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Harumi Fujita Photo

Harumi Fujita in the late 80s.

Harumi Fujita (藤田 晴美) is a freelance sound composer and former Capcom member employed in 1985 involved with some of its earlier titles during the late 1980s. She chiefly dealt with sound effects on arcade (CPS1) titles and music for NES titles (and even one for Game Boy), usually credited by her alias, Mrs. Tarumi, Fujita or Misses Tarumi.

History[]

Early days[]

Harumi Fujita was born in Osaka, 1961,[1] her composer career was inspired by her father, who had a hobby playing records at home and she'd listen to a large variety of them everyday.[2] The first album Fujita remember buying was The Beatles' "Let It Be", as she heard the song over the PA system during lunchtime in junior high school.[3]

Career at SNK[]

After graduating from college, Fujita got an interview with SNK for a designer position, but she was chosen to compose music instead after seeing her resume and noting they had no composer at the company. As video game composing was still in its early stages, there were no specific software dedicated to it nor people to learn from, so Fujita had to figure out and research on her own. She remained at SNK for a year, composing music through programming using a hexadecimal computer and learning to use the technology available while enjoying "discovering things that no other person had done yet".[2] Her first game at SNK was Mad Crasher in 1984.[3]

Career at Capcom[]

After leaving SNK, Fujita moved into Capcom and joined the company's in-house sound team "Alph Lyla".[4] Initially she worked as sound designer and produced sound effects for early Arcade titles such as Ghosts 'n Goblins before making her first game soundtrack for the arcade version of Bionic Commando.[2][5] She continued composing soundtracks primarily for Capcom's NES catalog, including the Strider NES version.[5]. She was also involved in the original arcade Strider game's official soundtrack release Strider Hiryu -G.S.M. Capcom 2-, composing an arrange track titled "Snow in Savanna" alongside fellow team members Tamayo Kawamoto, Manami Matsumae and the arcade game's main composer, Junko Tamiya.[4]

Her final game for Capcom was Mega Man 3. She composed three themes for it before having to abandon development due to maternal labor. Although she wanted to rejoin the team, her constant travels to the hospital prevented it and she regrettably retired from Capcom.[2] Her duties in Mega Man 3 were taken over by Yasuaki Fujita, another composer unrelated to her but often mistakenly believed to be her husband.[6]

Freelance years[]

Afterwards, Harumi Fujita went freelance and continued working on video games for several companies,[1] most notably returning to SNK to work on the shoot'em ups Pulstar and Blazing Star[2][5] and working for Capcom one more time in 1999 for the Game Boy Color version of Magical Tetris Challenge.[5] In 1998 she composed for Whoopee Camp's first Tomba! game, which reunited her with former Capcom producer Tokuro Fujiwara (producer of the arcade Strider game). She remembers the development being specially difficult and having to redo the music a lot due to the developers explaining the game's imagery to her.[2] The game was also written by Masahiko Kurokawa, who was main designer in the NES Strider games.

Fujita continued working for video games until around 1999, after the company she was a part of folded. Wanting to do something different from the fixed patterns of video game music, she took the opportunity to try stage music and performances, and eventually worked on musicals.[2] In 2014 Fujita joined Japanese label Brave Wave Productions and worked on their "Project Light" album, which saw her reunited with several colleagues from her Capcom days.[2]

Production History[]

Song Credits[]

Top Secret

  • Credit -- Composition & Arrangement
  • The Front Line -- Composition & Arrangement
  • Stage Clear -- Composition & Arrangement
  • Big Fortress -- Composition & Arrangement
  • Infiltration -- Composition & Arrangement
  • The Tower of Demon -- Composition & Arrangement
  • Top Secret -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Game Over -- Composition & Arrangement
  • Ranking -- Composition & Arrangement
  • Unused Tune 1 -- Composition & Arrangement
  • Unused Tune 2 -- Composition & Arrangement
  • Unused Tune 3 -- Composition & Arrangement
  • Unused Tune 4 -- Composition & Arrangement

Higemaru Makaijima ~Nanatsu no Shima Daibouken~

  • Mermaid Island BGM -- Composition & Arrangement

1943 Kai (Arcade Version)

  • Anti-Ship Campaign BGM B -- Composition & Arrangement
  • Anti-Aircraft Campaign BGM C -- Composition & Arrangement

Strider Hiryu: Original Music

  • Base -- Composition & Arrangement
  • Secret Police -- Composition & Arrangement
  • Phantom Train -- Composition & Arrangement
  • High Noon -- Composition & Arrangement
  • Filter -- Composition & Arrangement
  • The Jungle -- Composition & Arrangement
  • Decisive Battle -- Composition & Arrangement
  • Lead -- Composition & Arrangement
  • Evil One -- Composition & Arrangement
  • Striders -- Composition & Arrangement
  • All -- Composition & Arrangement

Titan Warriors

  • Opening -- Composition & Arrangement
  • Title -- Composition & Arrangement
  • Stage 1 -- Composition & Arrangement
  • Boss A (Land Zone) -- Composition & Arrangement
  • Boss B (Space Zone) -- Composition & Arrangement
  • Stage Clear -- Composition & Arrangement
  • Stage 2 -- Composition & Arrangement
  • Stage 3 -- Composition & Arrangement
  • Stage 4 -- Composition & Arrangement
  • Stage 5 -- Composition & Arrangement
  • Last Stage Demo -- Composition & Arrangement
  • Stage 6 -- Composition & Arrangement
  • Last Boss -- Composition & Arrangement
  • Clear Demo -- Composition & Arrangement
  • Ending -- Composition & Arrangement

Strider Hiryu -G.S.M. Capcom 2-

Strider (NES Version)

  • Title -- Composition & Arrangement
  • Password -- Composition & Arrangement
  • Stage Select -- Composition & Arrangement
  • Kazakh Stage -- Composition & Arrangement
  • Level Up -- Composition & Arrangement
  • Egypt Stage -- Composition & Arrangement
  • Egypt Stage 2 -- Composition & Arrangement
  • Japan Stage/Los Angeles Stage/Australia Stage -- Composition & Arrangement
  • Boss -- Composition & Arrangement
  • China Stage -- Composition & Arrangement
  • Africa Stage -- Composition & Arrangement
  • Red Dragon Stage -- Composition & Arrangement
  • Last Boss -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Staff Roll -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Willow (NES Version)

  • Opening 1 -- Composition & Arrangement
  • Opening 2 -- Composition & Arrangement
  • Password -- Composition & Arrangement
  • Village -- Composition & Arrangement
  • Demo -- Composition & Arrangement
  • Field -- Composition & Arrangement
  • Field Battle -- Composition & Arrangement
  • Item Acquisition -- Composition & Arrangement
  • Cave -- Composition & Arrangement
  • Boss Demo -- Composition & Arrangement
  • Boss -- Composition & Arrangement
  • Clear -- Composition & Arrangement
  • Theme of Cherlindrea -- Composition & Arrangement
  • Cherlindrea Demo -- Composition & Arrangement
  • Theme of Zhena -- Composition & Arrangement
  • Zhena Demo -- Composition & Arrangement
  • Tower -- Composition & Arrangement
  • Ocarina -- Composition & Arrangement
  • Tir Asleen Castle -- Composition & Arrangement
  • Magic -- Composition & Arrangement
  • Nockmaar Castle -- Composition & Arrangement
  • Nockmaar Castle Tower -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Staff Roll -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Final Fight (Arcade Version)

  • Character Select/Name Entry -- Composition & Arrangement
  • All Round Clear -- Composition & Arrangement

Sweet Home (CD)

  • Sadness -- Arrangement

Gargoyle's Quest

  • Title -- Composition & Arrangement
  • Village -- Composition & Arrangement
  • Demon Border -- Composition & Arrangement
  • Item Acquisition -- Composition & Arrangement
  • Boss -- Composition & Arrangement
  • Clear -- Composition & Arrangement
  • Makai Field -- Composition & Arrangement
  • Field Battle -- Composition & Arrangement
  • Short Stage -- Composition & Arrangement
  • Important Item Acquisition -- Composition & Arrangement
  • Big Tower Monster -- Composition & Arrangement
  • King Palace -- Composition & Arrangement
  • Dark Road -- Composition & Arrangement
  • Sand Maze -- Composition & Arrangement
  • Loose Keep -- Composition & Arrangement
  • Breager's Palace -- Composition & Arrangement
  • King Breager -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Game Over -- Composition & Arrangement

Chip 'n Dale: Rescue Rangers

  • Main Theme -- Arrangement
  • Zone 0 -- Composition & Arrangement
  • Map -- Composition & Arrangement
  • Zone A/C/E -- Composition & Arrangement
  • Zone B -- Composition & Arrangement
  • Zone D -- Composition & Arrangement
  • Zone F/H/I -- Composition & Arrangement
  • Zone G -- Composition & Arrangement
  • Zone J -- Composition & Arrangement
  • Power Up -- Composition & Arrangement
  • Boss -- Composition & Arrangement
  • Zone Clear -- Composition & Arrangement
  • Bonus -- Composition & Arrangement
  • Ending -- Composition & Arrangement
  • Miss -- Composition & Arrangement
  • Game Over -- Arrangement

Mega Man 3 (NES Version)

  • Needle Man Stage -- Composition & Arrangement
  • Gemini Man Stage -- Composition & Arrangement
  • Staff Roll -- Composition (w/Yasuaki Fujita) [NOTE: Harumi only composed part of this track]

Magical Tetris Challenge (GBC Version)

  • Title -- Arrangement
  • Mode Select -- Arrangement
  • Overworld BGM -- Composition & Arrangement
  • Demo -- Composition & Arrangement
  • BGM 1 -- Arrangement
  • Danger 1 -- Composition & Arrangement
  • BGM 2 -- Arrangement
  • Danger 2 -- Composition & Arrangement
  • BGM 3 -- Arrangement
  • Danger 3 -- Composition & Arrangement
  • BGM 4 -- Arrangement
  • Danger 4 -- Composition & Arrangement
  • BGM 5 -- Arrangement
  • Danger 5 -- Composition & Arrangement
  • Continue -- Arrangement

Trivia[]

  • While the majority of her work has been credited either in-game or on soundtrack releases, there are fairly noteworthy games that have only recently been credited by Harumi herself in her website. These include the original Ghosts 'n Goblins (her first game, where she did sound effect work), the cancelled Titan Warriors, Chip 'n Dale: Rescue Rangers, and, perhaps most noteworthy, Gargoyle's Quest.
  • When asked which of her game music she is most proud of, Fujita mentioned both Pulstar on the Neo Geo and the upcoming Windjammers 2.[3]

References[]

  1. 1.0 1.1 "Profile: Harumi Fujita" (Japanese). Harumi Fujita's official site. Retrieved from archive.org. Accessed May 26, 2016
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Greening, Chris (August 15, 2015). "Harumi Fujita Interview: Ghosts, Goblins, and Gargoyles". vgmonline.net. Translated by Alex Aniel. Accessed May 26, 2016.
  3. 3.0 3.1 3.2 3.3 Nintendo Life - Quick Beats: Pulstar, Mega Man, And Final Fight Composer Talks Joe Hisaishi And The Beatles
  4. 4.0 4.1 Alph Lyla wa Lyla (May 21, 1989). Strider Hiryû -G.S.M. CAPCOM 2-. [CD]. Pony Canyon, D25B-1001. Liner Notes, pg. 1-2.
  5. 5.0 5.1 5.2 5.3 "GAMEWORKS" (Japanese). Harumi Fujita's official site. Retrieved from archive.org. Accessed May 26, 2016
  6. https://twitter.com/robokick/status/634000716290375680


External links[]

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