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*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound) |
*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound) |
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*''[[Sengoku Basara: Samurai Heroes]]'' (2010) -- Cinematic Sound Designer |
*''[[Sengoku Basara: Samurai Heroes]]'' (2010) -- Cinematic Sound Designer |
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+ | *''[[Monster Hunter 3|Monster Hunter 3 Ultimate]]'' (2011) -- Sound Design |
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*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer) |
*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer) |
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*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design) |
*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design) |
Revision as of 01:58, 10 January 2015
Gaku Komura (小村 学) is a Capcom employee who has served as a sound effect designer since the sixth console generation, beginning with Mega Man X7, where he worked with veteran sound designer Atsuko Fujitani. He tends to trade off between in-game sound design and that found in cinematics.
Following his work on the Mega Man X series, he has become mainly involved with the Monster Hunter, Lost Planet and Sengoku Basara series.
Production History
- Mega Man X7 (2003) -- Sound Effect (Sound)
- Mega Man X: Command Mission (2004) -- Sound Designer
- Mega Man X8 (2004/2005) -- Sound Effects Design
- Haunting Ground (2005) -- Sound Designer
- Beat Down: Fists of Vengeance (2005) -- Sound Designer (Promotional Video Team)
- Monster Hunter 2 (2006) -- Sound Designer
- Lost Planet: Extreme Condition (2006/2007/2008) -- Sound Effect Designer, Cinematics Sound Designer
- Monster Hunter Freedom 2 (2007) -- Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff), Sound Designer (Sound Crew) (Monster Hunter 2 Staff)
- Monster Hunter Freedom Unite (2008) -- Sound Designer (Sound Crew) (Monster Hunter Freedom Unite Staff), Movie Sound Designer (Sound Crew) (Monster Hunter Freedom 2 Staff)
- Monster Hunter 3 (2009) -- Sound Designer
- Lost Planet 2 (2010) -- Cinematic Sound Designer (Sound)
- Sengoku Basara: Samurai Heroes (2010) -- Cinematic Sound Designer
- Monster Hunter 3 Ultimate (2011) -- Sound Design
- Asura's Wrath (2012) -- Sound Designer (Trailer)
- Dragon's Dogma (2012) -- Dialogue Editor (In-Game) (Sound Design)
- Resident Evil 6 (2012) -- Sound Designer (Sound)
Trivia
- His voice, along with those of composers Seiko Kobuchi and Shinya Okada, is heard in the music for the game Haunting Ground.