Capcom Database
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'''Gaku Komura''' is a [[Capcom]] employee who has served as a sound effect designer since the sixth console generation, beginning with ''[[Mega Man X7]]'', where he worked with veteran sound designer [[Atsuko Fujitani]].
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'''Gaku Komura''' (小村 学) is a [[Capcom]] employee who has served as a sound effect designer since the sixth console generation, beginning with ''[[Mega Man X7]]'', where he worked with veteran sound designer [[Atsuko Fujitani]]. He tends to trade off between in-game sound design and that found in cinematics.
   
Following his work on the [[Mega Man X (Sub-Series)|Mega Man X]] series, he has become mainly involved with the [[Monster Hunter (Series)|Monster Hunter]] and [[Lost Planet]] series.
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Following his work on the ''[[Mega Man X (series)|Mega Man X]]'' series, he has become mainly involved with the ''[[Monster Hunter (series)|Monster Hunter]]'', ''[[Lost Planet (series)|Lost Planet]]'' and ''[[Sengoku Basara (series)|Sengoku Basara]]'' series.
 
==Production History==
 
==Production History==
   
 
*''[[Mega Man X7]]'' (2003) -- Sound Effect (Sound)
 
*''[[Mega Man X7]]'' (2003) -- Sound Effect (Sound)
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*''[[Disney's Hide & Sneak]]'' (2003) -- Sound Designer (Capcom Co., Ltd.)
 
*''[[Mega Man X: Command Mission]]'' (2004) -- Sound Designer
 
*''[[Mega Man X: Command Mission]]'' (2004) -- Sound Designer
 
*''[[Mega Man X8]]'' (2004/2005) -- Sound Effects Design
 
*''[[Mega Man X8]]'' (2004/2005) -- Sound Effects Design
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*''[[Monster Hunter 2]]'' (2006) -- Sound Designer
 
*''[[Monster Hunter 2]]'' (2006) -- Sound Designer
 
*''[[Lost Planet: Extreme Condition]]'' (2006/2007/2008) -- Sound Effect Designer, Cinematics Sound Designer
 
*''[[Lost Planet: Extreme Condition]]'' (2006/2007/2008) -- Sound Effect Designer, Cinematics Sound Designer
*''[[Monster Hunter Freedom 2]]'' (2007) -- Movie Sound Designer (Monster Hunter Freedom 2 Staff), Sound Designer (Monster Hunter 2 Staff)
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*''[[Monster Hunter Freedom 2]]'' (2007) -- Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff), Sound Designer (Sound Crew) (Monster Hunter 2 Staff)
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*''[[Sengoku Basara 2: Heroes|Sengoku Basara 2 Heroes]]'' (2007) -- Sound Designer
 
*''[[Monster Hunter Freedom Unite]]'' (2008) -- Sound Designer (Sound Crew) (Monster Hunter Freedom Unite Staff), Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff)
 
*''[[Monster Hunter Freedom Unite]]'' (2008) -- Sound Designer (Sound Crew) (Monster Hunter Freedom Unite Staff), Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff)
 
*''[[Monster Hunter 3]]'' (2009) -- Sound Designer
 
*''[[Monster Hunter 3]]'' (2009) -- Sound Designer
 
*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound)
 
*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound)
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*''[[Last Ranker]]'' (2010) -- Sound Designer (Movie Sound Section)
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*''[[Sengoku Basara: Samurai Heroes]]'' (2010) -- Cinematic Sound Designer
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*''[[Monster Hunter 3|Monster Hunter 3 Ultimate]]'' (2011) -- Sound Design
 
*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer)
 
*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer)
 
*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design)
 
*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design)
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*''[[Resident Evil 6]]'' (2012) -- Sound Designer (Sound)
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*''[[Resident Evil 7: Biohazard]]'' (2017) -- Cinematic Sound Designer (Capcom Co., Ltd.)
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*''[[Monster Hunter: World]]'' (2018) -- Sound Designer
   
 
==Trivia==
 
==Trivia==
*His voice, along with those of composers [[Seiko Kobuchi]] and [[Shinya Okada]], are heard in the music for the game ''[[Haunting Ground]]''.
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*His voice, along with those of composers [[Seiko Kobuchi]] and [[Shinya Okada]], is heard in the music for the game ''[[Haunting Ground]]''.
 
[[Category:Sound Designers]]
 
[[Category:Sound Designers]]
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[[Category:Real-life people]]
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[[Category:Male people]]

Revision as of 08:07, 6 June 2018

Gaku Komura (小村 学) is a Capcom employee who has served as a sound effect designer since the sixth console generation, beginning with Mega Man X7, where he worked with veteran sound designer Atsuko Fujitani. He tends to trade off between in-game sound design and that found in cinematics.

Following his work on the Mega Man X series, he has become mainly involved with the Monster Hunter, Lost Planet and Sengoku Basara series.

Production History

Trivia