
Mega Man Legends (ロックマン DASH 鋼の冒険心, Rokkuman Dash Hagane no Boukenshin? in Japan, which means Rockman DASH: Adventurous Spirit of Steel), is the first of four games in the Mega Man Legends series, the third sub-series in the Mega Man franchise of science fiction platformer games. The 1997 game introduced the characters of MegaMan Volnutt, Roll Caskett and Tron Bonne, and was produced by Keiji Inafune. When it came out for the Nintendo 64, it was titled Mega Man 64. The game was re-released in 2005 on the PlayStation Portable only in Japan.
Gameplay[]
To be added...
Characters[]

- MegaMan Volnutt
- Roll Caskett
- Tron Bonne
- Teisel Bonne
- Servbots
- Bon Bonne
- Barrell Caskett
- Data
- Amelia - the mayor of Kattelox Island. She gives MegaMan and the Casketts permission to dig on the island.
- MegaMan Juno - MegaMan Juno, the final boss of the game, is a bureaucrat third class droid from a planet called Elysium. His job is to assume population control of Kattelox Island. When the population reaches a certain amount, Juno re-initializes the population growth by killing the residents on the island through the use of a supercomputer known as Eden and a satellite bombing. He refers to the inhabitants as "carbons" which might mean "carbon based life form". At the bottom of the Main Gate, Juno was in suspended animation until being reawakened by MegaMan Volnutt. Juno then begins making strange revelations, calling him MegaMan Trigger, as well as mentioning to MegaMan that he is a Purifier Model. When Trigger displays signs of not knowing what Juno is talking about, Juno learns that Trigger is suffering from "memory loss" and electrically shocks him in order to "re-initialize" him.
Story[]
In the far future, much of the world is covered with water and people live on islands. The people here use ancient technology powered by refractors. In order to survive, people called diggers search for refractors and sell them for money and/or to power their flying machines for travel.
Eventually, legends of a treasure called the Mother Lode appeared. It was said that the Mother Lode had many powerful refractors and that, if discovered, it could power the world indefinitely.
MegaMan Volnutt is a digger searching for refractors and the Mother Lode when he, Roll Caskett and Professor Barrell crash on Kattelox Island. There, they must fight the Bonne air pirates and solve the island's many mysteries.
Credits[]
PSX Version[]
Japanese Release[]
- Cast
- Rock Volnutt: Mayumi Tanaka
- Roll Caskett: Keiko Yokozawa
- Barrell Caskett: Kenichi Ogata
- Data: Ikue Ohtani
- T. Bonne: Tessho Genda
- Tron Bonne: Mayumi Iizuka
- Bon Bonne: Ikue Ohtani
- Kobun: Chisa Yokoyama
- Juno: Akira Ishida
- Inspector: Naoki Bando
- TV Reporter: Chisa Yokoyama
- Eden: Keiko Yokozawa
- Museum Curator: Ikue Ohtani
- Police Officer: Naoki Bando
- Mayor: Chisa Yokoyama
- TV Caster: Akira Ishida
- Wily: Naoki Bando
- Ira: Ikue Ohtani
- N Caster: Ikue Ohtani
- Staff
Direction: Yoshinori Kawano
World Setting: Yoshinori Kawano, Kazushi Ito
Scenario: Yoshinori Kawano, Shin Kurosawa
System Planning: Yuichi Kanemori, Kazunori Kadoi
Game Design: Kazunori Kadoi, Yuichi Kanemori
Event Planning: Shin Kurosawa, Masahiro Yasuma
Mini-Game Planning: Masahiro Yasuma
Storyboard: Kazushi Ito
Performance: Yoshinori Kawano, Kazushi Ito
Scenario Cooperation: Makoto Ikehara
Character / Mechanical Design: Kazushi Ito
Reavered Design: Yuji Ishihara
Texture Concept: Kazushi Ito, Yuji Ishihara
Texture: Yuji Ishihara, Keiji Ueda, Shigeru Takahashi, Makoto Tsuchibayashi, Mieko Kuwayama
Modelling: Keiji Ueda, Masafumi Kimoto, Yuka Tsuzuki, Hideko Arao, Toru Yamashita, Masayuki Harada
Event Motion: Hideko Arao, Masafumi Kimoto, Yuka Tsuzuki, Keiji Ueda
Object Motion: Hideko Arao, Keiji Ueda, Masafumi Kimoto, Yuka Tsuzuki, Hayato Kaji, Kazunori Kadoi
Effects: Akihiro Notsu, Tsuyoshi Fujisawa
Facial Animation: Akihiro Notsu, Yoshifumi Hattori, Yuji Ishihara
BG Concept: Miki Kijima, Yukiko Kawanabe
Field Texture: Yukiko Kawanabe, Hana Kinugasa, Hidesato Sueyoshi, Manabu Takeda
Field Modelling: Aya Nishio, Hana Kinugasa, Motoki Nabeshima
Dungeon Texture: Miki Kijima, Akiko Yasuda, Hidesato Sueyoshi, Akemi Shimokawa
Dungeon Modelling: Hana Kinugasa
Indoor Texture: Manabu Takeda, Hidesato Sueyoshi, Mayumi Yoshioka
Indoor Modelling: Hidesato Sueyoshi, Motoki Nabeshima, Hana Kinugasa, Aya Nishio
BG Design: Miki Kijima, Yukiko Kawanabe, Akiko Yasuda, Natsue Ueda, Manabu Takeda
Title Design: Akemi Shimokawa, Satoshi Ukai
Field Operator: Miki Kijima
Main Program: Masaru Ijuin
System Program: Masaru Ijuin, Kouetsu Matsuda, Shinichiro Ishikawa
Sound Program: Kouetsu Matsuda
3D Program: Shinichiro Ishikawa, Masaru Ijuin
Event Program: Kouetsu Matsuda, Katsunori Oida, Hidekazu Shingaki, Michinori Kataoka, Souichi Itou, Atsushi Manobe, Yoshiharu Nakao, Toshimitsu Aoki, Yoshiaki Nishimura
Enemy Program: Hidekazu Shingaki, Kei Hashimoto, Katsunori Oida, Hiroki Bando, Mitsunori Sakano, Shinichiro Ishikawa, Tadashi Sanzen
Effect Program: Tadashi Sanzen
Mini-Game Program: Yoshiharu Nakao
Tool Program: Kei Hashimoto, Michinori Kataoka
Music: Makoto Tomozawa
Sound Editing / Sound Effects: Tomoyuki Kawakami
Sound Effects: Shinji Amagishi
Sound Editing / Dialogue Editing: Toshio Kajino
Sound Performance: Toshio Kajino, Tomoyuki Kawakami, Shinji Amagishi, Makoto Tomozawa
Official Illust.: Hideki Ishikawa, Haruki Suetsugu, Noriko Katou
Manual Production: Masako Honma, Akemi Iwasaki
Bug Check: Akiteru Naka, Makoto Shibata, Manabu Matsumoto, Hiroshi Motoyama, Tomoyuki Yokota
Ending Theme - "Anata no Kaze ga Fuku Kara"
- Lyrics: Ayumi Tomori
- Composition: Taro Fukada
- Arrangement: Masatoshi Nishimura
- Song: Reika Morishita (east west japan)
Insert Song - "another sun"
- Lyrics: Ayumi Tomori
- Composition: Taro Fukada
- Arrangement: Masatoshi Nishimura
- Song: Reika Morishita (east west japan)
- Special Thanks
Hidenori Kuwamoto, Yoshimi Sawada, Shinichi Satou, Takayuki Sato, Norikazu Fujikawa, Tetsuya Ohno, Mareo Yamada, Yutaka Yorozu, Hiroaki Yanagiguchi, Misako Ohtani, Tetsuya Tabuchi, Yoshihiro Sudo, Michiyo Aoki, Takeshi Kawano, Miki Takano, Ayumi Terada, Takuya Shiraiwa, Hiroshi Nakaya, Eiji Kamigake, Breath of Fire Ⅲ Special Rescue Team, Jinnan Studio, Studio Echo, Central Recording, Sound Ring, Capcom Producer Group, ・・・and Capcom All Staff
Production: Keiji Inafune, Yoshinori Kawano
Presented by: Capcom
Overseas Release[]
- Cast
- MegaMan Volnutt: Corey Sevier
- Roll Gaskett: Tracey Ryan
- Barrell Gaskett: George Masswohl
- Tron Bonne: Caroly Larson
- Teisel Bonne: Rob Smith
- Bon Bonne: Ikue Ohtani
- Servbots: Liz Hanna
- Juno: Jeff Mallory
- Inspector: David Huband
- Mayor: Suzan Roman
- Staff
Director: Yoshinori Kawano
Milieu Design: Yoshinori Kawano
Scenario Planning: Yoshinori Kawano, Shin Kurosawa
Engine Design: Kazunori Kadoi
Game Design: Kazunori Kadoi
Event Design: Shin Kurosawa, Masahiro Yasuma
Mini-Game Design: Masahiro Yasuma
Voices: Yoshinori Kawano
Scenario Content Advisor: Makoto Ikehara
Reaverbot Design: Yuji Ishihara
Texture Concepts: Yuji Ishihara
Textures: Yuji Ishihara, Keiji Ueda, Shigeru Takahashi, Makoto Tsuchibayashi, Mieko Kuwayama
Modelling: Keiji Ueda, Masafumi Kimoto, Yuka Tsuzuki, Hideko Arao, Toru Yamashita, Masayuki Harada
Special Event Design: Hideko Arao, Masafumi Kimoto, Yuka Tsuzuki, Keiji Ueda
3D Model Animation: Hideko Arao, Keiji Ueda, Masafumi Kimoto, Yuka Tsuzuki, Hayato Kaji, Kazunori Kadoi
Special Effects: Akihiro Notsu, Tsuyoshi Fujisawa
Facial Animations: Akihiro Notsu, Yoshifumi Hattori, Yuji Ishihara
Backgrounds Concepts: Miki Kijima, Yukiko Kawanabe
Outdoor Textures: Yukiko Kawanabe, Hana Kinugasa, Hidesato Sueyoshi, Manabu Takeda
Outdoor Modelling: Aya Nishio, Hana Kinugasa, Motoki Nabeshima
Underground Textures: Miki Kijima, Hidesato Sueyoshi, Akemi Shimokawa
Underground Modelling: Hana Kinugasa
Indoor Textures: Manabu Takeda, Hidesato Sueyoshi, Mayumi Yoshioka
Indoor Modelling: Hidesato Sueyoshi, Motoki Nabeshima, Hana Kinugasa, Aya Nishio
Background Design: Miki Kijima, Yukiko Kawanabe, Natsue Ueda, Manabu Takeda
Title Design: Akemi Shimokawa, Satoshi Ukai
Outdoor Coordinator: Miki Kijima
Head Programmer: Masaru Ijuin
Engine Programming: Masaru Ijuin, Kouetsu Matsuda, Shinichirou Ishikawa
Sound Programming: Kouetsu Matsuda
3D Programming: Shinichirou Ishikawa, Masaru Ijuin
Special Event Programming: Kouetsu Matsuda, Katsunori Oida, Hidekazu Shingaki, Michinori Kataoka, Souichi Itou, Atsushi Manobe, Yoshiharu Nakao, Yoshiaki Nishimura
Enemy AI Programming: Hidekazu Shingaki, Kei Hashimoto, Katsunori Oida, Hiroki Bandoh, Mitsunori Sakano, Shinichirou Ishikawa, Tadashi Sanzen
Special Effects Programming: Tadashi Sanzen
Mini-Game Programming: Yoshiharu Nakao
Tool Programming: Kei Hashimoto, Michinori Kataoka
Music: Makoto Tomozawa
Sound Director: Tomoyuki Kawakami
Script Editor: Toshio Kajino
Sound Effects: Shinji Amagishi, Tomoyuki Kawakami, Toshio Kajino
Sound Effect Editing: Toshio Kajino, Tomoyuki Kawakami, Shinji Amagishi, Makoto Tomozawa
Illustrations: Hideki Ishikawa, Haruki Suetsugu, Noriko Katou
Manual Design: Masako Honma, Akemi Iwasaki
Testers: Akiteru Naka, Makoto Shibata, Manabu Matsumoto, Hiroshi Motoyama, Tomoyuki Yokota
Voice Producer: Erik Suzuki
Special Thanks: Dan Okada
Voice Director: Susan Hart
Senior Recording Engineer: Paul Shubat
Second Engineer: Ian Rodness
Assistant: James Anderson
Localization: Bowne Global Solutions - Patrick Riley, Ron Foster, Kyoko Akimaru
- Special Thanks
Hidenori Kuwamoto, Yoshimi Sawada, Shinichi Satou, Takayuki Satou, Norikazu Fujikawa, Tetsuya Ohno, Mareo Yamada, Yutaka Yorozu, Hiroaki Yanagiguchi, Misako Ohtani, Tetsuya Tabuchi, Yoshihiro Sudou, Michiyo Aoki, Takeshi Kawano, Miki Takano, Ayumi Terada, Takuya Shiraiwa, Hiroshi Nakaya, Eiji Kamigake, Manabu Takemura, Breath of Fire Ⅲ Special Rescue Team, Sound Ring, Capcom Producer Group, all Capcom Staff Members!
Producer: Keiji Inafune, Yoshinori Kawano
Presented by: Capcom
Instruction Booklet (NA Version)[]
Translation: Marion Clifford, Katie Bridges/Benneman Translation Center
Creative Services: Priscilla McGee, Michi Morita, Jennifer Deauville, Marion Clifford
Marketing: Todd Thorson, Sean Mylett and Robert Johnson
Manual Design: John Verducci/Studio eM
Package Artwork: Mark Galarneau
Package Design: Michi Morita
PR: Melinda Mongelluzzo, Matt Atwood
Special thanks to: Tom Shiraiwa, Miki Takano, Robert Lindsey, Elisa Mathez, Jill Uebel, Robert Johnson, Tina Kowalewski, Lance Luu & Nate McIlvain Williams
N64 Version [64 Staff][]
Soutaro Arakawa, Shinya Kawane, Kengo Tanaka, Yuka Kurashige, Tahei Nakagawa, Tetsuya Kakumoto, Takashi Nishii, Masahiro Ishizuka, Hideki Yatomi, Naoto Tanaka, Yoshinobu Yasuhara, Toshio Terai, Tatsuhiko Honda, Toshio Kajino, Narumitsu Kobayashi, Kimio Yamazoe, Kiyomi Kaneko, Hidero Katagiri, Chizuko Tamura, Kaori Tsukuda, Yuko Nakamura, Koji Nakajima, Takuya Shiraiwa, Manabu Takemura, Minoru Nagaoka, R&D Department3 all staff
Adviser: Tomoshi Sadamoto
Director: Tsutomu Teranishi
Producer: Tatsuya Minami
Instruction Booklet (NA Version)[]
Manual Design: Hanshaw Ink & Image
Marketing: Todd Thorson, Sean Mylett, Robert Johnson
Creative Services: Jennifer Deauville and Marion Clifford
Package Design: Michi Morita and Jamie Gibson
Translation: Masayuki Fukumoto
PR: Melinda Mongelluzzo, Matt Atwood and Carrie Megenity
Special thanks to: Customer Service, Tom Shiraiwa, Bill Gardner and Robert Lindsey
PSP Version[]
- Cast
- Rock Volnutt: Mayumi Tanaka
- Roll Caskett: Keiko Yokozawa
- Barrell Caskett: Kenichi Ogata
- Data: Ikue Ohtani
- T. Bonne: Tessho Genda
- Tron Bonne: Mayumi Iizuka
- Bon Bonne: Ikue Ohtani
- Kobun: Chisa Yokoyama
- Juno: Akira Ishida
- Inspector: Naoki Bando
- TV Reporter: Chisa Yokoyama
- Eden: Keiko Yokozawa
- Museum Curator: Ikue Ohtani
- Police Officer: Naoki Bando
- Mayor: Chisa Yokoyama
- TV Caster: Akira Ishida
- Wily: Naoki Bando
- Ira: Ikue Ohtani
- N Caster: Ikue Ohtani
- Staff
Direction: Yoshinori Kawano
World Setting: Yoshinori Kawano, Kazushi Ito
Scenario: Yoshinori Kawano, Shin Kurosawa
System Planning: Yuichi Kanemori, Kazunori Kadoi
Game Design: Kazunori Kadoi, Yuichi Kanemori
Event Planning: Shin Kurosawa, Masahiro Yasuma
Mini-Game Planning: Masahiro Yasuma
Storyboard: Kazushi Ito
Performance: Yoshinori Kawano, Kazushi Ito
Scenario Cooperation: Makoto Ikehara
Character / Mechanical Design: Kazushi Ito
Reavered Design: Yuji Ishihara
Texture Concept: Kazushi Ito, Yuji Ishihara
Texture: Yuji Ishihara, Keiji Ueda, Shigeru Takahashi, Makoto Tsuchibayashi, Mieko Kuwayama
Modelling: Keiji Ueda, Masafumi Kimoto, Yuka Tsuzuki, Hideko Arao, Toru Yamashita, Masayuki Harada
Event Motion: Hideko Arao, Masafumi Kimoto, Yuka Tsuzuki, Keiji Ueda
Object Motion: Hideko Arao, Keiji Ueda, Masafumi Kimoto, Yuka Tsuzuki, Hayato Kaji, Kazunori Kadoi
Effects: Akihiro Notsu, Tsuyoshi Fujisawa
Facial Animation: Akihiro Notsu, Yoshifumi Hattori, Yuji Ishihara
BG Concept: Miki Kijima, Yukiko Kawanabe
Field Texture: Yukiko Kawanabe, Hana Kinugasa, Hidesato Sueyoshi, Manabu Takeda
Field Modelling: Aya Nishio, Hana Kinugasa, Motoki Nabeshima
Dungeon Texture: Miki Kijima, Akiko Yasuda, Hidesato Sueyoshi, Akemi Shimokawa
Dungeon Modelling: Hana Kinugasa
Indoor Texture: Manabu Takeda, Hidesato Sueyoshi, Mayumi Yoshioka
Indoor Modelling: Hidesato Sueyoshi, Motoki Nabeshima, Hana Kinugasa, Aya Nishio
BG Design: Miki Kijima, Yukiko Kawanabe, Akiko Yasuda, Natsue Ueda, Manabu Takeda
Title Design: Akemi Shimokawa, Satoshi Ukai
Field Operator: Miki Kijima
Main Program: Masaru Ijuin
System Program: Masaru Ijuin, Kouetsu Matsuda, Shinichiro Ishikawa
Sound Program: Kouetsu Matsuda
3D Program: Shinichiro Ishikawa, Masaru Ijuin
Event Program: Kouetsu Matsuda, Katsunori Oida, Hidekazu Shingaki, Michinori Kataoka, Souichi Itou, Atsushi Manobe, Yoshiharu Nakao, Toshimitsu Aoki, Yoshiaki Nishimura
Enemy Program: Hidekazu Shingaki, Kei Hashimoto, Katsunori Oida, Hiroki Bando, Mitsunori Sakano, Shinichiro Ishikawa, Tadashi Sanzen
Effect Program: Tadashi Sanzen
Mini-Game Program: Yoshiharu Nakao
Tool Program: Kei Hashimoto, Michinori Kataoka
Music: Makoto Tomozawa
Sound Editing / Sound Effects: Tomoyuki Kawakami
Sound Effects: Shinji Amagishi
Sound Editing / Dialogue Editing: Toshio Kajino
Sound Performance: Toshio Kajino, Tomoyuki Kawakami, Shinji Amagishi, Makoto Tomozawa
Official Illust.: Hideki Ishikawa, Haruki Suetsugu, Noriko Katou
Manual Production: Masako Honma, Akemi Iwasaki
Bug Check: Akiteru Naka, Makoto Shibata, Manabu Matsumoto, Hiroshi Motoyama, Tomoyuki Yokota
Ending Theme - "Anata no Kaze ga Fuku Kara"
- Lyrics: Ayumi Tomori
- Composition: Taro Fukada
- Arrangement: Masatoshi Nishimura
- Song: Reika Morishita (east west japan)
Insert Song - "another sun"
- Lyrics: Ayumi Tomori
- Composition: Taro Fukada
- Arrangement: Masatoshi Nishimura
- Song: Reika Morishita (east west japan)
- Special Thanks
Hidenori Kuwamoto, Yoshimi Sawada, Shinichi Satou, Takayuki Sato, Norikazu Fujikawa, Tetsuya Ohno, Mareo Yamada, Yutaka Yorozu, Hiroaki Yanagiguchi, Misako Ohtani, Tetsuya Tabuchi, Yoshihiro Sudo, Michiyo Aoki, Takeshi Kawano, Miki Takano, Ayumi Terada, Takuya Shiraiwa, Hiroshi Nakaya, Eiji Kamigake, Breath of Fire Ⅲ Special Rescue Team, Capcom Producer Group, ・・・and Capcom All Staff
- "PSP®" Staff
Planning: Yugo Togawa
Program: Hiroaki Furukawa, Yusuke Endo, Toshimitsu Ara
Sound Editing: Masayuki Endou
Main Visual: Ryuji Higurashi
Manual Production: Minoru Nagaoka
Bug Check: Yosuke Sato, Terukazu Yamane, Mako Fujimoto, Shinichi Oka, Hiroyuki Akamatsu, Norihiro Yamamoto, Ryota Sakata
Special Thanks: Kunio Funahara, Asuka Hayashi, Naoto Minamide, Yuko Nakamura, Hironori Iwasaki, Takahiro Arimitsu, Mayumi Yoshioka, Manabu Takeda, Yuko Magishi, Yasuhiro Tanino, Akinori Murata, Gentaro Tanzawa
Production: Keiji Inafune, Yoshinori Kawano, Yoshinori Ono
Presented by: Capcom®















