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Marvel vs. Capcom: Clash of Super Heroes (マーヴル VS. カプコン クラッシュ オブ スーパーヒーローズ Māvuru vs. Kapukon Kurasshu Obu Sūpā Hīrōzu?) is a crossover fighting game developed and published by Capcom. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and comic book series published by Marvel Comics. The game debuted in Japanese and North American arcades in 1998. It was ported to the Dreamcast in 1999 and the PlayStation in 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection.

Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. In contrast to the series previous entry, Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises, such as Mega Man and Strider, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
Marvel vs Capcom Clash of Super Heroes Intro

Marvel vs Capcom Clash of Super Heroes Intro

Arcade Intro and Demo

The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience. Due to the PlayStation's limited RAM capacity, Capcom removed tag team battles in an attempt to preserve the game's speed and graphical integrity. Consequently, the PlayStation port received positive reviews, just not as much as the Dreamcast version. A sequel, Marvel vs. Capcom 2: New Age of Heroes, was released in 2000.

GameplayEdit

Marvel vs. Capcom: Clash of Super Heroes utilizes similar tag team-based game mechanics to its predecessor.[1] Before starting each match, the player selects a team of two fighters to compete in one-on-one combat.[1] The player is free to swap between their characters at any point during battle.[1] While one character fights, their teammate resting off-screen slowly regenerates their life gauge.[1] The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.[2]

Clash of Super Heroes features two significant gameplay changes from Marvel Super Heroes vs. Street Fighter.[3] The game removes the "Variable Assist" feature used in the previous installment, which allows the player to summon their offscreen teammate to perform a special attack, in favor of the "Guest Character/Special Partner" system.[3][2] While similar in function, guest characters are randomly allocated to each player at the beginning of a match.[4] They are also limited to a few uses per round.[5] Clash of Super Heroes introduces a new technique called the "Variable Cross", also known as a "Duo Team Attack".[3][5] When executing a Variable Cross, the player can attack their opponent with both characters simultaneously for a limited time.[3] In addition, the player is given unlimited use of the "Hyper Combo Gauge", a colored meter towards the bottom of the screen which allows the player to perform several special techniques, allowing them to pull off multiple Hyper Combo moves, which deliver heavy damage to the opponent, in quick succession.[1][2]

ModesEdit

The Dreamcast version of Marvel vs. Capcom: Clash of Super Heroes includes five game modes: Arcade, Versus, Training, Survival, and Cross Fever.[6] In Arcade Mode, the player must defeat several A.I.-controlled teams to reach the final boss character, Onslaught, a character from the X-Men comic book series.[2][7] Upon completion, the player views a cinematic ending unique to each playable fighter.[6] In Versus Mode, two players can choose their characters, handicap level, and stages before competing against each other in battle locally.[2][6] The player can practice moves and combos in Training Mode, where they can also adjust certain settings, such as AI difficulty, and the number of bars available in the Hyper Combo Gauge.[2][6] In Survival Mode, the player fights through waves of enemies with a time limit; in addition, the player's life gauge is carried over through each round.[4][6] Cross Fever Mode allows four players to simultaneously compete in a two-on-two match.[4][6] In place of Cross Fever, the PlayStation version features an exclusive mode called Cross Over.[8] Cross Over is the only mode in the PlayStation port that permits tag team gameplay, which was removed due to the console's limited RAM capacity.[9]

Characters Edit

Mar Cap Japan Art

Cover Art

The game features a roster of 15 playable fighters.[10] The Capcom side uses characters from its other video game franchises, such as Darkstalkers, Mega Man, and Strider,[1] unlike the previous title which limited itself to characters from the Street Fighter series. The game features 20 unplayable guest characters, drawn from the Marvel and Capcom universes, which are used for support during battle.[1][6]

The roster also contains six secret characters, which are accessed by inputting codes on the character select screen.[11][12] Most of the secret characters are palette swaps of existing fighters with different moveset properties, such as Shadow Lady, a modified version of Chun-Li.[13][14] The sole exception to this trend is Roll from the Mega Man series, who has unique sprites, but shares the same moves as Mega Man.[12]

MARVEL CAPCOM
Captain America Captain Commando
Gambit Chun-Li
Hulk Jin Saotome
Spider-Man Mega Man
Venom Morrigan
War Machine Ryu
Wolverine Strider Hiryu
Onslaught Zangief
Secret Playable Characters (Capcom) Info
Roll She is one of the few secret characters to have her own unique sprites (although they appear in Mega Man's victory poses). She is short enough to be able to duck from most attacks. However she tends to hover in the air due to her dress and runs slowly due to her short legs. Her attacks mimic that of Mega Man, but are weaker and come out slower because of added animation of equipping a Buster weapon.
Shadow Lady A cyborg palette swap of Chun-Li, similar in style to Shadow from Marvel Super Heroes vs. Street Fighter but with a different variety of cyborg-based moves. Her speed also increases, similar to Shadow.
Lilith-Mode Morrigan A Morrigan with Lilith's palette and attacks, they seem to have mind-swaped. Usually refered to by fans as Morrilith.
Secret Playable Characters (Marvel)
Orange Hulk
Red Venom
Gold War Machine
Ensemble

Art by Kinu Nishimura.

Non-playable Characters Edit

Assist Characters (Capcom)
Anita
Arthur
Devilotte
Lou
Michelle Heart
Saki
Shadow (Secret character)
Tong Pooh
Unknown Soldier Blue
Pure & Fur
Assist Characters (Marvel)
Colossus
Cyclops
Iceman
Jubilee
Juggernaut
Magneto
Psylocke
Rogue
Sentinel (Secret character)
Storm
Thor
U.S. Agent


Cameos Info
Beat In one special attack involving either Mega Man or Roll, Beat appears, taking the form of a small plane.
Mettall Potton A big gumball machine that dispenses Mettaurs that was featured in Mega Man 6, appears in the background of one of the stages.
Dr. Wily There is a Mettaur-centered stage which features Mad Grinder and the evil Dr. Wily giving orders in the background.
Lord Raptor Lord Raptor makes a cameo appearance playing music in one of the stages.
Sakura Sakura and her best friend Kei make a cameo into the girls bathroom at Honda`s Bath House stage.
Sean Sean appears along with Ken Masters in Ryu's pre-fight introduction, as well as his ending.

Development and releaseEdit

Marvel vs. Capcom: Clash of Super Heroes was originally developed for the CP System II arcade system board.[7] A direct Dreamcast port was revealed by the Computer Entertainment Software Association at the 1998 Tokyo Game Show.[6][15] The Dreamcast version added the new game mode, Cross Fever, which permitted four-player gameplay.[4] The game later received a PlayStation port.[16] However, the console's RAM limitations required the developer to remove certain features, most notably the game's tag team element; thus, most game modes were restricted to two-character battles, instead of four.[17] This reduced the player's secondary character to an assist role, similar to guest characters.[8] To overcome the limitations, the PlayStation version had to implement a new gameplay mode called Cross Over. Cross Over Mode allows tag team play by forcing the players to fight with identical teams.[8][9] For example, if Player 1 chooses Spider-Man and Player 2 chooses Ryu, then Ryu and Spider-Man would automatically be selected as Player 1 and Player 2's secondary characters, respectively.[18] The game also added an art gallery, where players could view game art and ending animations.[19] Many frames of animation were also omitted as a result of insufficient RAM, particularly in larger character sprites.[17]

Marvel vs. Capcom: Clash of Super Heroes debuted in Japanese and North American arcades in 1998. The game was released on the Dreamcast on March 25, 1999 in Japan, and October 7, 1999 in North America.[4] A European version for the Dreamcast, published by Virgin Interactive, was released on June 23, 2000.[20][4] The game was ported to the PlayStation on November 11, 1999 in Japan, where it was renamed Marvel vs. Capcom: Clash of Super Heroes EX Edition.[19][21] North America and Europe received the PlayStation version later in January 2000.[9][22]

A high-definition version of the game was released, alongside Marvel Super Heroes, as part of the Marvel vs. Capcom Origins collection.[23] Built using the arcade ROM, the compilation sought to maintain the original's gameplay experience, while adding new features such as online multiplayer, challenges, and replay saving.[24] It was released through the PlayStation Network on September 25, 2012 in North America and October 10, 2012 in Europe.[25][26] The Xbox Live Arcade version was released worldwide on September 26, 2012.[25] Following the apparent expiration of Capcom's licensing contracts with Marvel Comics in 2013, Marvel vs. Capcom Origins was removed from online stores in December 2014.[27][28]

MerchandiseEdit

Toy Biz produced a line of action figures to help promote the game, which consisted of four two-packs, each of which featured one Marvel character and one Capcom character. The two-packs consisted of Captain America and Morrigan, War Machine and Mega Man, Spider-Man and Strider Hiryu and Venom and Captain Commando.[29]

ReceptionEdit

Marvel vs. Capcom: Clash of Super Heroes received "favorable" reviews on both Dreamcast and PlayStation according to the review aggregation website GameRankings.[30][31]

Upon its release on the Dreamcast, Marvel vs. Capcom: Clash of Super Heroes received positive reviews for its animation quality and fast gameplay.[32] Game Informer lauded the game for its "seamless animation, in-your-face effects, and lightning-quick gameplay".[32] In addition, the magazine praised the Dreamcast version for being a "flawless" translation of the original arcade version. Jeff Gerstmann of GameSpot also praised the visuals and combat, stating that it was "everything you'd expect from an over-the-top, ultra-flashy fighter".[1] Game Revolution, on the other hand, felt that Clash of Super Heroes lacked depth.[13] The site criticized the Dreamcast port for not adding any significantly new features from the arcade version.[13] In Japan, Famitsu gave it a score of 33 out of 40.[33]

The PlayStation port received a bit more mixed reviews than its Dreamcast counterpart. Gerstmann heavily faulted the game for its removal of tag team battles.[17] He claimed that while it had "the same moves as the original game...the shell surrounding those moves [was] completely different".[17] Douglass C. Perry of IGN labeled the PlayStation version as "an average game", praising its gameplay and lasting appeal, while criticizing its selection of fighting styles and soundtrack.[9] GamePro praised the developer for making the decision to remove features in order to keep the speed and graphical integrity of the game without overloading the system; however, they still recommended the Dreamcast version over it.[19]

Trivia Edit

  • This is the second game in the series that doesn't feature any playable female characters from the Marvel side (all Marvel females who do appear are assist characters), the first being Marvel Super Heroes vs. Street Fighter.
  • The secret Capcom characters (Roll, Shadow Lady, and Lilith-Mode Morrigan) are the only secret characters to have their own endings.
    • They are also the only female secret characters to have real endings programmed. The male secret characters have a generic "congratulations" message.
  • The home versions of the game had an additional two palettes for each character with the exception of Onslaught, who only has one set of colors.
  • The final boss Onslaught (Professor X's psyche manifested) can be selected once the player completes the game once with any team of characters in the Playstation version. Unlocked on Dreamcast version after unlocking all secret characters. Onslaught is located below Wolverine in the Playstation version. In the Dreamcast version the player must select "Onslaught Mode", which allows the player to use only Onslaught, and all fights take place in Onslaught's stage.
  • One "Secret File" image from the arcade flyer depicts an imaginary action figure box set featuring Venom and Captain Commando. Another imagines the game as a "fictitious" Rockman V. There did exist a Rockman World 5, known outside of Japan as Mega Man V. This game existed four years before the release of Marvel vs. Capcom. Capcom characters appear as robots in a super deformed style (barring Mega Man) and Marvel characters only slightly resemble their original versions.

CreditsEdit

Arcade Version [Staff Credit]Edit

MvC Secret File art

Secret File art.

Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
Original Art Work: Akiman, Shoei, Sakomizu
Object Designer: Hiroaki Minobe, AkemiKurihira, Fuji=Kazu, Sagata, GKamina, Miwa♥Sakaguchi, Kohichi Kikutani, MasanoriKondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
Sound Director: Ryoji Yamamoto
Recording Director: Susan Hart
Recording Engineer: Paul Shubat, David Stinson
Second Engineer: Dave Hatt, Rick Pacholko
Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
Narrator: Sally Cahill
Producer: Kenji Kataoka
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
Presented by: Capcom

Dreamcast Version [Consumer Staff]Edit

Director & Main Programmer: Sennin–K
Programmer: Hiropyon, TM2O, Ragi, Tenk☼
Sound: Michanya♥
Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki
Sound Adviser: tkjn
Additional Screen Design: Katagy
Project Manager: S–Hama
Producer: Hyper Mickey
Presented by: Capcom

PlayStation Version [Staff Credit]Edit

Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
Original Art Work: Akiman, Shoei, Sakomizu
Object Designer: Hiroaki Minobe, AkemiKurihira, Fuji=Kazu, Sagata, GKamina, Miwa♥Sakaguchi, Kohichi Kikutani, MasanoriKondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
Sound Director: Ryoji Yamamoto
Recording Director: Susan Hart
Recording Engineer: Paul Shubat, David Stinson
Second Engineer: Dave Hatt, Rick Pacholko
Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
Narrator: Sally Cahill
Producer: Kenji Kataoka
General Producer: Noritaka Funamizu

Consumer Staff

Object Designer: Hideaki Katagiri
Scroll Designer: Ryutaro's Mama, Hase, Uchimura
Planner: Kimihito Yoshino
Programmer: Etekichi Saruyama, Hideki Yatomi, Kengo・T, Soutarou Arakawa, Tahei Nakagawa, Takashi Nishii, Yoshinobu Yasuhara
Producer: Hyper Mickey
Special Thanks to: S–Hama, Akio Watanabe

Executive Producer: Yoshiki Okamoto
Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
Presented by: Capcom

Gallery Edit

CharactersEdit

Box Art Edit

Merchandise Edit

Advertisements Edit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 http://www.gamespot.com/reviews/marvel-vs-capcom-review/1900-2540395/
  2. 2.0 2.1 2.2 2.3 2.4 2.5 http://gamesdbase.com/Media/SYSTEM/Sega_Dreamcast//Manual/formated/Marvel_Vs._Capcom-_Clash_of_Super_Heroes_-_1999_-_Capcom_Co.,_Ltd..pdf
  3. 3.0 3.1 3.2 3.3 http://www.eurogamer.net/articles/street-fighter-retrospective-article?page=4
  4. 4.0 4.1 4.2 4.3 4.4 4.5 http://www.ign.com/articles/1999/10/08/marvel-vs-capcom-clash-of-super-heroes-review
  5. 5.0 5.1 http://www.gamesradar.com/marvel-vs-capcom-a-history-of-the-vs-fighting-series/?page=2
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 http://www.ign.com/articles/1999/07/29/marvel-vs-capcom-4
  7. 7.0 7.1 http://www.gamespot.com/articles/hands-on-marvel-vs-capcom/1100-2452033/
  8. 8.0 8.1 8.2 http://www.ign.com/articles/1999/12/09/marvel-vs-capcom
  9. 9.0 9.1 9.2 9.3 http://www.ign.com/articles/2000/02/11/marvel-vs-capcom-3
  10. http://www.ign.com/articles/2000/02/02/first-impressions-of-marvel-vs-capcom
  11. http://shoryuken.com/2012/10/01/marvel-vs-capcom-origins-arcade-history-with-contemporary-upgrades/
  12. 12.0 12.1 http://www.capcom-unity.com/dubindoh/blog/2012/09/21/mvc-origins-roll-and-devilotte
  13. 13.0 13.1 13.2 http://www.gamerevolution.com/review/marvel-vs-capcom
  14. http://www.capcom-unity.com/dubindoh/blog/2012/09/18/mvc-origins---chun-li-shadow-lady-and-arthur
  15. http://www.ign.com/articles/1999/02/23/tokyo-game-show-details
  16. http://www.ign.com/articles/1999/12/02/capcom-shows-off-some-wares
  17. 17.0 17.1 17.2 17.3 http://www.gamespot.com/reviews/marvel-vs-capcom-review/1900-2548227/
  18. https://archive.org/stream/Official_US_PlayStation_Magazine_Volume_2_Issue_4_1999-01_Ziff_Davis_US#page/n47/mode/2up
  19. 19.0 19.1 19.2 https://web.archive.org/web/20051206112540/http://gamepro.com/sony/psx/games/reviews/4495.shtml
  20. http://www.ign.com/articles/1999/09/09/ects-virgin-interactive
  21. http://www.play-asia.com/marvel-vs-capcom-clash-of-super-heroes-ex-edition/13/70dtz
  22. http://www.ign.com/articles/1999/12/16/capcoms-exciting-2000-lineup
  23. http://www.eurogamer.net/articles/2012-07-05-marvel-vs-capcom-origins-announced-with-debut-trailer-screens
  24. http://www.gameinformer.com/b/news/archive/2012/07/05/marvel-vs-capcom-origins-announced.aspx
  25. 25.0 25.1 http://www.gameinformer.com/b/news/archive/2012/08/30/marvel-vs-capcom-origins-gets-a-release-date.aspx
  26. http://www.capcom-unity.com/derek/blog/2012/10/09/marvel-origins-is-out-tomorrow-in-europe
  27. http://www.ign.com/articles/2014/01/02/marvel-titles-no-longer-available-digitally
  28. http://www.vg247.com/2014/12/19/marvel-vs-capcom-origins-to-be-pulled-from-psn-xbox-live-next-week/
  29. https://www.figurerealm.com/actionfigure?action=seriesitemlist&id=718
  30. http://www.gamerankings.com/dreamcast/197868-marvel-vs-capcom/index.html
  31. http://www.gamerankings.com/ps/197869-marvel-vs-capcom-clash-of-super-heroes/index.html
  32. 32.0 32.1 http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4233
  33. cite journal |title=ドリームキャスト - MARVEL VS. CAPCOM CLASH OF SUPER HEROES |magazine=Famitsu |volume=915 |date=June 30, 2006 |page=35

External Links Edit