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A demo version was playable at [[wikipedia:Gamescom|Gamescom]] 2018,<ref>http://in.ign.com/devil-may-cry-5/124608/news/devil-may-cry-5-director-talks-story-details-playable-demo-at-gamescom</ref> and more details were shared at PAX West on August 2018.<ref>https://www.resetera.com/threads/pax-west-devil-may-cry-5-neros-gameplay-panel-set-for-31st-august-special-surprises.60516/</ref>
 
A demo version was playable at [[wikipedia:Gamescom|Gamescom]] 2018,<ref>http://in.ign.com/devil-may-cry-5/124608/news/devil-may-cry-5-director-talks-story-details-playable-demo-at-gamescom</ref> and more details were shared at PAX West on August 2018.<ref>https://www.resetera.com/threads/pax-west-devil-may-cry-5-neros-gameplay-panel-set-for-31st-august-special-surprises.60516/</ref>
  +
 
==="Subhuman" theme song===
 
In September 2018, Capcom revealed the theme song for Dante, "Subhuman" from the deathcore band [[wikipedia:Suicide Silence|Suicide Silence]]. However, following reports about Eddie Hermida, the band's lead vocalist, sexually manipulating a girl who was 17 at the time, Capcom removed the YouTube video revealing the theme, stating they would not be using the song in future promotions and would be examining their options regarding its use in the final game.<ref>[https://waypoint.vice.com/en_us/article/yw4pqw/capcom-distances-from-dmc5-music-collaboration-after-reports-of-sexual-misconduct?utm_source=wptwitterus Capcom Distances From 'DMC5' Music Collaboration After Reports of Sexual Misconduct. Waypoint, September 20, 2018.]</ref> Capcom has since then replaced Eddie Hermida with Michael Barr to be the new vocalist.<ref>[ http://www.capcom-unity.com/dubindoh/blog/2018/12/06/devil-may-cry-5-an-important-update-on-dantes-theme-song-subhuman Capcom Unity: Devil May Cry 5 – An important update on Dante’s theme song “Subhuman”]</ref>
  +
 
===Microtransactions controversy===
 
On September 22, 2018, GameSpot reported that the game would feature optional microtransactions,<ref>[https://www.gamespot.com/articles/devil-may-cry-5-lets-you-spend-real-money-to-upgra/1100-6461972/ Devil May Cry 5 Lets You Spend Real Money To Upgrade Characters. GameSpot, September 23, 2018.]</ref>, multiple video game websites also posted reports on the matter, citing the original GameSpot article.<ref>https://www.dualshockers.com/devil-may-cry-5-microtransactions/</ref><ref>https://www.pcgamer.com/devil-may-cry-5-will-have-microtransactions/</ref><ref>https://www.eurogamer.net/articles/2018-09-23-devil-may-cry-5-has-microtransactions</ref> Shortly after, YouTuber Angry Joe posted a video focusing on the matter,<ref>https://www.youtube.com/watch?v=KgDRvK0DT3U</ref> this spirelled into a small backlash within the gaming community, multiple posts appeared on online gaming forums where fans were discussing the addition of microtransactions to single-player games.
  +
 
Some fans on Twitter reached out to Walker, asking him how this system was going to be implemented in the game and if the in-game currency was going to be based around it. He quickly responded to multiple fans that the game would work similarly to that of the other games,<ref>[https://twitter.com/gypsyOtoko/status/1043675429024874497 Matt Walker on Twitter: "''Glad you enjoyed SE! It’s understandable that people are worried because the information hasn’t been completely explained well- but I’m happy to know that when people play the game they’ll be reassured that it’s balanced the way we’ve always balanced the games. ^_^''"]</ref> particularly to that of ''[[Devil May Cry 4: Special Edition]]''.
  +
 
A day later, DualShockers posted an in-depth article regarding how much Red Orbs the player obtains via natural play based on the game's Tokyo Game Show demo,<ref>https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/</ref> it was stated that currency gain was ultimately fair, and that even a player who isn't skilled would be able to obtain a big amount of Red Orbs from just killing enemies or destroying objects in the enviroments.
   
 
===Post-launch DLC===
 
===Post-launch DLC===
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==Reception==
 
==Reception==
 
Following 2018's Tokyo Game Show, ''Devil May Cry 5'' won the "Future Division" award from the Japan Game Awards.<ref>http://awards.cesa.or.jp/en/prize/future.html</ref> The game received "generally favourable reviews" across all platforms, according to review aggregator Metacritic.<ref name="mc_xbo">https://www.metacritic.com/game/xbox-one/devil-may-cry-5</ref><ref name="mc_ps4">https://www.metacritic.com/game/playstation-4/devil-may-cry-5</ref><ref name="mc_pc">https://www.metacritic.com/game/pc/devil-may-cry-5</ref>
 
Following 2018's Tokyo Game Show, ''Devil May Cry 5'' won the "Future Division" award from the Japan Game Awards.<ref>http://awards.cesa.or.jp/en/prize/future.html</ref> The game received "generally favourable reviews" across all platforms, according to review aggregator Metacritic.<ref name="mc_xbo">https://www.metacritic.com/game/xbox-one/devil-may-cry-5</ref><ref name="mc_ps4">https://www.metacritic.com/game/playstation-4/devil-may-cry-5</ref><ref name="mc_pc">https://www.metacritic.com/game/pc/devil-may-cry-5</ref>
 
==="Subhuman" theme song===
 
In September 2018, Capcom revealed the theme song for Dante, "Subhuman" from the deathcore band [[wikipedia:Suicide Silence|Suicide Silence]]. However, following reports about Eddie Hermida, the band's lead vocalist, sexually manipulating a girl who was 17 at the time, Capcom removed the YouTube video revealing the theme, stating they would not be using the song in future promotions and would be examining their options regarding its use in the final game.<ref>[https://waypoint.vice.com/en_us/article/yw4pqw/capcom-distances-from-dmc5-music-collaboration-after-reports-of-sexual-misconduct?utm_source=wptwitterus Capcom Distances From 'DMC5' Music Collaboration After Reports of Sexual Misconduct. Waypoint, September 20, 2018.]</ref> Capcom has since then replaced Eddie Hermida with Michael Barr to be the new vocalist.<ref>[ http://www.capcom-unity.com/dubindoh/blog/2018/12/06/devil-may-cry-5-an-important-update-on-dantes-theme-song-subhuman Capcom Unity: Devil May Cry 5 – An important update on Dante’s theme song “Subhuman”]</ref>
 
 
===Microtransactions controversy===
 
On September 22, 2018, GameSpot reported that the game would feature optional microtransactions,<ref>[https://www.gamespot.com/articles/devil-may-cry-5-lets-you-spend-real-money-to-upgra/1100-6461972/ Devil May Cry 5 Lets You Spend Real Money To Upgrade Characters. GameSpot, September 23, 2018.]</ref>, multiple video game websites also posted reports on the matter, citing the original GameSpot article.<ref>https://www.dualshockers.com/devil-may-cry-5-microtransactions/</ref><ref>https://www.pcgamer.com/devil-may-cry-5-will-have-microtransactions/</ref><ref>https://www.eurogamer.net/articles/2018-09-23-devil-may-cry-5-has-microtransactions</ref> Shortly after, YouTuber Angry Joe posted a video focusing on the matter,<ref>https://www.youtube.com/watch?v=KgDRvK0DT3U</ref> this spirelled into a small backlash within the gaming community, multiple posts appeared on online gaming forums where fans were discussing the addition of microtransactions to single-player games.
 
 
Some fans on Twitter reached out to one of the game's producers, Matthew Walker, to ask him how this system was going to be implemented in the game and if the in-game currency was going to be based around it. He quickly responded to multiple fans that the game would work similarly to that of the other games,<ref>[https://twitter.com/gypsyOtoko/status/1043675429024874497 Matt Walker on Twitter: "''Glad you enjoyed SE! It’s understandable that people are worried because the information hasn’t been completely explained well- but I’m happy to know that when people play the game they’ll be reassured that it’s balanced the way we’ve always balanced the games. ^_^''"]</ref> particularly to that of ''[[Devil May Cry 4: Special Edition]]''.
 
 
A day later, DualShockers posted an in-depth article regarding how much Red Orbs the player obtains via natural play based on the game's Tokyo Game Show demo,<ref>https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/</ref> it was stated that currency gain was ultimately fair, and that even a player who isn't skilled would be able to obtain a big amount of Red Orbs from just killing enemies or destroying objects in the enviroments.
 
   
 
==Trivia==
 
==Trivia==

Revision as of 15:18, 2 April 2019

Devil May Cry 5 Logo

Devil May Cry 5 is a hack-and-slash 3D action game. It is the fifth main installment and overall sixth installment in Capcom's Devil May Cry series. The game was formally announced at E3 2018 during Microsoft's press conference.[1]

Set after the events of Devil May Cry 4,[2] the game follows Nero as he fights off a widespread demon invasion, while at the same time looking for the mysterious individual who took his demon arm. Devil May Cry 5 was released worldwide in March 8, 2019.[3][4] Hideaki Itsuno serves as the game's director and character designs are done by Tatsuya Yoshikawa and Daigo Ikeno.

Gameplay

The game features three playable characters;[5] Nero, Dante and newcomer V.[6][7] Like previous Devil May Cry titles, the gameplay focus on fast-paced "stylish action"; the player fights off hoards of demons with a variety of attacks and weapons and receives a style-rating in combat based on a number of factors, such as move variety, the length of a combo and dodging attacks. The music in the game will change based on the player's performance in combat.[8][9] According to Itsuno, the game can take roughly fifteen to sixteen hours to complete,[10] though it should be noted that he did not specify whether the estimated playtime accounts for potential side content and the like.

It also features a voice setting on switching between English and Japanese like in Devil May Cry 4: Special Edition.[11] One of the new features on the single player gameplay is the "Cameo System"; while connected to the Internet, players will make guest cameo appearances in each other’s games in real time, or through ghost data gameplay recordings. Depending on the mission, a player can see another player in the background, but in other cases, they will be fighting together against enemies.[12] As the player conclude each mission with a cameo appearance, he or she is given the option to rate the other player's performance in combat and vice-versa, which if good enough can provide useful rewards.[12] Some missions, however, are strictly single player, especially as characters split up to explore different areas, so if the story doesn’t have any characters crossing paths, the gameplay experience will reflect that. If the player only play "offline" they will see ghost data gameplay recordings of the development team instead of other players'.[12]

Within the game, players can encounter Divinity Statues, which act as an in-game shop. Orbs can be traded in and players can spend real-world money to purchase orbs.

Modes

The game features the return of the Bloody Palace mode.[12][13] Also included are a Photo Mode and a Gallery Mode with detailed information on, among other details, the different types of Devil Breaker arms. The game also features "The Void", a type of Training Mode, similar to the one present in DmC: Devil May Cry.

Playstyle

Nero is equipped with his Red Queen sword and his Blue Rose double-barreled revolver. To replace his stolen "Devil Bringer" arm, Nero wields a cybernetic prosthetic arm for the "Devil Breaker",[14] which features many of the same moves as its predecessor but also several additional abilities such as grabbing enemies from a distance or stopping time to freeze an enemy in place.

Alongside his signature blade Rebellion and his guns, Dante now fights using several new weapons such as two new Devil Arms; a pair of chainsaw-like weapons that can combine into a motorcycle, named 'Cavalier', and a weapon made of Hellfire called 'Balrog' which forms gauntles and greaves. The latter weapon has two modes, one focusing on kicks, and the other focusing on hard punches. Dante will be keeping his Style Switch mechanic[11] and additionally, players are able to choose what weapons they wish to bring into a mission similar to Devil May Cry 3, or they can simply bring them all at once.[15] He also has acquired a version of Lady's Kalina Ann made by Nico that allows him to use all the moves Lady could with her own rocket launcher.

V fights using his cane and book.[16] He is noticeably slower in walking speed but is also capable of summoning three different types of demons that will aid him in the battle and casting a huge variation of spells. V can enter a special mode which turns his hair white.[12]

Characters

Playable

Non-playable/support characters

Enemies

  • Hell Caina
  • Hell Judecca
  • Proto Angelo
  • Scudo Angelo

Bosses

  • Cavaliere Angelo

Others

Story

The game is chronologically set several years after the events of Devil May Cry 4.[5][2] Nero has set up his own demon hunting agency based out of a van adorned with a neon "Devil May Cry" sign Dante gave him[5] with support from his girlfriend, Kyrie and his engineer, Nico. One day, Nero encounters a dying demon who rips off his Devil Bringer arm and uses the Devil Arm Yamato to open a portal to escape in. A few days later, a man known as "V" comes to the Devil May Cry office to hire Dante, Lady, and Trish to kill a certain returning demon. The group arrive in Red Grave City some days later, crossing paths with Nero as they share the same target: a demon named Urizen who has planted a demonic tree called Qliphoth in the city, which is killing people for their blood. The assembled group attempt to attack Urizen together, but the demon overpowers them all; Dante is ultimately defeated and ejected from the Qliphoth with his sword Rebellion shattered, Lady and Trish are captured and turned into cores for the demons Artemis and Cavaliere Angelo, and V and Nero escape to safety.

A month later, Nero returns to Red Grave after being outfitted with the "Devil Breaker" prosthetic arm Nico made for him.[14][1] Nero meets up with V after besting the demon Goliath, who is seeking Qliphoth for its fruit - born of condensed human blood - which makes whomever consumes it the king of the Underworld. As the pair destroy the Qliphoth's roots while searching for Dante, Nero defeats Artemis to rescue Lady while V slays the demon-parasite Nidhogg, later aiding Nero against the root construct Gilgamesh. V rejoins Nero after learning another demon, Malphas, is also after the Qliphoth's fruit while seeking the Devil Sword Sparda in fear of its namesake's descendants acquiring it. V splits off to find the Sparda first and discovers it along with a hibernating Dante, whose presence was being hidden by the sword. V awakens Dante by threatening to stab him with the Sparda.

After learning what occurred during his month-long coma, Dante fights his way to Urizen and frees Trish from Cavaliere Angelo along the way. V then reveals to Trish that Urizen is actually the demon-side of Dante's twin brother Vergil; after being freed from Mundus' control, Vergil used Yamato's power to separate his demon and human halves - the latter of which manifested as V himself, whose body is reaching its limit. Dante, having heard the full story when first meeting V, deduces Rebellion's power is the opposite - the ability to unify something - as he travels to the remnant of his childhood home. Realizing why his father gave him Rebellion, Dante stabs himself with the broken sword's hilt to absorb the Sparda into himself, acquiring his Sin Devil Trigger form along with his own Devil Sword Dante. Nero attempts to confront Urizen again but is overpowered once more, and Dante arrives just in time to save him. Dante gains the upper hand with his new powers, but Urizen takes his leave once the Qliphoth begins to bear fruit. While Dante is conflicted on having Nero join them, an ailing V insists on it and the three split up to find their own way to Urizen. Dante arrives first and defeats King Cerberus before facing Urizen, having now eaten Qliphoth's fruit. Meanwhile, after saving V from Malphas, Nero learns of Dante's history with Vergil. He and V reach Dante just as he defeats Urizen, but a dying V intervenes and merges with Urizen before Dante can finish him, reviving Vergil once more.

Dante attacks the newly-revived Vergil, who overpowers him quickly before opening a portal to the top of the Qliphoth tree, telling Dante to recover to his full strength before they battle again. Nero insists on going after Vergil himself, seeking answers and revenge for losing his arm. Dante, having known that he was the young demon hunter's uncle since they first met on Fortuna, finally reveals to Nero that he is Vergil's son and sends him away to keep his hands clean from killing his own father. Nero, Nico, Lady, and Trish escape the slowly-expanding Qliphoth but, despite the group urging him not to confront his father, an angry and confused Nero goes back to chase after Vergil.

Dante fights his way through V's now-independent familiars - revealed to be embodiments of Vergil's memories from his time as Nelo Angelo - and they elect to die by Dante's hand as a way of lessening Vergil's trauma. Dante soon reaches Vergil and the sons of Sparda engage in yet another duel with each other, where Dante tells Vergil that Nero is his son. Following a call with Kyrie, Nero expresses his conflicted emotions at having found his family and not having the strength to save Kyrie's brother Credo years ago. Kyrie convinces Nero to stick to his instincts, and the young demon hunter resolves to save both his father and uncle from killing each other, not only finally regaining his Devil Bringer powers but also regenerating his right arm which is now in human form. Nero arrives just in time to stop Dante and Vergil as their fight reaches its climax, fully awakening his Devil Trigger. Vergil mocks his son's resolve of a peaceful solution as he decides to fight him instead, but finds himself pushed back until he begrudgingly concedes. Giving Nero V's book to remember him by, Vergil joins Dante in a one-way trip to the Underworld to cut the Qliphoth down and seal the portal before it rips Red Grave City apart.

As the Qliphoth falls, Nero leaves Red Grave City alongside Nico while taking out any straggling demons along the way. Weeks later, Trish and Lady are hired for a new job by Morrison, who Dante left in charge of his office before the events at Red Grave City. In the Underworld, Dante and Vergil duel each-other endlessly - due to being equally matched and the constant interference from demons out to kill them - though their rivalry appears to be on more friendly terms. The game ends as Dante and Vergil fight against a demon horde with Dante saying his catchphrase "Jackpot!".

Development

Devil May Cry 5 is developed by "Capcom Dev Studio 1" and consists of many staff members who worked on entries in the series as well as Dragon's Dogma.[17] Hideaki Itsuno, who has been a veteran on the Devil May Cry development team since the second installment, serves as the director,[18] Matthew Walker and Michiteru Okabe are two of the producers.

On October 2013, Itsuno expressed interest in continuing the original series by developing a fifth installment.[19] It was originally thought, due to a statement by Itsuno, that the series could go on hiatus or end for good if Devil May Cry 4: Special Edition was not a commercial success.[20] However, Itsuno confirmed in an later interview that the series' future did not rest on Devil May Cry 4: Special Edition's sales and he also alleviated fears that DmC: Devil May Cry's sales killed the series, confirming that Capcom was satisfied with them.[21]

Devil May Cry 5 entered development presumably in year 2014,[22] one year before Devil May Cry 4: Special Edition had been released. Hideaki Itsuno had been working on the game since after DMC4:SE was finished, and the full development team was formed in 2015.[23] In mid-January 2016, Itsuno stated on Twitter that he’s begun work on a new project which couldn't be announced just yet[24] and later in March, Reuben Langdon and Johnny Yong Bosch (who does voice acting and motion capture for Dante and Nero respectively) took pictures of themselves in motion capture gear,[25] leading to speculation that a new Devil May Cry game was in development.[26] When asked by a fan on Twitter regarding any truth about the speculation, Capcom Vancouver gave a vague respone, stating that "It's not a game that [they] announced that [they are] working on at [their] studio".[27] On May 17th 2018, the domain name "DevilMayCry5.com" was registered by an unknown entity under Capcom's Onamae domain registrar.[28]

Devil May Cry 5 was officialy confirmed on June 10th, 2018, via Microsoft's E3 2018 press conference. The game was originally planned to be announced in 2017. However, ideas to announce it alongside the Resident Evil 2 remake led to to its change.[17] The team is aiming to make Devil May Cry 5 the best action game from the Heisei period.[9] A secret message was left in the first trailer for fans of the series.[17] In July 5, 2018, a issue of Famitsu magazine that covered the development of Devil May Cry 5 stated that the game was 75% finished.[29]

Devil May Cry 5 runs on Capcom's RE Engine, first developed for Resident Evil 7.[5] Itsuno explained that the developer team are aiming for a "photo-realistic" graphics style.[14][15] The fictional Red Grave City was inspired by London.[15] While the game is primarily a single player experience, Itsuno and the team wanted to tell an epic story with three distinct perspectives and play-styles, where the main protagonists run into each other and collaborate from time to time, which led to the creation of the "Cameo System". The team also ensures the experience would always be as smooth as possible with no downtime.[12] According to the developers, there is also a "thing" in the game that would help players catch up to the story of the series.[30]

A demo version was playable at Gamescom 2018,[31] and more details were shared at PAX West on August 2018.[32]

"Subhuman" theme song

In September 2018, Capcom revealed the theme song for Dante, "Subhuman" from the deathcore band Suicide Silence. However, following reports about Eddie Hermida, the band's lead vocalist, sexually manipulating a girl who was 17 at the time, Capcom removed the YouTube video revealing the theme, stating they would not be using the song in future promotions and would be examining their options regarding its use in the final game.[33] Capcom has since then replaced Eddie Hermida with Michael Barr to be the new vocalist.[34]

Microtransactions controversy

On September 22, 2018, GameSpot reported that the game would feature optional microtransactions,[35], multiple video game websites also posted reports on the matter, citing the original GameSpot article.[36][37][38] Shortly after, YouTuber Angry Joe posted a video focusing on the matter,[39] this spirelled into a small backlash within the gaming community, multiple posts appeared on online gaming forums where fans were discussing the addition of microtransactions to single-player games.

Some fans on Twitter reached out to Walker, asking him how this system was going to be implemented in the game and if the in-game currency was going to be based around it. He quickly responded to multiple fans that the game would work similarly to that of the other games,[40] particularly to that of Devil May Cry 4: Special Edition.

A day later, DualShockers posted an in-depth article regarding how much Red Orbs the player obtains via natural play based on the game's Tokyo Game Show demo,[41] it was stated that currency gain was ultimately fair, and that even a player who isn't skilled would be able to obtain a big amount of Red Orbs from just killing enemies or destroying objects in the enviroments.

Post-launch DLC

Despite Itsuno's earlier statement on possible post-launch DLC, Walker denied there were any such plans aside from the Bloody Palace mode.[42] However, dataminers found possibly hints on Vergil appearing as a playable character in the future,[43] but no official statement has yet been made.

Censorship changes

After release, gaming media began reporting that the western Playstation 4 releases of the game differed in relation to the Xbox One and PC versions of the game, as well as the Japanese Playstation release.[44] The change, which is most likely related to Sony's recent censorship policies, in question related to the addition of a Lens flare which reduced the visibility of a brief moment of nudity, and sites referred to it as an act of censorship.[45] Other websites reported that the changes came as part of a patch for the game, and the version on disk remained the same across all versions.[46] A recent patch, however, removed the Lens flare.[47]

Merchandise

There is a "Deluxe Edition" that features four Devil Breaker weapons for Nero; as part of the promotion for Capcom's action game Mega Man 11 (released on October 2018), one of the weapons are Mega Man's "Mega Buster" arm.[48] Other included features in the Deluxe Edition are an upgraded motorcycle weapon for Dante, different "Style" rank and title screen announcers, twelve classic battle themes and "Behind-The-Scenes" live-action cutscenes. Players who pre-ordered Devil May Cry 5, regardless of version, would get alternate "EX" colors for Nero, Dante, Trish, Lady and Nico.[7]

In October 22, 2018, the e-Capcom site was updated with a new edition of Devil May Cry 5 called the "Ultra Limited Edition", three versions are available, one that comes with a replica of Nero's coat, one with V's coat and the last with Dante's coat.

A novel titled Devil May Cry 5: Before the Nightmare was released on March 1st, 2019. Written by Bingo Morihashi and illustrated by Tsuyomaru, it is a prequel novel set before the events of Devil May Cry 5.[49] The novel makes many references to previous games and novels, as well shedding more background on certain scenes that are seen in Devil May Cry 5. The story is told from multiple characters' perspective: Nero, Dante, Nico, V, Lady, Trish, Lucia and J.D. Morrison.

A prequel manga centered on V will be released on April 27th, 2019.[50]

Music

On 11 June 2018, a single soundtrack was released for Devil May Cry 5, which is named Devil Trigger, which is also Nero's battle theme song. The single is produced by video game composer Casey Edwards and features Ali Edwards.[51]

Release

Devil May Cry 5 was released on March 8, 2019.[4] A demo exclusive on Xbox One was made available as of December 7th, 2018.[12]

Reception

Following 2018's Tokyo Game Show, Devil May Cry 5 won the "Future Division" award from the Japan Game Awards.[52] The game received "generally favourable reviews" across all platforms, according to review aggregator Metacritic.[53][54][55]

Trivia

  • The game's producer Matthew Walker originally stated that Devil May Cry 5 took place after Devil May Cry 2 within the series' timeline[56] but during Devil May Cry 5's development on February 2019, Walker stated that the timeline placement of the game had been retconned; Devil May Cry 5 now takes place after Devil May Cry 4 while Devil May Cry 2 now taking place before Devil May Cry 4 instead of after.[2]
  • Devil May Cry 5 is notable for these distinctions within the series.
    • It is the first time Eva is shown in-game (not counting her DmC counterpart).
    • The first time Dante and Vergil's childhood home is seen.
    • The first time since Devil May Cry 2 where Dante can choose multiple swords.
      • Coincidentally, it is also the first time since the original game where Dante wields the Sparda sword.
    • The first time material outside of the games is either mentioned or fully integrated into the lore, from Dante's alias first mentioned in novels to characters like Morrison and Patty from the anime.
    • The first instance of an official timeline being used for the story.
    • The first time more than two playable characters share a unified campaign.
    • The first instance of multiplayer elements.
    • The first instance since Devil May Cry 2 to implement the Trigger Heart.
    • The first time in canon where Dante and related characters talk during Devil Trigger.
    • The first time since Devil May Cry 2 where Dante has access to a second, more powerful variation of his Devil Trigger.
    • The first time where the final boss role is reprized as well as the first time since Devil MaY Cry 1 where the final boss is fought multiple times in a row.
  • The game takes many cues from DmC: Devil May Cry.
    • Dante's EX color is patterned after his counterpart.
    • Vergil's Doppleganger as well as his overall fighting style takes some cues from his alternate version, not only holding the Yamato face up but even using a Helm Breaker-like technique along with Yamato's ability to cut open portals to travel between areas.
    • Enemies having a stylized intro displaying their name.
    • Nero's new appearance as well as his tendency to use more vulgar swear words also harkens back to Dante's DmC counterpart.
    • V's default black hair color changing to white when in Devil Trigger.
    • An announcer calling out Stylish Ranks.

Gallery


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References

  1. 1.0 1.1 https://www.youtube.com/watch?v=EmLTWYxEI_o
  2. 2.0 2.1 2.2 Capcom producer confirms series' timeline change.
  3. http://www.capcom.co.jp/ir/english/news/html/e180612.html
  4. 4.0 4.1 https://gematsu.com/2018/08/devil-may-cry-5-launches-march-8-2019
  5. 5.0 5.1 5.2 5.3 E3 2018: Announcing Devil May Cry 5, coming to Xbox One, PS4 and PC in Spring 2019 - Capcom Unity
  6. YouTube: Devil May Cry 5 - TGS 2018 Trailer
  7. 7.0 7.1 Capcom Unity - TGS 2018: Dante crashes the party with a brand new Devil May Cry 5 trailer
  8. https://www.gamespark.jp/article/2018/06/15/81653.html
  9. 9.0 9.1 http://www.siliconera.com/2018/07/18/devil-may-cry-5-devs-on-balancing-photorealism-with-action-the-mystery-3rd-hero-more/
  10. https://gamestalk.net/post-115828/
  11. 11.0 11.1 GAME Watch
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Capcom Unity: The Game Awards extended Devil May Cry 5 trailer featuring V, cameo system and more
  13. https://www.gameinformer.com/2019/04/01/devil-may-cry-5s-bloody-palace-is-now-available
  14. 14.0 14.1 14.2 YouTube: Hideaki Itsuno talks Devil May Cry 5 on Inside Xbox
  15. 15.0 15.1 15.2 Eurogamer - Dante returns: Hideaki Itsuno on Devil May Cry 5
  16. カプコンTV!東京ゲームショウ2018<9/22>特番
  17. 17.0 17.1 17.2 https://www.famitsu.com/news/201806/14159103.html
  18. https://www.theverge.com/2018/6/10/17446964/devil-may-cry-5-e3-2018-trailer-vergil-dante-capcom
  19. http://www.dualshockers.com/2013/10/21/dragons-dogma-director-wants-to-make-a-sequel-on-ps4-also-rival-schools-3-and-devil-may-cry-5/
  20. http://www.capcom.co.jp/game/content/?p=19420&utm_source=CPP&utm_medium=TW&utm_campaign=SNS&redirect_stop=1
  21. http://www.gamespot.com/articles/devil-may-crys-future-isnt-tied-to-how-well-devil-/1100-6428432/
  22. https://twitter.com/tomqe/status/1005925032005021696
  23. Translation: Okabe: It's been about 3 years after the development team was formed, but Itsuno has been working on the project since DMC4:SE's development was finished."
  24. https://twitter.com/tomqe/status/687098966815543297
  25. http://gametyrant.com/news/screen-shot-of-mocap-actors-lead-to-devil-may-cry-5-rumor
  26. http://nichegamer.com/2016/03/15/rumor-devil-may-cry-5-in-development-announcement-coming-soon/
  27. http://www.playstationlifestyle.net/2016/08/01/devil-may-cry-5-capcom-weighs-in/
  28. https://gematsu.com/2018/06/devil-may-cry-5-domain-name-registered
  29. http://gearnuke.com/devil-may-cry-5-development-is-75-finished-summer/
  30. https://www.twitch.tv/videos/304161707
  31. http://in.ign.com/devil-may-cry-5/124608/news/devil-may-cry-5-director-talks-story-details-playable-demo-at-gamescom
  32. https://www.resetera.com/threads/pax-west-devil-may-cry-5-neros-gameplay-panel-set-for-31st-august-special-surprises.60516/
  33. Capcom Distances From 'DMC5' Music Collaboration After Reports of Sexual Misconduct. Waypoint, September 20, 2018.
  34. [ http://www.capcom-unity.com/dubindoh/blog/2018/12/06/devil-may-cry-5-an-important-update-on-dantes-theme-song-subhuman Capcom Unity: Devil May Cry 5 – An important update on Dante’s theme song “Subhuman”]
  35. Devil May Cry 5 Lets You Spend Real Money To Upgrade Characters. GameSpot, September 23, 2018.
  36. https://www.dualshockers.com/devil-may-cry-5-microtransactions/
  37. https://www.pcgamer.com/devil-may-cry-5-will-have-microtransactions/
  38. https://www.eurogamer.net/articles/2018-09-23-devil-may-cry-5-has-microtransactions
  39. https://www.youtube.com/watch?v=KgDRvK0DT3U
  40. Matt Walker on Twitter: "Glad you enjoyed SE! It’s understandable that people are worried because the information hasn’t been completely explained well- but I’m happy to know that when people play the game they’ll be reassured that it’s balanced the way we’ve always balanced the games. ^_^"
  41. https://www.dualshockers.com/devil-may-cry-5-red-orbs-playing-normally/
  42. https://www.playstationlifestyle.net/2019/02/22/devil-may-cry-5-dlc-plans-bloody-palace/
  43. https://www.playstationlifestyle.net/2019/03/11/dmc5-playable-characters-data-mining/
  44. https://www.ign.com/articles/2019/03/11/dmc-5-has-a-scene-thats-seemingly-only-censored-on-western-ps4s
  45. https://screenrant.com/devil-may-cry-5s-ps4-version-weirdly-censored/
  46. https://twinfinite.net/2019/03/devil-may-cry-5-censored-ps4/
  47. https://www.playstationlifestyle.net/2019/04/02/ps4-devil-may-cry-5-censorship-undone-trish-butt/
  48. YouTube: Devil May Cry 5 - Mega Buster
  49. [1]
  50. https://www.siliconera.com/2019/03/10/devil-may-cry-5-is-getting-a-manga-focusing-on-v/
  51. https://www.trueachievements.com/n33131/devil-may-cry-5s-soundtrack-is-as-sssick-as-ever
  52. http://awards.cesa.or.jp/en/prize/future.html
  53. https://www.metacritic.com/game/xbox-one/devil-may-cry-5
  54. https://www.metacritic.com/game/playstation-4/devil-may-cry-5
  55. https://www.metacritic.com/game/pc/devil-may-cry-5
  56. Twitter: Capcom producer Matt Walker's original statement on Devil May Cry 5 taking place after Devil May Cry 2.

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