with the player's melee weapon, throwing projectiles that can be picked up or by jumping on them. Hitting multiple enemies in quick succession boosts points earned. When faced with a stage boss, the player must attack it repeatedly to destroy it.

There are also a number of power-ups such as sweet foods for restoring vitality. Collecting a yashichi grants the player limited super attacks that fire a projectile and deliver more damage.


  1. King Morpheus - An auto-scrolling level set aboard the King's toy train. The train starts in the toy room and the backgrounds transition to various rooms in the castle.
  2. Slumber Land - The miniaturized Nemo & Flip start in an upside-down room, running along the bottoms of chairs, tables and bookshelves, ending in a battle within some machinery.
  3. Big Balloon - Nemo & Flip jump between clouds and balloon platforms, finally battling a cloud monster.
  4. Police Station - Nemo & Flip battle through policemen (real and windup), through the walls and the jail, finally battling a giant gear.
  5. Nightmare Land - A cutscene plays with Nemo suggesting they stop and go back, but Flip insists they open a mysterious door. They realize their mistake too late, and the King & Princess are kidnapped. The level starts with an auto-scrolling portion as goblins attack a boat called The Morpheus. As the boat starts to sink, they are forced to move to the second level, and then eventually to the smokestack. Finally the boat sinks completely and they must jump onto a large floating ball, which begins rolling towards the shore, slowly picking up speed. Once hitting land it becomes a normal platforming level, as the background is filled with trees with twisted faces. Eventually the attacking goblins are joined by small living tree stumps, and the boss battle is with a giant hopping tree stump.
  6. Nightmare Castle - The heroes enter some caves and climb up to the castle, battling large stone golems, tiny flying vampires and slimes. After scaling a castle wall and entering another cave, they battle a large slime monster.
  7. Nightmare King - The enormous Nightmare King smiles in the background and the heroes jump across floating rocks past flying stingrays and falling boulders. As they start scaling a cave wall, the Nightmare King's hands repeated burst through to attack them. Once they reach the top, the Nightmare King attacks them full-on. Once he is defeated, light returns to Nightmare Land.


Nemo was exhibited at the UK Amusement Trades Exhibition International in 1991.[1] A version for the Capcom Power System Changer was planned and previewed but never released.[2]


Computer and Video Games gave the game a score of 87%, praising its graphics and fitting sound, while pointing out the game's lack of challenge.[3] Retro Gamer highlighted the game's colors and creativity in addition to the solid gameplay, but found that the NES game was preferred.[4]

British gaming magazine The One reviewed Nemo in 1991, calling it "interesting" and "entertaining", and comparing it to Ghouls 'n Ghosts.[1]


Planner: Poo, Popo P, Chin
Chief Object Designer: Nemotani
Object Designer: Hiramacho, Mizuho, Popo P, Chin
Chief Scroll Designer: Tanupooh
Scroll Designer: Oyuu, Powerful Konomi, Taiyaki
Chief Programmer: CBX
Programmer: Cherry, Wakio
Hardware: capcom cps
Sound Composer: Shimopii
Character Supporter: Popo P, Poo, CBX
Character Coordinator: Nemotani
Character Effecter: Chin
Editor: Poo, Popo P, Chin, CBX
Special Thanks: Kurisan., Erilyn, Prince, Junichi O., Shochan., Shin.
Director: Okamoto
Based on the Comic Strip by Winsor McCay
Produced by: ©Capcom

See also[]


  1. 1.0 1.1 Nesbitt, Brian (February 1991). "Coin-Operated Corkers!". The One. No. 29. emap Images. p. 20.
  2. "カプコン アーケードオリジナルボード CPSシリーズ+CPSチェンジャー 限定販売決定!!". Club Capcom (in Japanese). Vol. 2. Capcom. Spring 1994. pp. 90–91.
  3. "Nemo CVG Review". Computer and Video Games. No. 113. Future Publishing. April 1991. p. 96.
  4. "Nemo - The Unconverted". Retro Gamer. No. 123. Imagine Publishing. December 2013. p. 83.

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