
Mega Man Battle Network 5 is the fifth mainline game, and overall ninth game, in the Mega Man Battle Network series. Battle Network 5 comes in three different versions: Team Colonel and Team ProtoMan released in 2005, both for the Game Boy Advance, which have similar gameplay but slightly different supporting characters and stories, and Double Team DS released in 2006, which includes the content from both games and extra bonuses.
Gameplay[]
Gameplay in Mega Man Battle Network 5 is largely similar to that of its predecessors. The intrepid youngster Lan Hikari and his NetNavi (a sentient computer program) MegaMan.EXE must work to defeat the once-again-revived Nebula crime syndicate. Lan explores the real world and interacts with people and places there. When Lan jacks his PET (a handheld computer) into a computer with an interface jack (of which there are many), he can upload MegaMan to the cyber network. In that network, MegaMan can explore, but he is also threatened by viruses.

The team plays its largest role in Liberation missions. In Liberation missions, MegaMan and the rest of his team enter a part of the internet controlled by the Nebula crime syndicate, in order to free it from their control. Each Navi works autonomously, choosing corrupted Dark Panels to Liberate or clear of Nebula's influence, to clear a path to the boss Navi controlling the area. Attempting to liberate a panel leads to a time-limited battle with a group of viruses. Each Navi has different abilities, including a unique chip always available to them in battle, a different weapon in place of the MegaBuster, and an out-of-battle ability which can clear multiple panels, protect teammates from damage, or other effects. These out-of-battle abilities almost always require Order Points, limiting their use. There is also a turn "goal" for each Liberation mission, with one turn representing the entire team of Navis attempting a liberation mission (or resting to restore HP). There are two Mega Chips to be earned per liberation mission, one for completing the liberation mission on target or one turn less, and the better Mega Chip for completing the liberation target in two or more turns less. Thus, the player must actually complete each Liberation mission twice to earn both Mega Chips. Completing the liberation mission with more turns than the target will only earn Zenny.
Also new to Mega Man Battle Network 5 are Dark Chips, super-powerful chips. While they appeared randomly in Battle Network 4 when MegaMan was badly damaged, they are much more like normal battle chips in this game, in that they can be added to the battle chip folder like any other chip. Their extra power comes with a price: every time MegaMan uses a Dark Chip, he loses one point from his maximum hit points, permanently. He can, however, use a Dark Chip for a Soul Unison; this is called a Chaos Unison, which is like a normal Soul Unison except that his MegaBuster is replaced with the effects of the Dark Chip he used for the Chaos Unison. While using this effect doesn't cause HP loss, it has to be done with careful timing, as charging with poor timing causes the Chaos Unison to end and an invincible, evil version of MegaMan to join the viruses and attack MegaMan for a short period of time using random battlechips.
Characters[]

- Lan Hikari
- MegaMan.EXE
- Roll.EXE/Maylu
- Glyde.EXE/Yai
- GutsMan.EXE/Dex
- ProtoMan.EXE/Chaud
- Lord Wily
- KnightMan.EXE/Princess Pride
- ShadowMan.EXE/Dusk
- NumberMan.EXE/Higsby
- ToadMan.EXE/Ribitta
- SearchMan.EXE/Raika
- Dr. Regal
- Bass.EXE
- GridMan.EXE - the fourth and final NetNavi operated by Mr. Famous.
- Colonel.EXE - is the NetNavi of Baryl.
- TomahawkMan.EXE - is the NetNavi of Dingo.
- MagnetMan.EXE - returning from MegaMan Battle Network 2, this time operated by Gauss' daughter Tesla.
- GyroMan.EXE - is the NetNavi of Charlie Airstar.
- NapalmMan.EXE - is the NetNavi of Fyrefox.
- Meddy.EXE - is the NetNavi of Jasmine.
- BlizzardMan.EXE - (autonomous)
- CloudMan.EXE - (autonomous)
- CosmoMan.EXE - (autonomous)
- Nebula Grey - the final boss of the game, a program created by Dr. Regal entirely out of dark power.
Story[]

Lan Hikari and his friends, Dex, Mayl and Yai, are called to Sci-Lab headquarters for the revelation of the latest research project Yuichiro, Lan's father, has been working on. However, before he can reveal it to them, mysterious agents take over Sci-Lab, subduing everyone with sleeping gas, kidnapping Yuichiro, and stealing the PETs (and thus the Navis contained within) of Lan's friends. These agents turn out to be working for Dr. Regal and his crime syndicate Nebula, which has returned after being defeated in Mega Man Battle Network 4.
While Lan is unconscious, Nebula takes over the internet. To counteract Nebula's efforts, Chaud (in Team ProtoMan) or Baryl (in Team Colonel) form a secret, elite team of Navis, and Lan is wanted as the team's Navi operator, with MegaMan a member of the team. This team, which attracts new members as it progresses, liberates each section of the internet, revealing new secrets about both Nebula's plans and Yuichiro's research project. The membership of the team and how they join differs between the two versions of the game, but their roles are largely similar.
Nebula's latest plan, at first, seems to be the creation of Dark Chips, battle chips that corrupt the user. At one point, they even kidnap MegaMan, corrupting him and recruiting him by implanting a Dark Chip in him. This plan escalates, however, when Nebula corrupts the End City transmitter, causing NetNavis everywhere to act erratically and aggressively. It escalates further, when they spread microservers all over the net that cause people in the real world to act similarly. To complete this plan, however, they need Yuichiro's research project.
Starting with a clue from an encrypted message on Yuichiro's lab computer, Lan and MegaMan discover VisionBursts hidden in the net. These VisionBursts, virtual snapshots of ACDC Town, Oran isle,and Sci-Lab from the year of Lan's birth, turn out to have further clues to Yuichiro's research project. This project turns out to be the unfinished work of Tadashi Hikari, Lan's grandfather, and his research partner, Dr. Wily.
Their project is SoulNet, a network connecting the minds and souls of people and Navis everywhere. While Tadashi Hikari and Dr. Wily hoped to bring people together with this invention, Dr. Regal (who turns out to be Wily's son) plans to upload NebulaGray, a program composed of pure hatred, to SoulNet, to shroud the world in darkness. Lan's team infiltrates the Nebula base and reaches Regal just in time to see him upload NebulaGray. Lan retrieves his friends' PETs, his teammates rescue Yuichiro, MegaMan defeats NebulaGray in a final confrontation, and Yuichiro rescues an amnesiac Dr. Regal from the self-destructing base. It turns out that an unknown entity (suggested to be Serenade) re-activates and overloads SoulNet, causing Regal to lose the last 10 years of memory in his life. He thens moves on to working for Sci-Lab, having forgotten ever being evil in the first place.
Double Team DS[]

Mega Man Battle Network 5: Double Team DS (Rockman EXE 5 DS: Twin Leaders in Japan) includes the content from both Game Boy Advance games, and the player can choose which version to play when beginning a game. By making progress in one version of the game (either in a separate save file or in a GBA version of the game in the GBA slot of the Nintendo DS), the player can earn TP Chips (Transport Chips) which allow the player to temporarily trade a teammate from one version of the game for its equivalent in the opposite version. For example, a player playing the Team ProtoMan version of the game would normally be supported by GyroMan.EXE. By using a TP Chip, that player could switch GyroMan with ShadowMan.EXE, the equivalent from Team Colonel.
Credits[]
GBA Version[]
Japanese Release [Team of Blues/Team of Colonel][]
Planning: Masahiro Yasuma, Kohei Ozaki, Teruhiro Shimogawa
Scenario: Masakazu Eguchi, Tsukasa Takenaka
Character Design: Yuji Ishihara, Tokiko Nakashima, Hayato Kaji
Cosmoman Design: Tsutomu Namegaya
Swallowman Design: Souta Iwasaki
Footman Design: Hidenori Aoki
Object: Kazutaka Sato, Ikuo Nakayama, Maiko Oishi
Scroll: Miki Kijima, Mayumi Yoshioka, Chieko Ryugo, Junko Fujisaki
Program: Hidekazu Shingaki, Kouetsu Matsuda, Mitsunori Sakano, Toshihide Anai, Souichi Itou, Takefumi Tahara, Naomi Nishiyama, Shinya Ikuta
Music: Akari Kaida
Sound Effect: Shinji Amagishi
Official Illust.: Shinsuke Komaki, Keisuke Mizuno
Production Support - Konami JPN: Hideo Kojima, Masahiro Hinami, Ikuya Nakamura, Masafumi Okuta, Masataka Yamada
Manual Production: Akemi Iwasaki
Bug Check Supervision: Masato Nanba
Special Thanks: Shin Kurosawa, Satoshi Ukai, Hiroko Nakamura, Kazuo Chouya, Naoto Minamide, Takayuki Sato, Kyoko Yasuda, Asuka Hayashi, Takashi Moriguchi, Kunio Funahara, Takayuki Sano, Tsuyoshi Kanda, Tetsuya Ohno, Osamu Kushima, Shigeyoshi Kobayashi, Yuko Yasuda, Everyone at Localize Department, Everyone at Rockman Club, Sarugaku‑Cho, Everyone at Production Studio 2, Everyone at Capcom
Assistant Producer: Takeshi Horinouchi
Producer: Keiji Inafune
Director: Masahiro Yasuma
presented by: Capcom®
Overseas Release [Team ProtoMan/Team Colonel][]
Planning: M.Yasuma, K.Ozaki, T.Shimogawa
Scenario: M.Eguchi, T.Takenaka
Character Design: Y.Ishihara, T.Nakashima, H.Kaji
CosmoMan Design: T.Namegaya
LarkMan Design: S.Iwasaki
GridMan Design: H.Aoki
Object: K.Sato, I.Nakayama, M.Oishi
Scroll: M.Kijima, M.Yoshioka, C.Ryugo, J.Fujisaki
Program: H.Shingaki, K.Matsuda, M.Sakano, T.Anai, S.Ito, T.Tahara, N.Nishiyama, S.Ikuta
Music: A.Kaida
Sound Effect: S.Amagishi
Official Illustration: S.Komaki, K.Mizuno
Co‑Production - Konami: H.Kojima, M.Hinami, K.Yoshitomi, I.Nakamura, M.Okuta, M.Yamada
Manual Production: A.Iwasaki
Debug Supervision: M.Nanba
Special Thanks: S.Kurosawa, S.Ukai, H.Nakamura, K.Choya, N.Minamide, T.Sato, K.Yasuda, A.Hayashi, T.Moriguchi, K.Funahara, T.Sano, T.Kanda, T.Ono, O.Kushima, S.Kobayashi, Y.Yasuda, Localization, Rockman Club, Sarugaku‑Cho, Product Dev 2, Capcom
Assist Producer: T.Horinouchi
Producer: K.Inafune
Director: M.Yasuma
presented by: Capcom®
Instruction Booklet (NA Version)[]
Manual: Hanshaw Ink & Image
Marketing: Todd Thorson, David Riley, Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson, Nate Williams and Rey Jimenez
Package Design: Michi Morita, Corey Tran and Scott Baumann
Translation: Thomas Huston and Brian Dunn
PR: Melinda Mongelluzzo, Arne Cual and Alicia Kim
Customer Service: Philip Navidad, Robert Hamiter and Frank Filice
DS Version[]
Japanese Release [Twin Leaders][]
- Cast
- Netto Hikari: Kumiko Higa
- Rockman: Akiko Kimura
- Blues: Masaya Matsukaze
- Colonel: Hiroki Yasumoto
- Rockman EXE 5 DS: Twin Leaders Production Staff
Planning: Tsukasa Takenaka, Kohei Ozaki
Design: Eiji Kuratani, Tetsuhei Asano, Takahiro Oranaka
Program: Michinori Kataoka, Kouetsu Matsuda, Kei Hashimoto, Nobuhito Shimizu, Takefumi Tahara, Unamuji Hasunuma, Hidekazu Shingaki, Mitsunori Sakano, Shingo Terahata
Music: Mitsuhiko Takano
Sound Effect: Shinji Amagishi, Atsuko Fujitani, Seiko Kobuchi
Design Support: Yuji Ishihara, Kazutaka Sato
Official Illust.: Shinsuke Komaki, Keisuke Mizuno
Title Logo Design: Satoshi Ukai
Manual Production: Akemi Iwasaki
Bug Check Supervision: Masato Nanba
- Production Support
- Konami Co., Ltd.: Hideo Kojima, Ikuya Nakamura, Kensuke Yoshitomi
- Shogakukan Production Co., Ltd.
- Opening Theme - "Be Somewhere"
- Lyrics: Haruichi Shindo
- Composition/Arrangement: Akimitsu Homma
- Song: Buzy (Imperial Records)
- Game Arrangement: Mitsuhiko Takano (Capcom)
Cosmoman Design: Tsutomu Namegaya
Swallowman Design: Souta Iwasaki
Footman Design: Hidenori Aoki
Special Thanks: Shin Kurosawa, Masakazu Eguchi, Teruhiro Shimogawa, Hayato Kaji, Ikuo Nakayama, Tokiko Nakashima, Maiko Oishi, Miki Kijima, Mayumi Yoshioka, Chieko Ryugo, Junko Fujisaki, Toshihide Anai, Souichi Itou, Naomi Nishiyama, Shinya Ikuta, Hiroko Nakamura, Kazuo Chouya, Naoto Minamide, Asuka Hayashi, Yoshino Aoki, Takashi Moriguchi, Kunio Funahara, Yasuhiro Kobayashi, Kazumi Yoneda, Tetsuya Ohno, Osamu Kushima, Shigeyoshi Kobayashi, Yuko Yasuda, Everyone at Localize Department, Everyone at Rockman Club, Everyone at Capcom
Supervisor: Masahiro Yasuma
Assistant Producer: Takeshi Horinouchi
Producer: Keiji Inafune
Director: Minoru Nakai, Tsukasa Takenaka
presented by: Capcom®
Overseas Release [Double Team][]
- Cast
- Lan Hikari: Mark Gatha
- MegaMan: Jeffrey Watson
- ProtoMan: Tommy James
- Colonel: Tommy James
- Mega Man Battle Network 5 Double Team DS Game Design Staff
Planning: T.Takenaka, K.Ozaki
Design: E.Kuratani, T.Asano, T.Oranaka
Program: M.Kataoka, K.Matsuda, K.Hashimoto, N.Shimizu, T.Tahara, U.Hasunuma, H.Shingaki, M.Sakano, S.Terahata
Music: M.Takano
Sound Effects: S.Amagishi, A.Fujitani, S.Kobuchi
Design Assistants: Y. Ishihara, K.Sato
Official Illustration: S.Komaki, K.Mizuno
Title Logo Design: S.Ukai
Manual Production: A.Iwasaki
Debug Supervision: M.Nanba
- Co‑production
- Konami: H.Kojima, I.Nakamura, K.Yoshitomi
- VIZ Media, LLC
- In Association with The Ocean Group
- In Association with The Ocean Group
CosmoMan Design: T.Namegaya
LarkMan Design: S.Iwasaki
GridMan Design: H.Aoki
Special Thanks: S.Kurosawa, M.Eguchi, T.Shimogawa, H.Kaji, I.Nakayama, T.Nakashima, M.Oishi, M.Kijima, M.Yoshioka, C.Ryugo, J.Fujisaki, T.Anai, S.Ito, N.Nishiyama, S.Ikuta, H.Nakamura, K.Choya, N.Minamide, A.Hayashi, Y.Aoki, T.Moriguchi, K.Funahara, Y.Kobayashi, K.Yoneda, T.Ono, O.Kushima, S.Kobayashi, Y.Yasuda, Localization Team, Rockman Club, Capcom
Chief Supervisor: M.Yasuma
Assistant Producer: T.Horinouchi
Producer: K.Inafune
Director: M.Nakai, T.Takenaka
presented by: Capcom®
Instruction Booklet (NA Version)[]
Manual: Hanshaw Ink & Image
Marketing: Todd Thorson, David Riley, Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson, Rey Jimenez, Robert Hamiter and Ryuhei Tanabe
Creative Services: Michi Morita, Corey Tran and Jacqueline Truong
Translation: Brian Dunn
PR: Melinda Mongelluzzo, Arne Cual-Pedroso and Alicia Kim
Customer Service: Philip Navidad, Frank Filice and Kellie Adreine


























