Capcom Database
(Added additional new information and brand new image.)
(Added game music development info)
Line 5: Line 5:
 
Junko worked for the company from 1987 to 1990, during which she went by several aliases, including '''Swimmer '''<span style="font-weight: bold;">'''Tamichan''', Gondamin </span>and '''Gon'''. According to [[Manami Matsumae|another former member of Capcom's Sound Team]], Junko is very talented.
 
Junko worked for the company from 1987 to 1990, during which she went by several aliases, including '''Swimmer '''<span style="font-weight: bold;">'''Tamichan''', Gondamin </span>and '''Gon'''. According to [[Manami Matsumae|another former member of Capcom's Sound Team]], Junko is very talented.
   
  +
Like all Capcom composers in the 1980s, Tamiya used the audio engine designed by Yoshihiro Sakaguchi for all of her NES games. She would compose the songs on a keyboard using software on the MSX computer, and then convert the music to hex to work with Sakaguchi's engine. Tamiya relied on FM sound sources for Strider and used PCM for Bionic Commando.
For inspiration during times of creative drought, Tamiya would look to movies, books, paintings, and songs from other artists. She would also discuss these with her colleagues to gain inspiration.
 
  +
 
For inspiration during times of creative drought, Junko san would look to movies, books, paintings, and songs from other artists. She would also discuss these with her colleagues and the game developers at Capcom to gain inspiration.
  +
  +
   
 
After leaving Capcom, Tamiya continued to work in the music field as a composer, arranger, and producer for concerts and stage performances. She currently lives in Nara Prefecture in Japan.
 
After leaving Capcom, Tamiya continued to work in the music field as a composer, arranger, and producer for concerts and stage performances. She currently lives in Nara Prefecture in Japan.
   
In early March 2014, Junko Tamiya and her friend (and former Capcom colleague) Manami Matsumae attended the [http://bitsummit.org/index.html Bitsummit independent game developers festival] held in Kyoto, Japan. After many years Junko san met again several other ex-Capcom composers and enjoyed herself so much that she wants to contribute to new music soundtrack projects in the videogame industry soon.
+
In early March 2014, Junko Tamiya and her friend (and former Capcom colleague) Manami Matsumae attended the [http://bitsummit.org/index.html Bitsummit independent game developers festival] held in Kyoto, Japan. After many years Junko san met again several other ex-Capcom composers and enjoyed herself so much that she wants to contribute to new music soundtrack projects in the videogame industry in the future.
   
 
==Production History==
 
==Production History==

Revision as of 08:32, 31 July 2014

Junko Tamiya bridge

Junko Tamiya.

Junko Tamiya (民谷 淳子) is a former Capcom music composer best known for composing the music for the NES port of the original Bionic Commando and the arcade version of Strider.

Junko Tamiya studied in the Osaka College of Music during the eighties with several other female video game music composers such as Soyo Oka, Miki Higashino and Yoko Shimomura. After graduating she became part of Capcom's Sound Team.

Junko worked for the company from 1987 to 1990, during which she went by several aliases, including Swimmer Tamichan, Gondamin and Gon. According to another former member of Capcom's Sound Team, Junko is very talented.

Like all Capcom composers in the 1980s, Tamiya used the audio engine designed by Yoshihiro Sakaguchi for all of her NES games. She would compose the songs on a keyboard using software on the MSX computer, and then convert the music to hex to work with Sakaguchi's engine. Tamiya relied on FM sound sources for Strider and used PCM for Bionic Commando.

For inspiration during times of creative drought, Junko san would look to movies, books, paintings, and songs from other artists. She would also discuss these with her colleagues and the game developers at Capcom to gain inspiration.


After leaving Capcom, Tamiya continued to work in the music field as a composer, arranger, and producer for concerts and stage performances. She currently lives in Nara Prefecture in Japan.

In early March 2014, Junko Tamiya and her friend (and former Capcom colleague) Manami Matsumae attended the Bitsummit independent game developers festival held in Kyoto, Japan. After many years Junko san met again several other ex-Capcom composers and enjoyed herself so much that she wants to contribute to new music soundtrack projects in the videogame industry in the future.

Production History

Song Credits

Tiger Road (Arcade Version)

  • Place of Study -- Composition & Arrangement

Gun.Smoke (NES Version)

  • Title -- Composition & Arrangement
  • Town of Hicksville (Stage 1 BGM) -- Composition & Arrangement
  • Bandit Bill (Stage 1 Boss BGM) -- Composition & Arrangement
  • The Boulders (Stage 2 BGM) -- Composition & Arrangement
  • Cutter (Stage 2 Boss BGM) -- Composition & Arrangement
  • Comanche Village (Stage 3 BGM) -- Composition & Arrangement
  • Devil Hawk (Stage 3 Boss BGM) -- Composition & Arrangement
  • Death Mountain (Stage 4 BGM) -- Composition & Arrangement
  • Ninja (Stage 4 Boss BGM) -- Composition & Arrangement
  • Cheyenne River (Stage 5 BGM) -- Composition & Arrangement
  • Fatman Joe (Stage 5 Boss BGM) -- Composition & Arrangement
  • Fort Wingate (Stage 6 BGM) -- Composition & Arrangement
  • Wingate (Stage 6 Boss BGM) -- Composition & Arrangement
  • Shop -- Composition & Arrangement
  • Weapon Select -- Composition & Arrangement
  • Stage Clear -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

1943 Kai (Arcade Version)

  • Anti-Aircraft Campaign BGM A -- Composition & Arrangement

Bionic Commando (NES Version)

  • Prologue -- Composition & Arrangement
  • Start -- Composition & Arrangement
  • Map -- Composition & Arrangement
  • Area 1 BGM -- Arrangement
  • Boss Demo -- Composition & Arrangement
  • Boss -- Composition & Arrangement
  • Area Clear -- Composition & Arrangement
  • Area 5 BGM -- Composition & Arrangement
  • Area 8 BGM -- Arrangement
  • Area 9 BGM -- Composition & Arrangement
  • Area 12 BGM -- Composition & Arrangement
  • Area 13 BGM -- Composition & Arrangement
  • Enemy -- Composition & Arrangement
  • Final Boss -- Composition & Arrangement
  • Final Clear -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Epilogue -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Strider (Arcade Version)

  • Credit -- Composition & Arrangement
  • Defense Line (1 Stage Demo) -- Composition & Arrangement
  • Rush! (1 Stage BGM 1) -- Composition & Arrangement
  • Coup (Middle Enemy) -- Composition & Arrangement
  • Mosque of the Cold Hearted (1 Stage BGM 2) -- Composition & Arrangement
  • Beasts (1 Stage BGM 3) -- Composition & Arrangement
  • Bullet Corridor (1 Stage BGM 4) -- Composition & Arrangement
  • Uroboros -The Iron Ruler- (Big Enemy) -- Composition & Arrangement
  • 2 Stage Demo -- Composition & Arrangement
  • Siberian Tunnel (Big Enemy -Kong-) -- Composition & Arrangement
  • Driving Wheel (2 Stage BGM 1) -- Composition & Arrangement
  • Big Run (2 Stage BGM 2) -- Composition & Arrangement
  • Cloud Mass (2 Stage BGM 3) -- Composition & Arrangement
  • Fuujin (Big Enemy -Sky-) -- Composition & Arrangement
  • Stage Clear -- Composition & Arrangement
  • 3 Stage Demo -- Composition & Arrangement
  • War Drum (Start 1) -- Composition & Arrangement
  • Encirclement (Start 2) -- Composition & Arrangement
  • Valleys and Rivers (3 Stage BGM 1) -- Composition & Arrangement
  • Roaring (3 Stage BGM 2) -- Composition & Arrangement
  • Demon King of Africa (Big Enemy) -- Composition & Arrangement
  • 4 Stage Demo -- Composition & Arrangement
  • Short Spin (4 Stage BGM 1) -- Composition & Arrangement
  • Reverse G Minor (4 Stage BGM 2) -- Composition & Arrangement
  • Capture! (Big Enemy) -- Composition & Arrangement
  • 5 Stage Demo -- Composition & Arrangement
  • Hiryu (5 Stage BGM 1) -- Composition & Arrangement
  • Theme of Counterattack (5 Stage BGM 2) -- Composition & Arrangement
  • Grandmaster Meio (Big Enemy) -- Composition & Arrangement
  • Final Clear -- Composition & Arrangement
  • After All...... (Ending) -- Composition & Arrangement
  • Ranking -- Composition & Arrangement
  • Game Over -- Composition & Arrangement
  • Continue -- Composition & Arrangement

Code Name: Viper

  • Area 1,2 -- Composition & Arrangement

Strider Hiryu -G.S.M. Capcom 2-

Street Fighter 2010: The Final Fight

  • Prologue -- Composition & Arrangement
  • Start -- Composition & Arrangement
  • Stage 1 BGM -- Composition & Arrangement
  • Stage Clear -- Composition & Arrangement
  • Stage 2 BGM -- Composition & Arrangement
  • Stage 3 BGM -- Composition & Arrangement
  • Enemy 1 -- Composition & Arrangement
  • Boss 1 -- Composition & Arrangement
  • Demo -- Composition & Arrangement
  • Stage 4 BGM -- Composition & Arrangement
  • Boss 2 -- Composition & Arrangement
  • Stage 5 BGM -- Composition & Arrangement
  • Stage 6 BGM -- Composition & Arrangement
  • Boss 3 -- Composition & Arrangement
  • Stage 7 BGM -- Composition & Arrangement
  • Stage 8 BGM -- Composition & Arrangement
  • Enemy 2 -- Composition & Arrangement
  • Stage 9 BGM -- Composition & Arrangement
  • Final Demo -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Game Over -- Composition & Arrangement
  • Continue -- Composition & Arrangement

Little Nemo: The Dream Master

  • Opening -- Composition & Arrangement
  • Main Theme -- Composition & Arrangement
  • Start -- Composition & Arrangement
  • Mushroom Forest (Stage 1 BGM) -- Composition & Arrangement
  • Flower Garden (Stage 2 BGM) -- Composition & Arrangement
  • House of Toys (Stage 3 BGM) -- Composition & Arrangement
  • Nemo (Demo 1) -- Composition & Arrangement
  • Night Sea (Stage 4 BGM) -- Composition & Arrangement
  • Nemo's House (Stage 5 BGM) -- Composition & Arrangement
  • Cloud Ruins (Stage 6 BGM) -- Composition & Arrangement
  • Topsy-Turvy (Stage 7 BGM) -- Composition & Arrangement
  • Camille (Demo 2) -- Composition & Arrangement
  • Nightmare Land (Stage 8 BGM) -- Composition & Arrangement
  • Boss -- Composition & Arrangement
  • Last Boss -- Composition & Arrangement
  • Stage Clear -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Death -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Photos