Capcom Database
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*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound)
 
*''[[Lost Planet 2]]'' (2010) -- Cinematic Sound Designer (Sound)
 
*''[[Sengoku Basara: Samurai Heroes]]'' (2010) -- Cinematic Sound Designer
 
*''[[Sengoku Basara: Samurai Heroes]]'' (2010) -- Cinematic Sound Designer
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*''[[Monster Hunter 3|Monster Hunter 3 Ultimate]]'' (2011) -- Sound Design
 
*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer)
 
*''[[Asura's Wrath]]'' (2012) -- Sound Designer (Trailer)
 
*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design)
 
*''[[Dragon's Dogma]]'' (2012) -- Dialogue Editor (In-Game) (Sound Design)

Revision as of 01:58, 10 January 2015

Gaku Komura (小村 学) is a Capcom employee who has served as a sound effect designer since the sixth console generation, beginning with Mega Man X7, where he worked with veteran sound designer Atsuko Fujitani. He tends to trade off between in-game sound design and that found in cinematics.

Following his work on the Mega Man X series, he has become mainly involved with the Monster Hunter, Lost Planet and Sengoku Basara series.

Production History

Trivia