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[[File:Logo.png|center|300px]]
 
[[File:Logo.png|center|300px]]
[[File:JoJoPoster.png|right|230px|thumb|''Heritage for the Future'' arcade flyer.]]
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[[File:JoJoPoster.png|right|230px|thumb|''Heritage for the Future'' Japanese arcade flyer.]]
'''JoJo's Bizarre Adventure''' (ジョジョの奇妙な冒険, ''JoJo no Kimyō na Bōken'') is a 1998 2D fighting game developed by [[Capcom]] based on author [[w:c:jojo:Hirohiko Araki|Hirohiko Araki]]'s famous [[w:c:jojo:JoJo's Bizarre Adventure|manga series of the same name]]. The story takes place during the third story arc of the comics, ''[[w:c:jojo:Stardust Crusaders|Stardust Crusaders]]''.
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'''JoJo's Bizarre Adventure''' (ジョジョの奇妙な冒険, ''JoJo no Kimyō na Bōken'') is a 2D fighting game developed and published by [[Capcom]]. It is a licensed game based on author {{JJ|Hirohiko Araki}}'s famous {{JJ|JoJo's Bizarre Adventure|manga series of the same name}}, with a storyline based on ''{{JJ|Stardust Crusaders}}'', the third story arc of the manga. The game combines Capcom's trademark anime-inspired graphics, as seen in the ''[[Darkstalkers (series)|Darkstalkers]]'' series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move lists and abilities.
   
It was originally released in the arcades in 1998 on the CPS-3 arcade system; this version was known outside of Japan as ''JoJo's Venture''. An updated version of the game was released in 1999 as '''''JoJo's Bizarre Adventure: Heritage for the Future''''' (ジョジョの奇妙な冒険 未来への遺産 ''JoJo no Kimyō na Bōken Mirai e no Isan''), becoming the sixth and last game released for the CPS-3 board (the second-to-last being the third revision of the ''[[Street Fighter III Series|Street Fighter III]]'' games: ''[[Street Fighter III 3rd Strike]]'', released only a few months earlier). Console ports for the Playstation and Dreamcast were also released that year (minus the subtitle).
+
''JoJo's Bizarre Adventure'' was originally released in the arcades in 1998 on the [[CPS-3]] arcade system; this version was known outside of Japan as ''JoJo's Venture''. An updated version of the game was released in 1999 as '''''JoJo's Bizarre Adventure: Heritage for the Future''''' (ジョジョの奇妙な冒険 未来への遺産 ''JoJo no Kimyō na Bōken Mirai e no Isan''), becoming the sixth and last game released for the CPS-3 board (the second-to-last being the third revision of the ''[[Street Fighter III (series)|Street Fighter III]]'' games: ''[[Street Fighter III 3rd Strike]]'', released only a few months earlier). Console ports for the Playstation and Dreamcast were also released that year (minus the subtitle).
   
The game was originally obscure in the West (since the ''JoJo'' series itself was also obscure at the time and it was also considered too weird for most of the masses), but because of the rise of the ''JoJo's Bizarre Adventure'' franchise's popularity ([[w:c:jojo:JoJo's_Bizarre_Adventure:_The_Animation|the new anime]], the official manga release by [[w:c:jojo:VIZ Media|VIZ Media]] and ''[[w:c:jojo:JoJo's_Bizarre_Adventure:_All-Star_Battle|All Star Battle]]'' are some contriubing factors), it's popularity has raised as well.
+
The game was originally obscure in the West (since the ''JoJo'' series itself was also obscure at the time and it was also considered "too weird" for most of the masses), but because of the rise of the ''JoJo's Bizarre Adventure'' franchise's popularity ({{JJ|JoJo's Bizarre Adventure: The Animation|the new anime}}, the official manga release by {{JJ|VIZ Media}} and ''{{JJ|JoJo's Bizarre Adventure: All Star Battle|All Star Battle}}'' are some contributing factors), its popularity has raised as well.
   
The Dreamcast version is an "2 in 1 package", featuring both the original and revised versions of the arcade game in their original forms. The PlayStation version is based on ''JoJo's Venture'', but features some of the additional characters from the ''Heritage'' update and an exclusive "Super Story Mode" that adapts the entirety of part 3. Although there are a few unnoticeable frames missing from the PlayStation port and the sprites have less detail (specially the Stands).
+
The Dreamcast version is a "2 in 1 package", featuring both the original and revised versions of the arcade game in their original forms. The PlayStation version is based on ''JoJo's Venture'', but features some of the additional characters from the ''Heritage'' update and an exclusive "Super Story Mode" that adapts the entirety of part 3. However, there are a few unnoticeable frames missing from the PlayStation port and the sprites have less detail (especially the {{JJ|Stand}}s).
   
 
A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012, before being removed from both platforms in September 2014.
 
A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012, before being removed from both platforms in September 2014.
  +
  +
==Gameplay==
 
Gameplay in ''JoJo's Bizarre Adventure'' follows most standard fighting games, in which two fighters battle against each other using a variety of attacks, techniques, and special moves to deplete their opponent's health bar. A super meter which increases as fighters deal and receive damage can be used to perform character-specific super moves. Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for {{JJ|Midler}}, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.
  +
 
=== Stand Mode ===
  +
"Stand Mode" is the unique feature of the game. "Stands" are powerful projections of a fighter's energy that are unique to each fighter. Whilst Stands are generally integrated into a fighter's moveset, most characters possess an active Stand, which they can bring into and out of battle using the 'Stand' button. Whilst a Stand is out, the fighter can increase the power of their attacks, use unique techniques, receive enhancements such as double jumping, and even have their Stand attack separately from the fighter character.
  +
 
However, attacking a fighter's Stand will also cause damage to the fighter, which brings a risk to using Stands. This is a crucial strategic element, since many of the special moves and attacks send the Stand away from the user, adding the difficulty of protecting both of them at the same time; if a main character is damaged while his or her Stand is far away, the damage received is doubled. A Stand's presence on the field is determined by a Stand Gauge, which decreases if the Stand is attacked and refills whilst the Stand is withdrawn. If the gauge is depleted, a 'Stand Break' will occur, which leaves the fighter temporarily stunned and open to attack.
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  +
Other features of Stands include "Blazing Fists" matches, where two Stands clash against each other, requiring the fighters to mash buttons to overcome their opponent (a feature first seen in ''[[w:c:snk:Samurai Shodown (series)|Samurai Shodown]]''), the ability to "program" Stands to perform a series of attacks, which can be combined with a player's own attacks for extensive combos, summoning the Stand with an instant attack, "releasing" the Stand and controlling it directly, and so forth.
  +
 
Some characters do not possess "active" Stands, or any Stands at all, and instead use other techniques. This introduces even more complex and specific mechanics into the game, such as {{JJ|Hol Horse}}'s gun Stand {{JJ|Emperor}} or {{JJ|Mariah}}'s magnetic Stand {{JJ|Bastet}}.
  +
 
The Stands create strong differences between the characters, and force often radically different offensive approaches for each one; this "character-dependent gameplay" style would be later present in posterior fighting games, such as the latter entries of the ''[[w:c:guiltygear:Guilty Gear (series)|Guilty Gear]]'' series, which interestingly enough also contains Rock and pop music references.
  +
 
=== Bonus stages and special battles ===
 
Across the game and if certain conditions are met, the player will have
 
to clear special stages and face secret opponents in which special rules apply and which reenact certain chapters of the manga that were less "translatable" as regular combats. Among these special events a side-scrolling sequence in which the player has to overcome a {{JJ|Geb}} and find its user {{JJ|N'Doul}}, a special battle against {{JJ|Death Thirteen}} or find {{JJ|Arabia Fats}} to defuse his stand, {{JJ|The Sun}}, before time runs out.
  +
 
They also include other special matches as well, but those were exclusive for the PlayStation version via the Super Story mode such as {{JJ|Gray Fly}}, {{JJ|Enya the Hag}}, {{JJ|Impostor Captain Tennille}} (in an interactive movie), {{JJ|Forever}} (in an interactive action sequence), {{JJ|Nena}} (interactive movie scene), {{JJ|ZZ}} (interactive movie scene), {{JJ|Steely Dan}} (side scrolling shooter), {{JJ|Cameo}}, {{JJ|Daniel J. D'Arby}} (interactive mini game), {{JJ|Telence T. D'Arby}} (interactive movie scene) and {{JJ|Kenny G.}} (interactive mini game).
  +
 
=== Secret factors ===
 
A interesting feature of the Super Story mode is the activation of secret factors. As the game itself is really faithful to the original manga series, playing out the scenario akin to official canon will activate these factors, if the player do it right, it gives them a high ranking upon winning the scenario, and is a unique feature that also celebrates its source material and rewards fans and readers of the series.
  +
 
This feature appaeared again in ''[[Le Bizzarre Avventure di GioGio: Vento Aureo]]'' which is also a game based on the ''JoJo's Bizarre Adventure'' license and a [[Capcom]] product.
  +
 
=== Alessi Mode ===
 
When Alessi uses Sethan to de-age the characters some of them turn into minor characters instead of their child forms. In the Dreamcast version there's Alessi Mode, which allows these de-aged characters to be played in a set of rules (both players fighting as the kid counterparts for the whole round or the characters turning into children during a Stand crash). This mode is unlocked by finishing Challenge mode with Alessi.
 
* Kid forms (Jotaro, Kakyoin, Avdol, Polnareff, Devo, Middler, Pet shop, Vanilla Ice, Alessi)
 
* Young Joseph (Joseph)
 
* Teenage Joseph (Young Joseph)
 
* Iggy's older design (Iggy)
 
* Disguised Fat Woman (Rubber Soul)
 
* Boingo (Hol Horse paired with Boingo)
 
* {{JJ|Unnamed_Characters#Young Anubis Wielder|Unnamed boy possessed by Anubis}} (Chaka, Black Polnareff)
 
* {{JJ|Unnamed_Characters#Cow|Unnamed cow possessed by Anubis}} (Khan)
 
* {{JJ|Unnamed Characters#Little Calcuttan Boy|Unnamed boy with Hanged Man in his eyes}} (Hol Horse paired with J.Geil)
 
* {{JJ|Unnamed_Characters#Luxor Old Woman|Unnamed old woman from Mariah's fight}} (Mariah)
 
* {{JJ|Nukesaku}} (DIO)
 
* {{JJ|Wang Chan}} (Shadow DIO)
  +
 
=== Differences between ''JoJo's Venture'' and ''Heritage for the Future'' ===
 
* A changed Guard Cancel motion.
 
* New moves for several of the returning characters.
 
* A minor change to Jotaro's Puttsun Ora.
 
* DIO is now selectable from the beginning.
  +
* Young Joseph's sprites were redrawn.
 
* Vanilla Ice becomes a playable character.
 
* A major variation of Polnaref is available (Black Polnareff).
 
* Three brand new characters are selectable (Pet Shop, Mariah, Hol Horse).
 
* There are four additional hidden characters (Rubber soul, Khan, New kakyoin and Hol Horse w/Boingo).
 
* The opening and closing credits,as well as the "character select" theme are different.
 
* The "Survival" option has been replaced by a 10-battle "Challenge Mode".
   
 
== Characters ==
 
== Characters ==
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|'''Joseph Joestar'''
 
|'''Joseph Joestar'''
 
|Hermit Purple
 
|Hermit Purple
  +
|[[File:OldJosephWithStand.gif]]
|
 
 
|His stand manifests itself as a tangle of thorny vines, which Joseph can wield as both weapon and defense. They are relatively weak; however, Hermit Purple also provides Joseph with considerable telepathic ability.
 
|His stand manifests itself as a tangle of thorny vines, which Joseph can wield as both weapon and defense. They are relatively weak; however, Hermit Purple also provides Joseph with considerable telepathic ability.
 
|-
 
|-
 
|'''Young Joseph/JoJo <small>(Bonus Character)</small>'''
 
|'''Young Joseph/JoJo <small>(Bonus Character)</small>'''
 
|None
 
|None
  +
|[[File:Jojo.gif]]
|
 
|The version of Joseph is from the second story arc, [[w:c:jojo:Battle Tendency|"Battle Tendency"]]. He does not have a Stand, and instead uses his [[w:c:jojo:Hamon|Hamon]]-based powers. In the Japanese version, he is called 誇り系統ジョセフ (lit. proud lineage Joseph) referencing the original subtitle of part 2; "Joseph Joestar: His Proud Lineage" (ジョジョの奇妙な冒険 第二部 ジョセフ・ジョースター ―その誇り高き血統 ''JoJo no Kimyō na Bōken Dai Ni Bu Josefu Jōsutā Sono Hokoritakaki Kettō'').
+
|The version of Joseph is from the second story arc, {{JJ|Battle Tendency|"Battle Tendency"}}. He does not have a Stand, and instead uses his {{JJ|Ripple}}-based powers. In the Japanese version, he is called 誇り系統ジョセフ (lit. proud lineage Joseph) referencing the original subtitle of part 2; "Joseph Joestar: His Proud Lineage" (ジョジョの奇妙な冒険 第二部 ジョセフ・ジョースター ―その誇り高き血統 ''JoJo no Kimyō na Bōken Dai Ni Bu Josefu Jōsutā Sono Hokoritakaki Kettō'').
 
|-
 
|-
|'''Muhammed Avdol'''
+
|'''Muhammad Avdol'''
 
|Magician's Red
 
|Magician's Red
  +
|[[File:Avdol & Magician Red.gif]]
|
 
 
|Iggy's owner and tamer, Avdol helped awaken Jotaro's own powers. He was first felled by Hol Horse (and revived due to fan demand). He is eventually vaporized by Vanilla ice.
 
|Iggy's owner and tamer, Avdol helped awaken Jotaro's own powers. He was first felled by Hol Horse (and revived due to fan demand). He is eventually vaporized by Vanilla ice.
 
|-
 
|-
 
|'''Noriaki Kakyoin'''
 
|'''Noriaki Kakyoin'''
 
|Hierophant Green
 
|Hierophant Green
  +
|[[File:KakyoinWithStand.gif]]
|
 
|The pink-haired student was initially brainwashed by DIO into attempting to kill Jotaro. After being freed, he joins the heroes in their fight against the vampire. During the fight with N'doul he was slashed across the eyes and put out of commission for a while.
+
|The pink-haired student was initially brainwashed by DIO into attempting to kill Jotaro. After being freed, he joins the heroes in their fight against the vampire. During the fight with N'Doul he was slashed across the eyes and put out of commission for a while. He faces off the enemies after he recovers but dies while figuring out DIO's powers, enabling Jotaro to discover his own hidden abilities and slay their nemesis.
 
|-
 
|-
 
|'''Jean Pierre Polnareff'''
 
|'''Jean Pierre Polnareff'''
 
|Silver Chariot
 
|Silver Chariot
  +
|[[File:PolnareffWithStand.gif]]
|
 
|Like Kakyoin, a former enemy turned ally, who fell under DIO's influence twice, disposing the most amount of enemies alongside the Joestars. He would survive the adventure and find himself working with DIO's son for a righteous cause, albeit in a reduced capacity. Polnareff was the biggest inspiration towards the character design of SNK's ''[[w:c:snk:The King of Fighters|The King Of Fighters]]'' character [[w:c:snk:Benimaru Nikaido|Benimaru Nikaido]]<ref>http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=benimaru</ref>, Bandai Namco's ''[[w:c:Tekken:Tekken (series)|Tekken]]'' character [[w:c:Tekken:Paul Phoenix|Paul Phoenix]] <ref>http://www.gamesradar.com/making-tekken/</ref> and (to certain degree), [[Guile]] from ''[[Street Fighter]]''.
+
|Like Kakyoin, a former enemy turned ally, who fell under DIO's influence twice, disposing the most amount of enemies alongside the Joestars. He would survive the adventure and find himself working with DIO's son for a righteous cause, albeit in a reduced capacity. {{JJ|Jean Pierre Polnareff|Polnareff}} was the biggest inspiration towards the character design of SNK's ''[[w:c:snk:The King of Fighters|The King Of Fighters]]'' character [[w:c:snk:Benimaru Nikaido|Benimaru Nikaido]],<ref>http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=benimaru</ref> Bandai Namco's ''[[w:c:tekken:Tekken (series)|Tekken]]'' character [[w:c:Tekken:Paul Phoenix|Paul Phoenix]],<ref>http://www.gamesradar.com/making-tekken/</ref> and (to certain degree), [[Guile]] from ''[[Street Fighter (series)|Street Fighter]]''.
 
|-
 
|-
 
|'''Iggy'''
 
|'''Iggy'''
 
|The Fool
 
|The Fool
  +
|[[File:Iggy-stand-animation.gif]]
|
 
 
|A little Boston Terrier possessing the power to control sand. While trying to defend Polnareff, he is decimated by Vanilla ice. In the Japanese version, Iggy can talk.
 
|A little Boston Terrier possessing the power to control sand. While trying to defend Polnareff, he is decimated by Vanilla ice. In the Japanese version, Iggy can talk.
 
|-
 
|-
 
|'''Alessi'''
 
|'''Alessi'''
 
|Sethan
 
|Sethan
  +
|[[File:AlessiwithStands.gif]]
|
 
 
|His Stand has the ability to transform anyone who steps on the Stand's shadow to become younger the longer they stand on it, even to the point of becoming a fetus.
 
|His Stand has the ability to transform anyone who steps on the Stand's shadow to become younger the longer they stand on it, even to the point of becoming a fetus.
 
|-
 
|-
 
|'''''Devo the Cursed'''''
 
|'''''Devo the Cursed'''''
 
|Ebony Devil
 
|Ebony Devil
  +
|[[File:Dbo-doll.gif]]
|
 
 
|A Native American shaman who works as an assassin for hire, using the Ebony Devil doll to do the dirty work.
 
|A Native American shaman who works as an assassin for hire, using the Ebony Devil doll to do the dirty work.
 
|-
 
|-
 
|'''Chaka'''
 
|'''Chaka'''
 
|Anubis
 
|Anubis
  +
|[[File:Chaka.gif]]
|
 
 
|His Stand is a sword that possesses its wielder, and remembers all attacks it encounters.
 
|His Stand is a sword that possesses its wielder, and remembers all attacks it encounters.
 
|-
 
|-
 
|'''Midler'''
 
|'''Midler'''
 
|High Priestess
 
|High Priestess
  +
|[[File:HighPriestStandHT.gif]]
|
 
|Her Stand can take the form of anything, utilizing the metals and minerals around it. She was not properly show in the manga storyline so Capcom asked Araki to redesign her into something like a belly dancer. Since it was make by the original author and was used in the [[w:c:jojo:JOJO-A-GO!GO!|JOJO A-GO!GO!]] artbook, the ''Heritage for the Future'' design is her new canon look (however, in the [[w:c:jojo:JoJo's Bizarre Adventure: Stardust Crusaders|part 3 anime]], Midler's manga design was used instead of her ''Heritage for the Future'' design).
+
|Her Stand can take the form of anything, utilizing the metals and minerals around it. She was not properly show in the manga storyline so Capcom asked Araki to redesign her into something like a belly dancer. Since it was made by the original author and was used in the [{{JJ|JOJO-A-GO!GO!}} artbook, the ''Heritage for the Future'' design is her new canon look (however, in the [{{JJ|JoJo's Bizarre Adventure: Stardust Crusaders|part 3 anime}}, Midler's manga design was used instead of her ''Heritage for the Future'' design).
 
|-
 
|-
 
|'''Vanilla Ice'''
 
|'''Vanilla Ice'''
 
|Cream
 
|Cream
  +
|[[File:Vanillaice-taunt.gif]]
|
 
 
|DIO's most loyal henchman. His Stand Cream can create a dimensional void. If any part of an object touches the sphere, that part is irrevocably gone, sucked into the void and vaporized. After proving his loyalty to DIO by cutting off his own head, DIO resurrects him as a vampire.
 
|DIO's most loyal henchman. His Stand Cream can create a dimensional void. If any part of an object touches the sphere, that part is irrevocably gone, sucked into the void and vaporized. After proving his loyalty to DIO by cutting off his own head, DIO resurrects him as a vampire.
 
|-
 
|-
 
|'''DIO'''
 
|'''DIO'''
 
|The World
 
|The World
  +
|[[File:Dio-theworld.gif]]
|
 
|The main antagonist, who became a vampire through the Stone Mask artifact. He wields The World, a Stand that can stop time. At the bottom of the sea, DIO's severed head reattached itself to Jonathan Joestar's lifeless body (giving DIO the same star birthmark as the members of the Joestar family). After he returns to land, he develops a Stand, giving him vastly powerful new abilities on top of his vampiric powers, in addition to an inherent connection with the Joestar family. Jonathan's grandson Joseph soon learns of his return. He is survived by some of his women that he impregnated, and children, among them Giorno Giovanna, who would later become the protagonist of the 5th part of the ''JoJo'' series; [[w:c:jojo: Vento Aureo|Vento Aureo]].
+
|The main antagonist, who became a vampire through the Stone Mask artifact. He wields The World, a Stand that can stop time. At the bottom of the sea, DIO's severed head reattached itself to Jonathan Joestar's lifeless body (giving DIO the same star birthmark as the members of the Joestar family). After he returns to land, he develops a Stand, giving him vastly powerful new abilities on top of his vampiric powers, in addition to an inherent connection with the Joestar family. Jonathan's grandson Joseph soon learns of his return. He is survived by some of his women that he impregnated, and children, among them Giorno Giovanna, who would later become the protagonist of the 5th part of the ''JoJo'' series; {{JJ|Vento Aureo}}.
 
|-
 
|-
 
|'''Shadow DIO'''
 
|'''Shadow DIO'''
 
|
 
|
The world (Undeveloped)
+
The World (Undeveloped)
  +
|[[File:Shadowdio-intro.gif]]
|
 
 
|Based on DIO when he is seen bathed in the shadows of his mansion, the version of him can be quite powerful.
 
|Based on DIO when he is seen bathed in the shadows of his mansion, the version of him can be quite powerful.
 
|}
 
|}
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|'''Hol Horse'''
 
|'''Hol Horse'''
 
|The Emperor and The Hanged man
 
|The Emperor and The Hanged man
  +
|[[File:Holhorse.gif]]
|
 
 
|An arrogant cowboy and the wielder of the Emperor Stand, which takes the form of a revolver. Upon being fired, the Emperor can control the bullet's flight path, allowing it to turn in midair. At first, his ally was J. Geil, who killed Polnareff's sister, Sherry. Geil was killed by Polnareff in vengeance-motivated attack.
 
|An arrogant cowboy and the wielder of the Emperor Stand, which takes the form of a revolver. Upon being fired, the Emperor can control the bullet's flight path, allowing it to turn in midair. At first, his ally was J. Geil, who killed Polnareff's sister, Sherry. Geil was killed by Polnareff in vengeance-motivated attack.
 
|-
 
|-
 
|'''Mariah'''
 
|'''Mariah'''
 
|Bastet
 
|Bastet
  +
|[[File:Mariah.gif]]
|
 
 
|Her Stand inflicts an increasingly powerful magnetic charge upon the victim. She was outsmarted by Joseph and Avdol, leading to her defeat.
 
|Her Stand inflicts an increasingly powerful magnetic charge upon the victim. She was outsmarted by Joseph and Avdol, leading to her defeat.
 
|-
 
|-
 
|'''Petshop'''
 
|'''Petshop'''
 
|Horus
 
|Horus
  +
|[[File:Petshop.gif]]
|
 
 
|He is a large falcon with the sole job of guarding DIO's mansion. He serves as Iggy's main adversary.
 
|He is a large falcon with the sole job of guarding DIO's mansion. He serves as Iggy's main adversary.
 
|-
 
|-
 
|'''Black Polnareff'''
 
|'''Black Polnareff'''
 
|Silver Chariot + Anubis
 
|Silver Chariot + Anubis
  +
|[[File:AnubisTaunt.gif]]
|
 
 
|Polnareff touching the Anubis sword after defeating Chaka resulted into this character. Like Chaka, he is able to remember attack patterns and use them to his advantage. Again, Jotaro saved him from the enslavery, the first time being from DIO's own cells infesting his head. In the Japanese version, he is called アヌビス二刀流ポルナレフ (lit.Anubis dual wield Polnareff).
 
|Polnareff touching the Anubis sword after defeating Chaka resulted into this character. Like Chaka, he is able to remember attack patterns and use them to his advantage. Again, Jotaro saved him from the enslavery, the first time being from DIO's own cells infesting his head. In the Japanese version, he is called アヌビス二刀流ポルナレフ (lit.Anubis dual wield Polnareff).
 
|-
 
|-
 
|'''Rubber Soul''' <small>'''(Bonus Character)'''</small>
 
|'''Rubber Soul''' <small>'''(Bonus Character)'''</small>
 
|Yellow Temperance
 
|Yellow Temperance
  +
|[[File:RubberSoulUserHT.gif]]
|
 
 
|Another assassin for hire who uses his Stand to disguise himself as Kakyoin. His stand can take the appearance of anything Rubber Soul wants, no matter what. It also has the capacity to absorb obscene amounts of physical punishment and assimilate other flesh, using it to grow stronger and larger. It cannot however, make up for human frailties, such as the need for oxygen. Jotaro discover this and used it to defeat him.
 
|Another assassin for hire who uses his Stand to disguise himself as Kakyoin. His stand can take the appearance of anything Rubber Soul wants, no matter what. It also has the capacity to absorb obscene amounts of physical punishment and assimilate other flesh, using it to grow stronger and larger. It cannot however, make up for human frailties, such as the need for oxygen. Jotaro discover this and used it to defeat him.
 
|-
 
|-
 
|'''Khan''' <small>'''(Bonus Character)'''</small>
 
|'''Khan''' <small>'''(Bonus Character)'''</small>
 
|Anubis
 
|Anubis
  +
|[[File:Khan.gif]]
|
 
 
|Though not his Stand's original user, Anubis possesses him upon contact. A barber who unsheathed the Anubis sword out of curiosity, resulting into a menacing foe that Jotaro later defeated.
 
|Though not his Stand's original user, Anubis possesses him upon contact. A barber who unsheathed the Anubis sword out of curiosity, resulting into a menacing foe that Jotaro later defeated.
 
|-
 
|-
 
|'''Hol horse and Boingo''' <small>'''(Bonus Character)'''</small>
 
|'''Hol horse and Boingo''' <small>'''(Bonus Character)'''</small>
 
|The Emperor and Thoth
 
|The Emperor and Thoth
  +
|[[File:Hoingo2.gif]]
|
 
 
|After Geil's death and earning Enya Geil's wrath for it, his devotion to DIO was renewed after an incident in the Egypt mansion that demonstrated DIO's true powers. To confront the Joestar party again, he teams up with Boingo, who is out to avenge his brother Oingo after he was injured by Polnareff.
 
|After Geil's death and earning Enya Geil's wrath for it, his devotion to DIO was renewed after an incident in the Egypt mansion that demonstrated DIO's true powers. To confront the Joestar party again, he teams up with Boingo, who is out to avenge his brother Oingo after he was injured by Polnareff.
 
|-
 
|-
|'''New kakyoin''' <small>'''(Bonus Character)'''</small>
+
|'''New Kakyoin''' <small>'''(Bonus Character)'''</small>
 
|Hierophant Green
 
|Hierophant Green
  +
|[[File:NewkakyoinWithStand.gif]]
|
 
|Kakyioin after recovering from the N'doul fight.He fights much the same as Kakyoin, but the range on most of his attacks is greatly reduced, and he takes more damage, he also has sunglasses and his uniform is light green to further distance him from the original version. In the Japanese version he is called 恐怖を乗り越えた花京院 (lit. "Kakyoin who overcame his fears") referencing his character evolution.
+
|Kakyioin after recovering from the N'doul fight. He fights much the same as Kakyoin, but the range on most of his attacks is greatly reduced, and he takes more damage, he also has sunglasses and his uniform is light green to further distance him from the original version. In the Japanese version he is called 恐怖を乗り越えた花京院 (lit. "Kakyoin who overcame his fears") referencing his character evolution.
 
|}
 
|}
   
==Gameplay==
+
== Name Changes ==
The game combines Capcom's trademark anime-inspired graphics, as seen in the ''[[Darkstalkers Series|Darkstalkers]]'' series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on [[w:c:jojo:Stardust Crusaders|the third story arc]] of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.
 
 
Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.
 
 
=== Stand Mode ===
 
Fighting with the "Stand Mode" on enhances both the character's offensive and defensive abilities; these improvements heavily depend of the character and Stand, but some common ones are for example double jumping, absorbing residual damage when blocking special attacks, powered-up special moves, etc.
 
 
Most of the game's specific mechanics derive from the introduced Stand Mode. For example, attacking the physical manifestation of the enemy's stand will mirror the effects to its wielder; this is a crucial strategic element, since many of the special moves and attacks send the Stand away from the user, adding the difficulty of protecting both of them at the same time; if a main character is damaged while his or her Stand is far away, the damage received is doubled. On top of the usual health bar and power gauge, there is a third meter, the "Stand Gauge", which decreases when the Stand is damaged and refills when the Stand Mode is switched off; if this gauge is depleted, a "Stand Crash" is caused, and the character is paralysed and wide open to any attack for an instant.
 
 
Other features of the Stand Mode include summoning the Stand with an instant attack, the possibility of "programming" attack patterns on the fly and unleashing them at will, "releasing" the Stand and controlling it directly, and so forth.
 
 
Some characters lack an "active" Stand, though; some of these "passive" Stand users introduce even more complex and specific mechanics into the game, such as Hol Horse's gun-Stand or Mariah's magnetic Stand.
 
 
The Stands create strong differences between the characters, and force often radically different offensive approaches for each one; this "character-dependent gameplay" style would be later present in posterior fighting games, such as the latter entries of the ''[[w:c:guiltygear:Guilty Gear (series)|Guilty Gear]]'' series, which, interestingly enough, also contains Rock and pop music references.
 
 
=== Bonus Stages and Special Battles ===
 
Across the game and if certain conditions are met, the player will have
 
to clear special stages and face secret opponents in which special rules apply and which reenact certain chapters of the manga that were less "translatable" as regular combats. Among these special events a sidescrolling sequence in which the player has to overcome a [[w:c:jojo: Geb|Geb]] and find its user [[W:c:jojo: N'Doul|N'Doul]], a special battle against [[w:c:jojo: Death thirteen|Death Thirteen ]] or find [[W:c:jojo:Arabia_Fats|Arabia Fats]] to defuse his stand,[[w:c:jojo: The Sun|The Sun]], before time runs out.
 
 
They also include other special matches as well, but those were exclusive for the PlayStation version via the Super Story mode such as [[w:c:jojo: Gray_Fly|Gray Fly]], [[w:c:jojo: Enya_Geil| Enya Geil]], [[w:c:jojo:Captain Tennille Imposter|Captain Tennille Imposter]]: (in an interactive movie), [[w:c:jojo: Forever|Forever]] (in an interactive action sequence), [[W:c:jojo: Nena|Nena]] (interactive movie scene), [[w:c:jojo: ZZ|ZZ]] (interactive movie scene), [[w:c:jojo: Steely Dan|Steely Dan]] (side scrolling shooter), [[w:c:jojo: Cameo|Cameo]],[[w:c:jojo: Daniel J.D'arby|Daniel J.D'arby]] (interactive mini game), [[W:c:jojo: Telence T.D'arby|Telence T.D'arby]] (interactive movie scene) and [[W:c:jojo: Kenny G |Kenny G ]] (interactive mini game).
 
 
=== Secret Factors ===
 
A interesting feature of the Super Story mode is the activation of secret factors. As the game itself is really faithful to the original manga series, playing out the scenario akin to official canon will activate these factors, if the player do it right, it gives them a high ranking upon winning the scenario, and is a unique feature that also celebrates its source material and rewards fans and readers of the series.
 
 
This feature appaeared again in ''[[Le Bizzarre Avventure di GioGio: Vento Aureo]]'' which is also a game based on the ''JoJo's Bizarre Adventure'' license and a [[Capcom]] product.
 
 
=== Blazing Fists Match ===
 
One of the less known features of the game, but also one of the most impressive, it's caused when two certain opposing special moves are performed by certain characters at the very same time collide; the player/s are then prompted to quickly bash the attack buttons to win a "Blazing Fists" duel and decide who will take a fall, a feature first seen in ''[[w:c:snk:Samurai Shodown (series)|Samurai Shodown]]''.
 
 
=== Alessi Mode ===
 
When Alessi uses Sethan to de-age the characters some of them turn into minor characters instead of their child forms. In the Dreamcast version there's Alessi Mode, which allows these de-aged characters to be played in a set of rules (both players fighting as the kid counterparts for the whole round or the characters turning into children during a Stand crash). This mode is unlocked by finishing Challenge mode with Alessi.
 
* Kid forms (Jotaro, Kakyoin, Avdol, Polnareff, Devo, Middler, Pet shop, Vanilla Ice, Alessi)
 
* Young Joseph (Joseph)
 
* Teenage Joseph (Young Joseph)
 
* Iggy's older design (Iggy)
 
* Disguised Fat Woman (Rubber Soul)
 
* Boingo (Hol Horse paired with Boingo)
 
* [[w:c:jojo:Unnamed_Characters#Boy|Unnamed&nbsp;boy possessed by Anubis]] (Chaka, Black Polnareff)
 
* [[w:c:jojo:Unnamed_Characters#Cow|Unnamed cow possessed by Anubis]] (Khan)
 
* Unnamed boy with Hanged Man in his eyes (Hol Horse paired with J.Geil)
 
* [[w:c:jojo:Unnamed_Characters#Old_Lady|Unnamed old woman from Mariah's fight]] (Mariah)
 
* [[w:c:jojo:Nukesaku|Nukesaku]] (DIO)
 
* [[w:c:jojo:Wang_Chan|Wang Chan]] (Shadow Dio)
 
 
=== Differences between ''JoJo's venture'' and ''Heritage for the Future'' ===
 
* A changed Guard Cancel motion.
 
* New moves for several of the returning characters.
 
* A minor change to Jotaro's Puttsun Ora.
 
* DIO is now selectable from the beginning.
 
* Vanilla Ice becomes a playable character.
 
* A major variation of Polnaref is available (Black Polnareff).
 
* Three brand new characters are selectable (Pet Shop, Mariah, Hol Horse).
 
* There are four additional hidden characters (Rubber soul, Khan, New kakyoin and Hol Horse w/Boingo).
 
* The opening and closing credits,as well as the "character select" theme are different.
 
* The "Survival" option has been replaced by a 10-battle "Challenge Mode".
 
 
== Name Chances ==
 
 
The ''JoJo'' franchise features dozens of musical references (character names or Stand names are the most common way) due to Hirohiko Araki's love for western music, so Capcom decided to change some of this names to avoid copyright issues.
 
The ''JoJo'' franchise features dozens of musical references (character names or Stand names are the most common way) due to Hirohiko Araki's love for western music, so Capcom decided to change some of this names to avoid copyright issues.
 
{| class="article-table"
 
{| class="article-table"
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== Legacy ==
 
== Legacy ==
This game was among the first pieces of ''JoJo''-related media released in North America, exposing the characters to many western players for the first time. It is likely that this exposure, along with the [[w:c:jojo:JoJo's_Bizarre_Adventure_(OVA)|''Stardust Crusaders'' OVA]], is what made Jotaro more recognizable than the other JoJos and why DIO is the most popular antagonist, and perhaps the reason why the English version of ''[[w:c:jojo:JoJo's_Bizarre_Adventure: All-Star_Battle|All-Star Battle]]'' had Jotaro, Star Platinum and Dio in its cover art, as opposed to all the protagonists faces reflecting on Jotaro in the Japanese cover art.
+
This game was among the first pieces of ''JoJo''-related media released in North America, exposing the characters to many western players for the first time. It is likely that this exposure, along with the {{JJ|JoJo's_Bizarre_Adventure_(OVA)|''Stardust Crusaders'' OVA}}, is what made Jotaro more recognizable than the other JoJos and why DIO is the most popular antagonist, and perhaps the reason why the English version of ''{{JJ|JoJo's_Bizarre_Adventure: All Star_Battle|All-Star Battle}}'' had Jotaro, Star Platinum and Dio in its cover art, as opposed to all the protagonists faces reflecting on Jotaro in the Japanese cover art.
  +
  +
Much of its mechanics and even movesets for certain characters became part of the core gameplay in succeeding fighting games, such as ''All-Star Battle'' and ''Eyes of Heaven'', both produced by Bandai Namco.
   
 
The game also has become a cult classic among fighting game enthusiasts (mostly due to the creative ideas such as the "Stand mode" and the over-the-top nature of the game itself) and is well liked among fans of the original series due to the game's faithfulness to the source material as well as some hidden easter eggs and nods to previous and later parts of the ''JoJo'' series.
 
The game also has become a cult classic among fighting game enthusiasts (mostly due to the creative ideas such as the "Stand mode" and the over-the-top nature of the game itself) and is well liked among fans of the original series due to the game's faithfulness to the source material as well as some hidden easter eggs and nods to previous and later parts of the ''JoJo'' series.
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* In the game's data, there were found many things that were cut from the final version of the game, such as character animations, playable characters and so forth.<ref>[https://tcrf.net/Jojo's_Bizarre_Adventure]</ref>
 
* In the game's data, there were found many things that were cut from the final version of the game, such as character animations, playable characters and so forth.<ref>[https://tcrf.net/Jojo's_Bizarre_Adventure]</ref>
   
* In the game's [[Secret Files|Secret File]], there is concept artwork of [[w:c:jojo:Kars|Kars]], [[w:c:jojo:Wamuu|Wamuu]], [[w:c:jojo:Esidisi|Esidisi]], [[w:c:jojo:Rudol_von_Stroheim|Stroheim]] and [[w:c:jojo:Wired Beck|Wired Beck]] from [[w:c:jojo:Battle_Tendency|Battle Tendency]], indicating that they were originally set to appear in the game during development.
+
* In the game's [[Secret Files|Secret File]], there is concept artwork of {{JJ|Kars}}, {{JJ|Wamuu}}, {{JJ|Esidisi}}, {{JJ|Rudol von Stroheim}}, and {{JJ|Wired Beck}} from {{JJ|Battle Tendency}}, indicating that they were originally set to appear in the game during development.
   
* If the player is using DIO, Jotaro or Shadow Dio while being caught in timestop, they can input the timestop command and effectively steal the timestop.<ref>[https://www.youtube.com/watch?v=HPaApYzh-pU]</ref>
+
* If the player is using DIO, Jotaro or Shadow DIO while being caught in timestop, they can input the timestop command and effectively steal the timestop.<ref>[https://www.youtube.com/watch?v=HPaApYzh-pU]</ref>
   
 
* Oddly enough, the American back cover of the Dreamcast version mentions the Super Story mode when that mode was exclusive for the PlayStation port.
 
* Oddly enough, the American back cover of the Dreamcast version mentions the Super Story mode when that mode was exclusive for the PlayStation port.
   
* The characters introduced in ''Heritage for the Future'' have no A.I (Artificial Inteligence) at all. It wasn't until the PlayStation port that Capcom give those character A.I for the Super Story Mode.
+
* The characters introduced in ''Heritage for the Future'' have no A.I (Artificial Intelligence) at all. It wasn't until the PlayStation port that Capcom give those characters A.I for the Super Story Mode.
   
* Three of the game's voice actors return to voice different characters in ''[[w:c:jojo: JoJo's Bizarre Adventure All Star Battle|All Star Battle]]'', Mitsuaki Madono (Kakyoin) voices [[w:c:jojo:Josuke_(JoJolion)|Part 8's Josuke]], Hōchū Ōtsuka (Young Joseph) voices Hol Horse and Sho Hayami (Vanilla Ice) voices [[w:c:jojo: Enrico Puccci|Enrico Pucci]].
+
* Three of the game's voice actors return to voice different characters in ''{{JJ|JoJo's Bizarre Adventure: All Star Battle|All Star Battle}}'', Mitsuaki Madono (Kakyoin) voices {{JJ|Josuke Higashikata (JoJolion)|Part 8's Josuke}}, Hōchū Ōtsuka (Young Joseph) voices Hol Horse and Sho Hayami (Vanilla Ice) voices {{JJ|Enrico Pucci}}.
   
*Vanilla Ice's voice actor, Sho Hayami, is the only voice actor from the game that reprises his role for the new [[w:c:jojo:JoJo's Bizarre Adventure: Stardust Crusaders|''Stardust Crusaders'' anime]], 15 years later after the game's release.
+
*Vanilla Ice's voice actor, Sho Hayami, is the only voice actor from the game that reprises his role for the new {{JJ|JoJo's Bizarre Adventure: Stardust Crusaders|''Stardust Crusaders'' anime}}, 15 years later after the game's release, and has carried the role over to the succeeding JoJo game by Bandai Namco, Eyes of Heaven.
   
 
*Despite Vanilla Ice's name change in the English version, it still references the original namesake with his new winquote; "''You had a problem, I just solved it''".
 
*Despite Vanilla Ice's name change in the English version, it still references the original namesake with his new winquote; "''You had a problem, I just solved it''".
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**In ''All-Star Battle'', Part 1 Dio's Space Ripper Stingy Eyes HHA uses the exact same animation (Including Dio rearing backward) as DIO's version of said move in this game, and DIO's HHA move in ASB is very similar to Shadow DIO's "Checkmate!" super.
 
**In ''All-Star Battle'', Part 1 Dio's Space Ripper Stingy Eyes HHA uses the exact same animation (Including Dio rearing backward) as DIO's version of said move in this game, and DIO's HHA move in ASB is very similar to Shadow DIO's "Checkmate!" super.
 
**''All-Star Battle'' has two alternate free-DLC costumes for Jotaro and Polnareff, based off of promotional material for the game.<ref>http://shoryuken.com/2013/12/23/classic-jojos-bizarre-adventure-arcade-artwork-inspires-free-downloadable-costumes-for-all-star-battle/</ref>
 
**''All-Star Battle'' has two alternate free-DLC costumes for Jotaro and Polnareff, based off of promotional material for the game.<ref>http://shoryuken.com/2013/12/23/classic-jojos-bizarre-adventure-arcade-artwork-inspires-free-downloadable-costumes-for-all-star-battle/</ref>
**''[[Le Bizzarre Avventure di GioGio: Vento Aureo|Vento Aureo]]'' (also by Capcom) features an orchestrated rendition of Polnareff's theme from this game.
+
**''[[Le Bizzarre Avventure di GioGio: Vento Aureo|Vento Aureo]]'' (also developed by Capcom) features an orchestrated rendition of Polnareff's theme from this game.
**In ''[[w:c:jojo: J-Star Victory Vs|J-Star Victory Vs]]'', Joseph's Ultimate Hero Burst consist of him using the Red Stone of Aja in a similar fashion to this game.
+
**In ''{{JJ|J-Stars Victory Vs}}'', Joseph's Ultimate Hero Burst consist of him using the Red Stone of Aja in a similar fashion to this game.
   
 
*This is the first game that references other parts of the ''JoJo'' series.
 
*This is the first game that references other parts of the ''JoJo'' series.
**[[w:c:jojo: Phantom Blood|Part 1]]: Wang Chan as Shadow Dio's "child" form during Alessi's stand ability, a shot of the [[w:c:jojo: Stone Mask|Stone Mask]] appaears when a character is stand crashed and both versions of Dio have Space Ripper Stingy Eyes as a special move.
+
**{{JJ|Phantom Blood|Part 1}}: Wang Chan as Shadow DIO's "child" form during Alessi's stand ability, a shot of the {{JJ|Stone Mask}} appears when a character is stand crashed and both versions of Dio have Space Ripper Stingy Eyes as a special move.
**Part 2: Young Joseph is a playable character, [[w:c:jojo: Caesar|Caesar]] appears in the Young Joseph's special move thath contains several manga panel flashbacks as well as [[w:c:jojo: Lisa Lisa|Lisa Lisa]] doing the same for Old Joseph's version, the [[w:c:jojo: Red Stone of Aja|Red Stone of Aja]] is used as one of Young Joseph's supers and the crossbow he used against [[w:c:jojo: Wamuu|Wamuu]], as well as the coke bottle during his introduction scene, appears in his moveset.
+
**Part 2: Young Joseph is a playable character, {{JJ|Caesar Anthonio Zeppeli}} appears in the Young Joseph's special move thath contains several manga panel flashbacks as well as {{JJ|Lisa Lisa}} doing the same for Old Joseph's version, the {{JJ|Red Stone of Aja}} is used as one of Young Joseph's supers and the crossbow he used against {{JJ|Wamuu}}, as well as the coke bottle during his introduction scene, appears in his moveset.
**[[w:c:jojo: Diamond Is Unbreakable|Part 4]]: The [[w:c:jojo:Arrow|arrow]] appaears during Polnareff "Requiem" super, one of Jotaro's alternate color scheme recolours his coat, hat and pants white, much like his Part 4 outfit and in one of Dio's alternate color scheme, [[w:c: jojo: The World|The World]] is pink and blue giving it an appearance similar to [[w:c:jojo:Crazy_Diamond|Crazy Diamond]].
+
**{{JJ|Diamond Is Unbreakable|Part 4}}: The {{JJ|Bow and Arrow|Arrow}} appaears during Polnareff "Requiem" super, one of Jotaro's alternate color scheme recolours his coat, hat and pants white, much like his Part 4 outfit and in one of DIO's alternate color scheme, {{JJ|The World}} is pink and blue giving it an appearance similar to {{JJ|Crazy Diamond}}.
**Part 5: [[w:c:jojo:Silver_Chariot_Requiem|Silver Chariot Requiem]] appears as a super combo for Polnareff and one of his win quotes translates to "We'll meet again in the future...in Italy".
+
**Part 5: {{JJ|Chariot Requiem}} appears as a super combo for Polnareff and one of his win quotes translates to "We'll meet again in the future...in Italy".
   
 
*Although the in-game drawings for every character remain true to the original Part 3 art style with larger muscular body builds, promotional art for the game depicted most of the characters as drawn using Part 5's more wiry build type.
 
*Although the in-game drawings for every character remain true to the original Part 3 art style with larger muscular body builds, promotional art for the game depicted most of the characters as drawn using Part 5's more wiry build type.
Line 295: Line 293:
 
*There is a glitch where if someone lose a round, the player can perform a time stop with DIO or Jotaro and the opponent will be frozen between rounds. If the opponent is hit during the freeze, he/she automatically loses the round.<ref>[https://www.youtube.com/watch?v=oVJr5_e9hLc]</ref>
 
*There is a glitch where if someone lose a round, the player can perform a time stop with DIO or Jotaro and the opponent will be frozen between rounds. If the opponent is hit during the freeze, he/she automatically loses the round.<ref>[https://www.youtube.com/watch?v=oVJr5_e9hLc]</ref>
   
  +
*Fans often compare Polnareff's theme and [[Hiryu|Strider Hiryu]]'s theme for having similar music patterns. Coincidentally, this game and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' was released at the same year, 1999.
==See Also==
 
  +
**Even Polnareff's super move, Armor Takeoff, is visually comparable to Hiryu's Hyper Combo, Ragnarok.
  +
 
==See also==
 
*''[[Le Bizzarre Avventure di GioGio: Vento Aureo]]''
 
*''[[Le Bizzarre Avventure di GioGio: Vento Aureo]]''
   
 
== Gallery ==
 
== Gallery ==
  +
===Characters===
<gallery widths="180">
+
<gallery>
 
JoJoJotaro.png|''Jotaro''
 
JoJoJotaro.png|''Jotaro''
 
JoJoJoseph.png|''Joseph''
 
JoJoJoseph.png|''Joseph''
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JoJoDio.png|''DIO''
 
JoJoDio.png|''DIO''
 
ShadowDio.png|''Shadow Dio''
 
ShadowDio.png|''Shadow Dio''
hol.gif|Hol Horse(with Hanged man)
+
hol.gif|Hol Horse (with Hanged man)
 
JoJoHolHorse.png|''Hol Horse'' and ''Boingo''
 
JoJoHolHorse.png|''Hol Horse'' and ''Boingo''
 
JoJoMahrahia.png|''Mariah''
 
JoJoMahrahia.png|''Mariah''
Line 326: Line 328:
 
</gallery>
 
</gallery>
   
== Box Art ==
+
=== Box Art ===
 
<gallery>
 
<gallery>
 
JoJoJapanPS.png|''Japan'' PSX
 
JoJoJapanPS.png|''Japan'' PSX
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</gallery>
 
</gallery>
   
== Merchandise and Advertisement ==
+
=== Merchandise and Advertisement ===
 
<gallery widths="150">
 
<gallery widths="150">
 
JoJoSecretFile.png|''Arcade Flyer'' [[Secret Files|Secret File]]
 
JoJoSecretFile.png|''Arcade Flyer'' [[Secret Files|Secret File]]
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*[[Wikipedia:JoJo's Bizarre Adventure (video game)|Wikipedia article]]
 
*[[Wikipedia:JoJo's Bizarre Adventure (video game)|Wikipedia article]]
 
*[[w:c:jojo:JoJo's Bizarre Adventure: Heritage for the Future|''JoJo's Bizarre Adventure'' wikia article]]
 
*[[w:c:jojo:JoJo's Bizarre Adventure: Heritage for the Future|''JoJo's Bizarre Adventure'' wikia article]]
  +
*[https://segaretro.org/JoJo's_Bizarre_Adventure_:_Heritage_for_the_Future Sega Retro article]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Fighting Games]]
 
[[Category:Fighting Games]]
[[Category:Arcade Games]]
+
[[Category:2D Fighting Games]]
 
[[Category:Licensed Games]]
 
[[Category:Licensed Games]]
 
[[Category:Comics-based Games]]
 
[[Category:Comics-based Games]]
 
[[Category:Fantasy Games]]
 
[[Category:Fantasy Games]]
  +
[[Category:Arcade Games]]
 
[[Category:Dreamcast Games]]
 
[[Category:Dreamcast Games]]
 
[[Category:PlayStation Games]]
 
[[Category:PlayStation Games]]
  +
[[Category:1998 video games]]

Revision as of 06:35, 24 March 2020

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Heritage for the Future Japanese arcade flyer.

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険, JoJo no Kimyō na Bōken) is a 2D fighting game developed and published by Capcom. It is a licensed game based on author Hirohiko Araki's famous manga series of the same name, with a storyline based on Stardust Crusaders, the third story arc of the manga. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move lists and abilities.

JoJo's Bizarre Adventure was originally released in the arcades in 1998 on the CPS-3 arcade system; this version was known outside of Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board (the second-to-last being the third revision of the Street Fighter III games: Street Fighter III 3rd Strike, released only a few months earlier). Console ports for the Playstation and Dreamcast were also released that year (minus the subtitle).

The game was originally obscure in the West (since the JoJo series itself was also obscure at the time and it was also considered "too weird" for most of the masses), but because of the rise of the JoJo's Bizarre Adventure franchise's popularity (the new anime, the official manga release by VIZ Media and All Star Battle are some contributing factors), its popularity has raised as well.

The Dreamcast version is a "2 in 1 package", featuring both the original and revised versions of the arcade game in their original forms. The PlayStation version is based on JoJo's Venture, but features some of the additional characters from the Heritage update and an exclusive "Super Story Mode" that adapts the entirety of part 3. However, there are a few unnoticeable frames missing from the PlayStation port and the sprites have less detail (especially the Stands).

A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012, before being removed from both platforms in September 2014.

Gameplay

Gameplay in JoJo's Bizarre Adventure follows most standard fighting games, in which two fighters battle against each other using a variety of attacks, techniques, and special moves to deplete their opponent's health bar. A super meter which increases as fighters deal and receive damage can be used to perform character-specific super moves. Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.

Stand Mode

"Stand Mode" is the unique feature of the game. "Stands" are powerful projections of a fighter's energy that are unique to each fighter. Whilst Stands are generally integrated into a fighter's moveset, most characters possess an active Stand, which they can bring into and out of battle using the 'Stand' button. Whilst a Stand is out, the fighter can increase the power of their attacks, use unique techniques, receive enhancements such as double jumping, and even have their Stand attack separately from the fighter character.

However, attacking a fighter's Stand will also cause damage to the fighter, which brings a risk to using Stands. This is a crucial strategic element, since many of the special moves and attacks send the Stand away from the user, adding the difficulty of protecting both of them at the same time; if a main character is damaged while his or her Stand is far away, the damage received is doubled. A Stand's presence on the field is determined by a Stand Gauge, which decreases if the Stand is attacked and refills whilst the Stand is withdrawn. If the gauge is depleted, a 'Stand Break' will occur, which leaves the fighter temporarily stunned and open to attack.

Other features of Stands include "Blazing Fists" matches, where two Stands clash against each other, requiring the fighters to mash buttons to overcome their opponent (a feature first seen in Samurai Shodown), the ability to "program" Stands to perform a series of attacks, which can be combined with a player's own attacks for extensive combos, summoning the Stand with an instant attack, "releasing" the Stand and controlling it directly, and so forth.

Some characters do not possess "active" Stands, or any Stands at all, and instead use other techniques. This introduces even more complex and specific mechanics into the game, such as Hol Horse's gun Stand Emperor or Mariah's magnetic Stand Bastet.

The Stands create strong differences between the characters, and force often radically different offensive approaches for each one; this "character-dependent gameplay" style would be later present in posterior fighting games, such as the latter entries of the Guilty Gear series, which interestingly enough also contains Rock and pop music references.

Bonus stages and special battles

Across the game and if certain conditions are met, the player will have to clear special stages and face secret opponents in which special rules apply and which reenact certain chapters of the manga that were less "translatable" as regular combats. Among these special events a side-scrolling sequence in which the player has to overcome a Geb and find its user N'Doul, a special battle against Death Thirteen or find Arabia Fats to defuse his stand, The Sun, before time runs out.

They also include other special matches as well, but those were exclusive for the PlayStation version via the Super Story mode such as Gray Fly, Enya the Hag, Impostor Captain Tennille (in an interactive movie), Forever (in an interactive action sequence), Nena (interactive movie scene), ZZ (interactive movie scene), Steely Dan (side scrolling shooter), Cameo, Daniel J. D'Arby (interactive mini game), Telence T. D'Arby (interactive movie scene) and Kenny G. (interactive mini game).

Secret factors

A interesting feature of the Super Story mode is the activation of secret factors. As the game itself is really faithful to the original manga series, playing out the scenario akin to official canon will activate these factors, if the player do it right, it gives them a high ranking upon winning the scenario, and is a unique feature that also celebrates its source material and rewards fans and readers of the series.

This feature appaeared again in Le Bizzarre Avventure di GioGio: Vento Aureo which is also a game based on the JoJo's Bizarre Adventure license and a Capcom product.

Alessi Mode

When Alessi uses Sethan to de-age the characters some of them turn into minor characters instead of their child forms. In the Dreamcast version there's Alessi Mode, which allows these de-aged characters to be played in a set of rules (both players fighting as the kid counterparts for the whole round or the characters turning into children during a Stand crash). This mode is unlocked by finishing Challenge mode with Alessi.

Differences between JoJo's Venture and Heritage for the Future

  • A changed Guard Cancel motion.
  • New moves for several of the returning characters.
  • A minor change to Jotaro's Puttsun Ora.
  • DIO is now selectable from the beginning.
  • Young Joseph's sprites were redrawn.
  • Vanilla Ice becomes a playable character.
  • A major variation of Polnaref is available (Black Polnareff).
  • Three brand new characters are selectable (Pet Shop, Mariah, Hol Horse).
  • There are four additional hidden characters (Rubber soul, Khan, New kakyoin and Hol Horse w/Boingo).
  • The opening and closing credits,as well as the "character select" theme are different.
  • The "Survival" option has been replaced by a 10-battle "Challenge Mode".

Characters

Playable Fighters (JoJo's Venture) Stand Apparence Info
Jotaro Kujo Star Platinum JotaroAnimation When Joseph Joestar's grandson first appears, Jotaro is turning himself in to the police because he believes his Stand is an evil spirit possessing him. Joseph comes to Jotaro's aid with Mohammed Avdol. A brief fight ensues, getting Avdol involved. After Jotaro is released from jail and learns more about his Stand, he discovers that the evil vampire DIO must be destroyed, or his mother will die.
Joseph Joestar Hermit Purple OldJosephWithStand His stand manifests itself as a tangle of thorny vines, which Joseph can wield as both weapon and defense. They are relatively weak; however, Hermit Purple also provides Joseph with considerable telepathic ability.
Young Joseph/JoJo (Bonus Character) None Jojo The version of Joseph is from the second story arc, "Battle Tendency". He does not have a Stand, and instead uses his Ripple-based powers. In the Japanese version, he is called 誇り系統ジョセフ (lit. proud lineage Joseph) referencing the original subtitle of part 2; "Joseph Joestar: His Proud Lineage" (ジョジョの奇妙な冒険 第二部 ジョセフ・ジョースター ―その誇り高き血統 JoJo no Kimyō na Bōken Dai Ni Bu Josefu Jōsutā Sono Hokoritakaki Kettō).
Muhammad Avdol Magician's Red Avdol & Magician Red Iggy's owner and tamer, Avdol helped awaken Jotaro's own powers. He was first felled by Hol Horse (and revived due to fan demand). He is eventually vaporized by Vanilla ice.
Noriaki Kakyoin Hierophant Green KakyoinWithStand The pink-haired student was initially brainwashed by DIO into attempting to kill Jotaro. After being freed, he joins the heroes in their fight against the vampire. During the fight with N'Doul he was slashed across the eyes and put out of commission for a while. He faces off the enemies after he recovers but dies while figuring out DIO's powers, enabling Jotaro to discover his own hidden abilities and slay their nemesis.
Jean Pierre Polnareff Silver Chariot PolnareffWithStand Like Kakyoin, a former enemy turned ally, who fell under DIO's influence twice, disposing the most amount of enemies alongside the Joestars. He would survive the adventure and find himself working with DIO's son for a righteous cause, albeit in a reduced capacity. Polnareff was the biggest inspiration towards the character design of SNK's The King Of Fighters character Benimaru Nikaido,[1] Bandai Namco's Tekken character Paul Phoenix,[2] and (to certain degree), Guile from Street Fighter.
Iggy The Fool Iggy-stand-animation A little Boston Terrier possessing the power to control sand. While trying to defend Polnareff, he is decimated by Vanilla ice. In the Japanese version, Iggy can talk.
Alessi Sethan AlessiwithStands His Stand has the ability to transform anyone who steps on the Stand's shadow to become younger the longer they stand on it, even to the point of becoming a fetus.
Devo the Cursed Ebony Devil Dbo-doll A Native American shaman who works as an assassin for hire, using the Ebony Devil doll to do the dirty work.
Chaka Anubis Chaka His Stand is a sword that possesses its wielder, and remembers all attacks it encounters.
Midler High Priestess HighPriestStandHT Her Stand can take the form of anything, utilizing the metals and minerals around it. She was not properly show in the manga storyline so Capcom asked Araki to redesign her into something like a belly dancer. Since it was made by the original author and was used in the [JOJO-A-GO!GO! artbook, the Heritage for the Future design is her new canon look (however, in the [part 3 anime, Midler's manga design was used instead of her Heritage for the Future design).
Vanilla Ice Cream Vanillaice-taunt DIO's most loyal henchman. His Stand Cream can create a dimensional void. If any part of an object touches the sphere, that part is irrevocably gone, sucked into the void and vaporized. After proving his loyalty to DIO by cutting off his own head, DIO resurrects him as a vampire.
DIO The World Dio-theworld The main antagonist, who became a vampire through the Stone Mask artifact. He wields The World, a Stand that can stop time. At the bottom of the sea, DIO's severed head reattached itself to Jonathan Joestar's lifeless body (giving DIO the same star birthmark as the members of the Joestar family). After he returns to land, he develops a Stand, giving him vastly powerful new abilities on top of his vampiric powers, in addition to an inherent connection with the Joestar family. Jonathan's grandson Joseph soon learns of his return. He is survived by some of his women that he impregnated, and children, among them Giorno Giovanna, who would later become the protagonist of the 5th part of the JoJo series; Vento Aureo.
Shadow DIO

The World (Undeveloped)

Shadowdio-intro Based on DIO when he is seen bathed in the shadows of his mansion, the version of him can be quite powerful.
Playable Fighters Added or Introduced in JoJo's Bizarre Adventure Stand Apparence Info
Hol Horse The Emperor and The Hanged man Holhorse An arrogant cowboy and the wielder of the Emperor Stand, which takes the form of a revolver. Upon being fired, the Emperor can control the bullet's flight path, allowing it to turn in midair. At first, his ally was J. Geil, who killed Polnareff's sister, Sherry. Geil was killed by Polnareff in vengeance-motivated attack.
Mariah Bastet Mariah Her Stand inflicts an increasingly powerful magnetic charge upon the victim. She was outsmarted by Joseph and Avdol, leading to her defeat.
Petshop Horus Petshop He is a large falcon with the sole job of guarding DIO's mansion. He serves as Iggy's main adversary.
Black Polnareff Silver Chariot + Anubis AnubisTaunt Polnareff touching the Anubis sword after defeating Chaka resulted into this character. Like Chaka, he is able to remember attack patterns and use them to his advantage. Again, Jotaro saved him from the enslavery, the first time being from DIO's own cells infesting his head. In the Japanese version, he is called アヌビス二刀流ポルナレフ (lit.Anubis dual wield Polnareff).
Rubber Soul (Bonus Character) Yellow Temperance RubberSoulUserHT Another assassin for hire who uses his Stand to disguise himself as Kakyoin. His stand can take the appearance of anything Rubber Soul wants, no matter what. It also has the capacity to absorb obscene amounts of physical punishment and assimilate other flesh, using it to grow stronger and larger. It cannot however, make up for human frailties, such as the need for oxygen. Jotaro discover this and used it to defeat him.
Khan (Bonus Character) Anubis Khan Though not his Stand's original user, Anubis possesses him upon contact. A barber who unsheathed the Anubis sword out of curiosity, resulting into a menacing foe that Jotaro later defeated.
Hol horse and Boingo (Bonus Character) The Emperor and Thoth Hoingo2 After Geil's death and earning Enya Geil's wrath for it, his devotion to DIO was renewed after an incident in the Egypt mansion that demonstrated DIO's true powers. To confront the Joestar party again, he teams up with Boingo, who is out to avenge his brother Oingo after he was injured by Polnareff.
New Kakyoin (Bonus Character) Hierophant Green NewkakyoinWithStand Kakyioin after recovering from the N'doul fight. He fights much the same as Kakyoin, but the range on most of his attacks is greatly reduced, and he takes more damage, he also has sunglasses and his uniform is light green to further distance him from the original version. In the Japanese version he is called 恐怖を乗り越えた花京院 (lit. "Kakyoin who overcame his fears") referencing his character evolution.

Name Changes

The JoJo franchise features dozens of musical references (character names or Stand names are the most common way) due to Hirohiko Araki's love for western music, so Capcom decided to change some of this names to avoid copyright issues.

Japan U.S
J.Geil J.Gale
Enya N-yah
Devo D'Bo
Arabia Fats Alabia Fats
Vanilla Ice Iced
Mariah Mahrahia
Kenny G Ken-E Gee
Rubber Soul Robber Soul
Steely Dan S-Terry Dan
Oingo and Boingo Oing and Voing
Chaka Chaca
Khan Kan
Iggy Iggi
Allesi Allesy

Credits

Arcade Version [Staff] [Venture]

Planner: Shinichiro Obata, Yo CC Fukuda, Mamoru Ohashi
Programmer: Tomohiro Ueno, Batayon, Hideo Sako (Hdo), T・Kimoto (Dress), Y・Inada (Ine), Oh!Ya!, Yoji "GM009p" Mikami
Scroll Design: Nakatsuka, Kisabon, Chiezou Morisaki, Inoyan, Kanno, Yamasan, Kajita
Object Design: Ball Boy, Q, Kaname, Tsuyoshi, Fujii & Peliko, AHOGEN hiroshi, Narancia, Tatsuya Oshima, Yoshihiro Goda, Shiniya M, Mizuho, M・Katagiri
Design Works: Ukabin, Da・Uchi, Sakomizu
Music Compose: Yuko Takehara, Setsuo Yamamoto
Sound Design: Moe・T (Migya), E・Masayuki (Up・Tail)
Voice Actor: Hisao Egawa, Tohru Ohkawa, Yoshitada Ohtsuka, Yuji Kishi, Tsutomu Tareki, Isshin Chiba, Takashi Nagasako, Miki Nagasawa, Mitsuaki Madono, Kiyoyuki Yanada
Special Thanks: Takuya Shiraiwa, Maki Yoshiura, Erik Suzuki, Dan Okada, Chris Tang, Manatee, Eiichiro Sasaki, Yuji Matsumoto, Wataru Kondo
Producer: Kouji Nakajima
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
And Capcom All Staff

Arcade Version [Staff] [Bizarre Adventure]

Planner: Shinichiro Obata, Yo JB Fukuda, Mamoru Ohashi, Koji Shimizu
Programmer: Tomohiro Ueno, Batayon, Hideo Sako (Hdo), T・Kimoto (Dress), Y・Inada (Ine), Oh!Ya!, Yoji "BD1" Mikami
Scroll Design: Nakatsuka, Kisabon, Chie Morisaki, Inoyan, Kanno, Yamasan, Masanori Kajita, Takashi Fujiwara
Object Design: Ball Boy, Q, Kaname, Tsuyoshi, Fujii & Peliko, AHOGEN hiroshi, Narancia, Tatsuya Oshima, Yoshihiro Goda, Shiniya M, Mizuho, M・Katagiri, Nishimura M, Tomohiko Ohsumi
Design Works: Ukabin, Da・Uchi, Sakomizu
Music Compose: Yuko Takehara, Setsuo Yamamoto
Sound Design: Moe・T, Masayuki Endo
Voice Actor: Hisao Egawa, Tohru Ohkawa, Yoshitada Ohtsuka, Yuji Kishi, Tsutomu Tareki, Isshin Chiba, Takashi Nagasako, Miki Nagasawa, Mitsuaki Madono, Kiyoyuki Yanada, Show Hayami, Yoshito Yasuhara, S・Obata
Special Thanks: Takuya Shiraiwa, Maki Yoshiura, Erik Suzuki, Dan Okada, Chris Tang, Manatee, Eiichiro Sasaki, Yuji Matsumoto, Wataru Kondo
Producer: Kouji Nakajima
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
And Capcom All Staff
Presented by: Capcom

PSX Version [Staff] [Venture]

Planner: Shinichiro Obata, Yo HG Fukuda, Mamoru Ohashi, Koji Shimizu, Nuki.R.Jyo, Oni-Suzuki, Hideaki Itsuno
Programmer: Tomohiro Ueno, Batayon, Hideo Sako (Hdo), T.Kimoto (Dress), M&Y.Inada (Ine), Oh!Ya!, Yoji Mikami, Yuzoh Tsunazaki, T.Furuko, M.Nakanowatari, H.M.D., Motsu, Teruaki Hirokado, Kaw.Tld
Scroll Design: Nakatsuka, Inoyan, Kisabon, Chie Morisaki, Masanori Kajita, Takashi Fujiwara, Kenji Kushiro, Kanno
Object Design: Ball Boy, Q, Kaname, Tsuyoshi, Fujii & Peliko, Hiroshi Ahogen, Narancha, Tatsuya Oshima, Yoshihiro Goda, Shiniya M, Mizuho, M.Katagiri, Nishimura M, Tomohiko Ohsumi, Chunzenji, Koji Nijiniji
Design Works: Ukabin, Da.Uchi, Sakomizu, Jiwasaki
Music Composer: Yuko Takehara, Setsuo Yamamoto
Sound Designer: Moe.T, Masayuki Endo, Satoshi Ise
Adventure's Music Composer: Satoshi Ise, Masayuki Endo, Yoshiki Sandou
Recording Engineer: Kazuya Takimoto
Voice Actor: Naoko Ishii, Hisao Egawa, Tohru Ohkawa, Yoshitada Ohtsuka, Yuji Kishi, Tsutomu Tareki, Sanae Takagi, Wataru Takagi, Junko Takeuchi, Eiji Takemoto, Isshin Chiba, Hidetoshi Nakamura, Takashi Nagasako, Miki Nagasawa, Show Hayami, Mitsuaki Madono, Kiyoyuki Yanada, Yoshito Yasuhara
Special Thanks: Takuya Shiraiwa, Manatee, Maki Yoshiura, Erik Suzuki, Dan Okada, Chris Tang, Manatee, Eiichiro Sasaki, Yuji Matsumoto, Wataru Kondo, Yoshirou Okamoto, Chikahiro Kawanishi, Yoshihiro Tomita, Yuki Nitanda, Nosetate, Tatsuya Hamada, Akinori Murata, Ayanagi Motoyama, Tomoyuki Yokota, Yasushi Kuroe, Masayasu Mukai, Hiroki Matsumoto, K.Nouchi, Meijin, Ysk
Producer: Kouji Nakajima
General Producer: Noritaka Funamizu
Executive Producer: Yoshiki Okamoto
And Capcom All Staff
Presented by: Capcom

Legacy

This game was among the first pieces of JoJo-related media released in North America, exposing the characters to many western players for the first time. It is likely that this exposure, along with the Stardust Crusaders OVA, is what made Jotaro more recognizable than the other JoJos and why DIO is the most popular antagonist, and perhaps the reason why the English version of All-Star Battle had Jotaro, Star Platinum and Dio in its cover art, as opposed to all the protagonists faces reflecting on Jotaro in the Japanese cover art.

Much of its mechanics and even movesets for certain characters became part of the core gameplay in succeeding fighting games, such as All-Star Battle and Eyes of Heaven, both produced by Bandai Namco.

The game also has become a cult classic among fighting game enthusiasts (mostly due to the creative ideas such as the "Stand mode" and the over-the-top nature of the game itself) and is well liked among fans of the original series due to the game's faithfulness to the source material as well as some hidden easter eggs and nods to previous and later parts of the JoJo series.

Trivia

  • The game was censored for the overseas versions, as it did not retain much of the violent animations. The HD version has an option to turn off the censors, via the "Expressions" option while still having the "T" rating.[3]
  • In the game's data, there were found many things that were cut from the final version of the game, such as character animations, playable characters and so forth.[4]
  • If the player is using DIO, Jotaro or Shadow DIO while being caught in timestop, they can input the timestop command and effectively steal the timestop.[5]
  • Oddly enough, the American back cover of the Dreamcast version mentions the Super Story mode when that mode was exclusive for the PlayStation port.
  • The characters introduced in Heritage for the Future have no A.I (Artificial Intelligence) at all. It wasn't until the PlayStation port that Capcom give those characters A.I for the Super Story Mode.
  • Three of the game's voice actors return to voice different characters in All Star Battle, Mitsuaki Madono (Kakyoin) voices Part 8's Josuke, Hōchū Ōtsuka (Young Joseph) voices Hol Horse and Sho Hayami (Vanilla Ice) voices Enrico Pucci.
  • Vanilla Ice's voice actor, Sho Hayami, is the only voice actor from the game that reprises his role for the new Stardust Crusaders anime, 15 years later after the game's release, and has carried the role over to the succeeding JoJo game by Bandai Namco, Eyes of Heaven.
  • Despite Vanilla Ice's name change in the English version, it still references the original namesake with his new winquote; "You had a problem, I just solved it".
  • The game pays homage or picks up inspirations from other JoJo-related medias that came before it; in this case, the OVA.
    • Avdol, Joseph, Polnareff and Black Polnareff have collor palletes based on their OVA apparence.
    • One of Iggy's special moves make him create a giant wave of sand in the opponent's direction, similar to how he attacked Vanilla Ice in the OVA (vastly different from the original manga).
  • Likewise, later JoJo games pay homages or made references to this game:
    • In All-Star Battle, Part 1 Dio's Space Ripper Stingy Eyes HHA uses the exact same animation (Including Dio rearing backward) as DIO's version of said move in this game, and DIO's HHA move in ASB is very similar to Shadow DIO's "Checkmate!" super.
    • All-Star Battle has two alternate free-DLC costumes for Jotaro and Polnareff, based off of promotional material for the game.[6]
    • Vento Aureo (also developed by Capcom) features an orchestrated rendition of Polnareff's theme from this game.
    • In J-Stars Victory Vs, Joseph's Ultimate Hero Burst consist of him using the Red Stone of Aja in a similar fashion to this game.
  • This is the first game that references other parts of the JoJo series.
    • Part 1: Wang Chan as Shadow DIO's "child" form during Alessi's stand ability, a shot of the Stone Mask appears when a character is stand crashed and both versions of Dio have Space Ripper Stingy Eyes as a special move.
    • Part 2: Young Joseph is a playable character, Caesar Anthonio Zeppeli appears in the Young Joseph's special move thath contains several manga panel flashbacks as well as Lisa Lisa doing the same for Old Joseph's version, the Red Stone of Aja is used as one of Young Joseph's supers and the crossbow he used against Wamuu, as well as the coke bottle during his introduction scene, appears in his moveset.
    • Part 4: The Arrow appaears during Polnareff "Requiem" super, one of Jotaro's alternate color scheme recolours his coat, hat and pants white, much like his Part 4 outfit and in one of DIO's alternate color scheme, The World is pink and blue giving it an appearance similar to Crazy Diamond.
    • Part 5: Chariot Requiem appears as a super combo for Polnareff and one of his win quotes translates to "We'll meet again in the future...in Italy".
  • Although the in-game drawings for every character remain true to the original Part 3 art style with larger muscular body builds, promotional art for the game depicted most of the characters as drawn using Part 5's more wiry build type.
  • There is a glitch where if someone lose a round, the player can perform a time stop with DIO or Jotaro and the opponent will be frozen between rounds. If the opponent is hit during the freeze, he/she automatically loses the round.[7]
  • Fans often compare Polnareff's theme and Strider Hiryu's theme for having similar music patterns. Coincidentally, this game and Marvel vs. Capcom: Clash of Super Heroes was released at the same year, 1999.
    • Even Polnareff's super move, Armor Takeoff, is visually comparable to Hiryu's Hyper Combo, Ragnarok.

See also

Gallery

Characters

Box Art

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Videos

References

External Links