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− | '''Gaku Komura''' is a [[Capcom]] employee who has served as a sound effect designer since the sixth console generation, beginning with ''[[Mega Man X7]]'', where he worked with veteran sound designer [[Atsuko Fujitani]]. |
+ | '''Gaku Komura''' (小村 学) is a [[Capcom]] employee who has served as a sound effect designer since the sixth console generation, beginning with ''[[Mega Man X7]]'', where he worked with veteran sound designer [[Atsuko Fujitani]]. He tends to trade off between in-game sound design and that found in cinematics. |
− | Following his work on the [[Mega Man X ( |
+ | Following his work on the ''[[Mega Man X (series)|Mega Man X]]'' series, he has become mainly involved with the ''[[Monster Hunter (series)|Monster Hunter]]'', ''[[Lost Planet (series)|Lost Planet]]'' and ''[[Sengoku Basara (series)|Sengoku Basara]]'' series. |
==Production History== |
==Production History== |
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*''[[Mega Man X7]]'' (2003) -- Sound Effect (Sound) |
*''[[Mega Man X7]]'' (2003) -- Sound Effect (Sound) |
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+ | *''[[Disney's Hide & Sneak]]'' (2003) -- Sound Designer (Capcom Co., Ltd.) |
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*''[[Mega Man X: Command Mission]]'' (2004) -- Sound Designer |
*''[[Mega Man X: Command Mission]]'' (2004) -- Sound Designer |
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*''[[Mega Man X8]]'' (2004/2005) -- Sound Effects Design |
*''[[Mega Man X8]]'' (2004/2005) -- Sound Effects Design |
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*''[[Monster Hunter 2]]'' (2006) -- Sound Designer |
*''[[Monster Hunter 2]]'' (2006) -- Sound Designer |
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*''[[Lost Planet: Extreme Condition]]'' (2006/2007/2008) -- Sound Effect Designer, Cinematics Sound Designer |
*''[[Lost Planet: Extreme Condition]]'' (2006/2007/2008) -- Sound Effect Designer, Cinematics Sound Designer |
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− | *''[[Monster Hunter Freedom 2]]'' (2007) -- Movie Sound Designer (Monster Hunter Freedom 2 Staff), Sound Designer (Monster Hunter 2 Staff) |
+ | *''[[Monster Hunter Freedom 2]]'' (2007) -- Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff), Sound Designer (Sound Crew) (Monster Hunter 2 Staff) |
+ | *''[[Sengoku Basara 2: Heroes|Sengoku Basara 2 Heroes]]'' (2007) -- Sound Designer |
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*''[[Monster Hunter Freedom Unite]]'' (2008) -- Sound Designer (Sound Crew) (Monster Hunter Freedom Unite Staff), Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff) |
*''[[Monster Hunter Freedom Unite]]'' (2008) -- Sound Designer (Sound Crew) (Monster Hunter Freedom Unite Staff), Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff) |
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*''[[Monster Hunter 3]]'' (2009) -- Sound Designer |
*''[[Monster Hunter 3]]'' (2009) -- Sound Designer |
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*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound) |
*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound) |
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+ | *''[[Last Ranker]]'' (2010) -- Sound Designer (Movie Sound Section) |
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+ | *''[[Sengoku Basara: Samurai Heroes]]'' (2010) -- Cinematic Sound Designer |
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+ | *''[[Monster Hunter 3|Monster Hunter 3 Ultimate]]'' (2011) -- Sound Design |
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*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer) |
*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer) |
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*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design) |
*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design) |
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+ | *''[[Resident Evil 6]]'' (2012) -- Sound Designer (Sound) |
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+ | *''[[Resident Evil 7: Biohazard]]'' (2017) -- Cinematic Sound Designer (Capcom Co., Ltd.) |
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+ | *''[[Monster Hunter: World]]'' (2018) -- Sound Designer |
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==Trivia== |
==Trivia== |
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− | *His voice, along with those of composers [[Seiko Kobuchi]] and [[Shinya Okada]], |
+ | *His voice, along with those of composers [[Seiko Kobuchi]] and [[Shinya Okada]], is heard in the music for the game ''[[Haunting Ground]]''. |
[[Category:Sound Designers]] |
[[Category:Sound Designers]] |
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+ | [[Category:Real-life people]] |
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+ | [[Category:Male people]] |
Revision as of 08:07, 6 June 2018
Gaku Komura (小村 学) is a Capcom employee who has served as a sound effect designer since the sixth console generation, beginning with Mega Man X7, where he worked with veteran sound designer Atsuko Fujitani. He tends to trade off between in-game sound design and that found in cinematics.
Following his work on the Mega Man X series, he has become mainly involved with the Monster Hunter, Lost Planet and Sengoku Basara series.
Production History
- Mega Man X7 (2003) -- Sound Effect (Sound)
- Disney's Hide & Sneak (2003) -- Sound Designer (Capcom Co., Ltd.)
- Mega Man X: Command Mission (2004) -- Sound Designer
- Mega Man X8 (2004/2005) -- Sound Effects Design
- Haunting Ground (2005) -- Sound Designer
- Beat Down: Fists of Vengeance (2005) -- Sound Designer (Promotional Video Team)
- Monster Hunter 2 (2006) -- Sound Designer
- Lost Planet: Extreme Condition (2006/2007/2008) -- Sound Effect Designer, Cinematics Sound Designer
- Monster Hunter Freedom 2 (2007) -- Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff), Sound Designer (Sound Crew) (Monster Hunter 2 Staff)
- Sengoku Basara 2 Heroes (2007) -- Sound Designer
- Monster Hunter Freedom Unite (2008) -- Sound Designer (Sound Crew) (Monster Hunter Freedom Unite Staff), Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff)
- Monster Hunter 3 (2009) -- Sound Designer
- Lost Planet 2 (2010) -- Cinematic Sound Designer (Sound)
- Last Ranker (2010) -- Sound Designer (Movie Sound Section)
- Sengoku Basara: Samurai Heroes (2010) -- Cinematic Sound Designer
- Monster Hunter 3 Ultimate (2011) -- Sound Design
- Asura's Wrath (2012) -- Sound Designer (Trailer)
- Dragon's Dogma (2012) -- Dialogue Editor (In-Game) (Sound Design)
- Resident Evil 6 (2012) -- Sound Designer (Sound)
- Resident Evil 7: Biohazard (2017) -- Cinematic Sound Designer (Capcom Co., Ltd.)
- Monster Hunter: World (2018) -- Sound Designer
Trivia
- His voice, along with those of composers Seiko Kobuchi and Shinya Okada, is heard in the music for the game Haunting Ground.