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GioGio's Bizarre Adventure, known in Japan as JoJo no Kimyō na Bōken: Ōgon no Kaze (ジョジョの奇妙な冒険 の, JoJo's Bizarre Adventure: Golden Wind), is a 3D beat 'em up style action-adventure game based off the popular manga series JoJo's Bizarre Adventure by author Hirohiko Araki. The game's story takes place during the 5th story arc of the original JoJo's Bizarre Adventure series. It is also the last game Capcom developed with the JoJo's Bizarre Adventure license.

Capcom also created a graphic engine just for this game called "Artistoon" in order to create a graphical style similar to Araki's art style in the comicbook.

Slated for an overseas release in the early 2000s, the game remained Japan-only as a result of its large amount of elements named for famous musicians, albums and the like. Giorno's Stand in particular, Gold Experience, takes its name from a Prince album, with his lawyers likely proving to be the biggest hurdle.

Gameplay[]

Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. The Stands, aid the characters in battle by giving them combat abilities, as well as special attacks. Puzzles are also a part of the game requiring the use of Stands in order to solve them.

Game Modes[]

  • Super Story Mode (SS Mode): The player follow the travels of Giorno Giovanna and Team Bucciarati through Italy fighting members of Squadra Esecuzioni along with several other dangerous adversaries.. There are cutscenes between stages and during some fights.
  • Another Story: A secret mode that is unlocked when the player complete Super Story Mode. Certain stages from SS mode are playable and allow the player to choose from a pre-determined roster of characters who otherwise did not take part in that battle. To unlock the fights the player must beat the same fight on Super Story with at least 150/200 Giogio points.
  • Gallery: A mode allowing players to view what they've unlocked via accumulating GioGio points. Among the many unlockables are a music player function, a model viewer (featuring not just playable characters but unplayable bosses and unused models) and a mode where the player can explore an enemy-free map at their leisure. Also unlockable are Story Dramas, voiced cutscenes that depict Stand battles that would otherwise prove unfeasible in an action game. The Gallery Mode is set in the hotel room that Diavolo briefly hid out in during the Sardinia chapter.
  • Options: Sound and control options, as well as a censorship toggle allowing players to disable the game's more violent content.

Secret Factors[]

A main notable feature in GioGio is the activation of "Secret Factors", various interaction activated elements scattered throughout each scenario that the player progresses to as the game goes on. As the game itself is adapted nearly entirely from the manga, playing out the scenario akin to official canon will activate these factors, giving power-ups to health, stand endurance, and strength to the character, giving a high ranking upon winning the scenario, and is a unique feature that also celebrates its source material and rewards fans and readers of the series.

Story[]

Giorno Giovanna, son of Dio Brando, wants to become a gangster in order to fulfill his dream: becoming a "Gang-Star" and ridding Italy of the drug trade that is hurting it. After killing Leaky-eye Luca, Giorno is encountered by Bruno Bucciarati, who has been tasked by the Passione mafia with eliminating Luca's assailant. However Giorno exceeds Bruno's expectations, defeats him and wins him over as a comrade. After this Bruno offers him a chance to join his mafia group, Passione, which Giorno succeeds in by passing the test ran by Polpo.

After becoming a member of the group Giorno meets his comrades, Narancia Ghirga, Guido Mista, Leone Abbacchio and Pannacotta Fugo, who eventually learn to appreciate him as the story develops. Giorno and his comrades are assigned a mission by the boss of their group himself: protect his daughter, Trish Una, and deliver her to him before an enemy group can abduct her.

Midway through the adventure, the group are appalled to learn the Boss merely wanted Trish brought to him in order to kill her himself and wipe out any trace of his identity. Going along with Giorno and Bruno's plan to kill the Boss, the group fight against his elite assassins, though Fugo refuses to go any further with the group, and ultimately, Abbacchio, Narancia and Bucciarati are killed along the way.

Giorno and the others are contacted by Jean Pierre Polnareff, who offers them the Boss' real name (Diavolo) as well as a Stand Arrow that could help them defeat Diavolo. Though Diavolo manages to get ahead of them, Giorno seizes the arrow, evolves his Stand and condemns Diavolo to a grisly fate.

The game ends much as it's manga inspiration did, with Giorno officially paid respects to as the new don of Passione. with Mista and Polnareff (now inhabitating the turtle Coco Jumbo) serving as his capos.

Characters[]

Playable characters Stand Info
Giorno Giovanna Gold Experience/Gold Experience Requiem He is the son of DIO and wants to join the mafia to bring order. His Stand is capable of changing or converting inorganic objects into living organisms. A pen can be turned into a snake, a bullet into a beetle and so on. At the end of the story, his Stand evolves into Gold Experience Requiem, whose key ability is to nullify the end result of its target's actions, keeping them from "reality" so to speak. this ability is what condemns Diavolo to a state of infinite dying by the end of the story.
Bruno Bucciarati Sticky Fingers A capo from Passione and the leader of his own sub-gang. His Stand's primary ability is to make anything it touches able to be opened with a zipper. For example, Sticky Fingers can hit a wall and open it up and walk through it then zip it up again. This also allows it to separate enemies into multiple pieces and even perform a cutting attack by detaching something and then canceling the zipper.
Guido Mista Sex Pistols Another member of Passione who suffers from Tetraphobia. His stand is composed of six bullet like "people" living inside a revolver, numbered from 1 to 7, skipping the number 4. They can redirect bullets, reload Mista's gun, communicate with other people, observe and explain the situation (warn about potential danger or tell the player about enemy weak point) and it can serve as comic relief.
Narancia Ghirga Aerosmith A young, hot-headed member of Passione who's life was saved by Bucciarati and Fugo. His Stand, Aerosmith, take the shape of a toy airplane with a very small pilot inside that is equipped with small but very lethal machine guns, bombs and missiles to attack enemies. Addiotnally, a radar device allows Narancia to track his targets via their breathing. Narancia's somewhat androgynous appearance could prove a reference to the Aerosmith single "Dude (Looks Like A Lady).[1]
Pannacotta Fugo Purple Haze While seemign composed and intelligent, Fugo is prone to violent outbursts of anger. After being cast out of society for attacking a school teacher, Fugo was given a second chance at life by Bucciarati. His Stand, Purple Haze, is a humanoid that can unleash a particularly deadly, flesh-eating virus in each of the three bulbs on each of its hands. When a bulb breaks, the virus is released and surrounds Purple Haze. Midway through the story, Fugo, fearing the Boss' power, refuses to join the group in opposing him and disappears from the stoy thereafter (although a side novel exists, Purple Haze Feedback, which depicts Fugo rejoining Giorno's mafia and undergoing a redemption mission.)
Leone Abbacchio Moody Blues A former cop who fell from grace when a criminal he took a bribe from killed his straight-laced partner. He is stern and distrusting, believing that trust must be earned. He seems to particularly detest Giorno as well. His Stand, Moody Blues can repeat the past of anything or any person at a particular location, which is used to good effect when Bucciarati needs persons identified or their actions clarified. In this game he can use Moody Blues to record his moves, such as kicks and punches, and "play" them to make combos on the enemy.
Trish Una Spice Girl The daughter of the boss of Passione. The group have been tasked with protecting her and are willing to die to achieve that. Though high strung, Trish soon begins to understand the severity of her situation and proves instrumental in defeating her villainous father. Her Stand, Spice Girl, is able to soften any material into a rubber-like state, rendering it more unbreakable than any diamond.
Jean Pierre Polnareff Silver Chariot A previous core ally from part 3, "Stardust Crusaders". He sought to find the Stand Arrows, but ran afoul of Diavolo and thus was left paraplegic and unable to fight effectively. He joins the gang during the final battle. In a desperate bid to keep the Stand Arrow from Diavolo, Polnareff strikes it into Silver Chariot, turning it into Chariot Requiem. Said Stand swapped the souls of all beings around it, including Polnareff himself with the turtle Coco Jumbo. By the end of the story, though each soul returns to its proper place, Polnareff remains in the turtle's body, as his old body has already fully died off.

Release[]

Western release[]

The game was set to be released worldwide on October 2002 and was presented at Expo Electronic Entertainment Expo (E3) 2002, titled simply as Giogio's Bizarre Adventure. The release was eventually cancelled due to unknown reasons, the surmised culprit being copyright issues. The game would eventually get a fan translation in 2018, done by Joey Jojo's Wacky Trip and the JoJo's Colored Adventure Team, to coincide with the debut of the Golden Wind anime adaptation.

It would not be until JoJo's Bizarre Adventure: All Star Battle (developed by CyberConnect2) that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product. It would, however, be the first to offer up content from parts other than Stardust Crusaders.

Trivia[]

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