DuckTales, known in Japan as Wanpaku Dakku Yume Bōken (わんぱくダック夢冒険 lit. Naughty Ducks Dream Adventures?), the Japanese title of the TV series, is an action platformer video game developed and published by Capcom and based on the Disney animated 1987 TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.

Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.

DuckTales was followed by a sequel, DuckTales 2, in 1993. A Remastered version of DuckTales developed by WayForward Technologies, featuring high resolution graphics and most of the original voice cast from the show, was released in 2013 for PC, Xbox 360, PlayStation 3, and Wii U. The original 8-bit version of the game was also included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One.

Gameplay Edit

DuckTales Art

Players control Scrooge McDuck as he travels around the world and outer space in search of five treasures to further increase his fortune. Scrooge is able to attack enemies and get around using his cane. On the ground, Scrooge can swing his cane to attack enemies and to break open or throw certain objects. While jumping, Scrooge can bounce on his cane similarly to a pogo stick and attack enemies from above. This also allows him to reach higher areas as well as bounce across hazardous areas that would hurt him on foot. Along the way, Scrooge can find various diamonds, hidden inside treasure chests or appearing in certain areas, to increase his fortune and ice cream that can restore his health. Scrooge will also encounter various characters from the series who have a variety roles, such as providing hints, offering useful items, opening access to new areas, or attempting to stop Scrooge's progress.

The game features five levels: African mines, The Amazon, The Himalayas, Transylvania, and the Moon. The player can visit any of the destinations to pursue the treasures in any order. However, The African mines and Transylvania must be revisited to acquire certain essential items. Two secret treasures are scattered between all five destinations. Each destination's treasure is protected by a boss that Scrooge must defeat to retrieve. When all five main treasures are collected, the player returns to Transylvania for a final boss fight against Dracula Duck. After defeating him, the player must contend with Flintheart Glomgold and Magica DeSpell for the final treasure.

Upon completing the game, the player can receive one of three endings based on his performance: a regular ending for simply clearing the game, a great ending for clearing the game with both hidden treasures and at least $10,000,000, and a bad ending for clearing the game with $0.

Characters Edit

  • Scrooge McDuck - The player controls Scrooge throughout the game, making use of a variety of techniques, while collecting different items.
  • Bubba Duck - He gives a special treasure to Uncle Scrooge.
  • Mrs. Beakley - She made some wonderful treats for Uncle Scrooge.
  • Gizmo-Duck - if the player finds the Remote Control on the Moon, Uncle Scrooge can summon Gizmo-Duck to assist him.
  • Launchpad McQuack - This famous pilot will fly Uncle Scrooge out of each land and back to the control room in Duckburg. He will also give Uncle Scrooge a convenient ride (from time to time).
  • The Beagle Boys - the Beagle Boys show up occasionally, usually as guardians of a passage or they have taken Scrooge's nephews captive.


Although Capcom had previously worked with Disney by publishing the Hudson Soft-produced Mickey Mousecapade in North America in 1988, DuckTales became the first licensed game that the company developed,[1] and shared many key personnel with the original Mega Man series including producer Tokuro Fujiwara, character designer Keiji Inafune, and sound programmer Yoshihiro Sakaguchi.

Revisions to the game included the removal of crosses from the coffins in the Transylvania stage, replacing them with the letters "RIP", replacing hamburgers as power-ups with ice cream, and the omission of an option for Scrooge to give his money up, an action deemed too "un-Scrooge-like."[2] A leaked prototype cartridge from a private collector reveals several differences between the original, unfinished version and the final release, such as different level names, unused music for the Transylvania stage, slower tempo on the music for the Moon stage, unused or altered text, and the character Gizmoduck going by his Japanese name "RoboDuck".[1][3] Despite the changes, images of the unfinished beta version could be seen in the 1990 books Consumer Guide: Hot Tips for the Coolest Nintendo Games and the NES Game Atlas by Nintendo.

DuckTales was later ported to the Game Boy in late 1990. This version features the same gameplay, music and levels of the original console release, though the layout of each level was changed to accommodate the handheld's lower resolution screen.[1]


DuckTales was a commercial success, with the NES and Game Boy versions selling approximately 1.67 million and 1.43 million copies worldwide respectively, each becoming Capcom's highest-selling titles for their respective platforms.[4] It was released to generally positive reviews, with Electronic Gaming Monthly praising the NES version for its gameplay and colorful graphics, calling it "a prime example of very good game design."[5] The magazine would additionally comment that the title was probably made "with younger players in mind" due to its short length and relative lack of difficulty or complexity, declaring that "you'll probably enjoy this game but find it beaten after the first day of play."[5] Conversely, Mean Machines magazine would call the game "very tough and challenging", elaborating that "it requires plenty of skill to get all the way through the game in one go."[6] Nintendo Power would later call the Game Boy port "a faithful translation from the NES version."[7]

Nintendo Power would list DuckTales as the 13th best Nintendo Entertainment System game in 2008, praising it as fun in spite of being a licensed product.[8] The magazine would later place the game 44th in its list of the "285 Greatest Games of All Time" in 2012.[9] In 2009, website IGN would rank the title 10th on its list of the 100 greatest NES games, remarking that "Out of all of the games built on Capcom's famous Mega Man architecture (but wasn't an actual Mega Man game), Duck Tales is perhaps the best of the bunch."[10] Official Nintendo Magazine would also include the game at number 85 on their own list of the "100 Best Nintendo Games" that same year,[11] and 9th in its "Top Ten Best NES Games" list in 2013.[12] It also placed 9th on's "Top 25 NES Games" feature in 2010,[13] and 12th in GamesRadar's own "Best NES Games of All Time" list in 2012.[14]

Creative director of DuckTales Remastered, Matt Bozon, called the music of DuckTales "some of the best 8-bit music [he's] ever heard," with his developer team citing themes as that of the Transylvania and Himalayas stages as memorable. Polygon cites the "Moon Theme" as the most famous piece of music from the title,[15] with Geekparty calling it "the most perfect piece of 8-bit music ever written."[16] The "Moon Theme" was used within the 2017 animated series reboot in the second season episode, "What Ever Happened To Della Duck?!", with the theme used as a basis for a lullaby that Della Duck sings.[17]

Credits Edit

Like other NES Disney-licensed titles, this game lacks a credits sequence for the game's staff. Music composition is confirmed to be done by Hiroshige Tonomura via correspondence with Manami Matsumae, with sound programming handled by sound head Yoshihiro Sakaguchi (as with other NES titles).


The game was later included in The Disney Afternoon Collection compilation developed by Digital Eclipse and published by Capcom.[18] It was released for PC, PlayStation 4, and Xbox One in 2017.


See DuckTales: Remastered

A remake of the game, titled DuckTales: Remastered, was released in 2013 for PC, PlayStation 3, Xbox 360, Wii U and in 2015 for iOS, Android and Windows Phone. Developed by WayForward Technologies, Remastered features updated graphics and music, expanded story content, and full voice-acting for the characters, including the surviving members of the animated series' cast. The original game's levels are included, but expanded with new areas and new boss patterns, along with two new levels exclusive to Remastered.[19]

Gallery Edit


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Box Art Edit


  1. 1.0 1.1 1.2
  5. 5.0 5.1 cite journal |journal=Electronic Gaming Monthly |author=Steve, Ed | author2=Martin, Jim |date=January 1990 |issue=6 |publisher=Ziff Davis Media |page=12 |title=Review Crew: DuckTales
  6. cite journal |journal=Mean Machines |title=Duck Tales - Nintendo Entertainment System - Mean Machines review |date=March 1990 |issue=6 |pages=16–19 |author=Julian Rignall and Radion Automatic |publisher=EMAP |url=
  7. cite journal |journal=Nintendo Power |date=November–December 1990 |issue=18 |page=40 |publisher=Nintendo of America |title=DuckTales
  8. cite journal |date=August 2008 |title=Nintendo Power – The 20th Anniversary Issue! |series=Nintendo Power |issue=231 |page=71 |publisher=Future US |location=San Francisco, California |type=Magazine
  9. cite journal |journal=Nintendo Power |date=December 2012 |issue=285 |publisher=Future US |title=Nintendo Power's 285 Greatest Game's of All Time}}

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