Capcom Database
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[[File:CFFAuKMVAAAmVdp.jpg|thumb|280px|Arcade flyer.]]
 
[[File:CFFAuKMVAAAmVdp.jpg|thumb|280px|Arcade flyer.]]
'''Dimahoo''' is a vertical scrolling [[wikipedia:manic shooter|manic shooter]] game developed by [[Eighting|8ing/Raizing]] and published by [[Capcom]] for the [[CPS-2]] arcade in 2000. It was released in Japan as {{Nihongo|'''''Great Mahou Daisakusen'''''|グレート魔法大作戦|Gurēto Mahō Daisakusen|"Great Magic Armageddon"|lead=yes}}. The third installment in the ''Mahō Daisakusen'' series, ''Dimahoo'' is a sequel to 1993's ''[[wikipedia:Sorcer Striker|Sorcer Striker]]'' and 1994's ''[[wikipedia:Kingdom Grandprix|Kingdom Grandprix]]''. The game's soundtrack was published by [[Suleputer]].
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'''Dimahoo''' is a vertical scrolling [[wikipedia:manic shooter|manic shooter]] game developed by [[wikipedia:Eighting|8ing/Raizing]] and published by [[Capcom]] for the [[CPS-2]] arcade in 2000. It was released in Japan as {{Nihongo|'''''Great Mahou Daisakusen'''''|グレート魔法大作戦|Gurēto Mahō Daisakusen|"Great Magic Armageddon"|lead=yes}}. The third installment in the ''Mahō Daisakusen'' series, ''Dimahoo'' is a sequel to 1993's ''[[wikipedia:Sorcer Striker|Sorcer Striker]]'' and 1994's ''[[wikipedia:Kingdom Grandprix|Kingdom Grandprix]]''. The game's soundtrack was published by [[Suleputer]].
   
 
==Story==
 
==Story==
 
''It came from the ground.''
   
 
''It's been 50 years since the end of the "Fighter War" involving the entire continent. The goblins who lost their king avoided the eyes of makind and rebuilt their kingdom at the bottom of Earth.''
It came from the ground.
 
   
 
''And the time came. The surface people were helpless against the sudden attack from underground. The peace which seemed to last forever, suddenly came to an end.''
It's been 50 years since the end of the "Fighter War" involving the entire continent. The goblins who lost their king avoided the eyes of makind and rebuilt their kingdom at the bottom of Earth.
 
   
 
''Free to leave the underground, there was no way of fighting the invaders, so the people just decided to flee for their lives.''
And the time came. The surface people were helpless against the sudden attack from underground. The peace which seemed to last forever, suddenly came to an end.
 
   
 
''The young King Anktil, seriously assessing the situation after concluding an alliance between the terrestrial states and forming the Kingdom Knights, set a large prize money for the underground goblins and spread the order through the whole continent.''
Free to leave the underground, there was no way of fighting the invaders, so the people just decided to flee for their lives.
 
   
 
''Now, all prayers go to the legendary four brave men...''
The young King Anktil, seriously assessing the situation after concluding an alliance between the terrestrial states and forming the Kingdom Knights, set a large prize money for the underground goblins and spread the order through the whole continent.
 
 
Now, all prayers go to the legendary four brave men...
 
   
 
==Gameplay==
 
==Gameplay==

Revision as of 17:21, 26 September 2018

CFFAuKMVAAAmVdp

Arcade flyer.

Dimahoo is a vertical scrolling manic shooter game developed by 8ing/Raizing and published by Capcom for the CPS-2 arcade in 2000. It was released in Japan as Great Mahou Daisakusen (グレート魔法大作戦 Gurēto Mahō Daisakusen?, "Great Magic Armageddon"). The third installment in the Mahō Daisakusen series, Dimahoo is a sequel to 1993's Sorcer Striker and 1994's Kingdom Grandprix. The game's soundtrack was published by Suleputer.

Story

It came from the ground.

It's been 50 years since the end of the "Fighter War" involving the entire continent. The goblins who lost their king avoided the eyes of makind and rebuilt their kingdom at the bottom of Earth.

And the time came. The surface people were helpless against the sudden attack from underground. The peace which seemed to last forever, suddenly came to an end.

Free to leave the underground, there was no way of fighting the invaders, so the people just decided to flee for their lives.

The young King Anktil, seriously assessing the situation after concluding an alliance between the terrestrial states and forming the Kingdom Knights, set a large prize money for the underground goblins and spread the order through the whole continent.

Now, all prayers go to the legendary four brave men...

Gameplay

The game is set in a medieval-themed futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.

All of the characters in Dimahoo have a machine gun style shot, their own special bomb attack which ultimately makes them invisible for a second, and an individual personal attack. The personalized charge attack can be used once the magic book icon is collected. This then adds two satellites to the players ship. The satellites are what carry out the charge attack. After holding down the charge button, the charge burst becomes armed and then the character turns from red to blue. If the player releases the button while the character is red, then the attack will be more effective towards blue enemies. Likewise, when the character is blue it will be particularly damaging to the red enemies. When enemies are destroyed by the charge attack, they drop their armor, sword, shield, food, boots, helmets, jewelry or special items. These items each have point values and can be collected for points. The weapons that are fired from the satellites also change from red to blue. When the bullets hit enemies with the same color, it will neutralize them.

The player can also collect yellow diamonds in order to fill up the point meter. Once the meter fills up completely, the sound of a chime will go off. A treasure chest with an extra bomb will appear for the player to collect. Once the point meter is filled up, it will reset to zero.

External links