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Dead Rising 2 is an action-adventure video game developed by Canadian company Blue Castle Games, published by Capcom, and released between September and October 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows.[1] It is a sequel to Dead Rising, and is the second entry in the series of the same name. The game features a number of new features and improvements to its predecessor, including multiplayer options.


Dead Rising 2 - Official Trailer

Official Trailer

The game's story see players controlling Chuck Greene, a former motocross rider, who finds himself at the centre of another zombie outbreak taking place in a casino resort and shopping complex in Nevada, and becomes involved in uncovering the truth behind it. Not only must he survive against the zombies roaming the complex by scavenging weapons and supplies, along with rescuing survivors caught up in the incident and dealing with crazed psychopaths, Chuck must also ensure that his young daughter receives regular treatments of a medication that prevent her from becoming a zombie herself, after being bitten during a previous outbreak. Like the previous game, players must complete major missions to advance the story, but can undertake optional tasks and explore the complex, with various endings available depending on actions taken during the main game.

The game's success led to it receiving two downloadable content episodes - one being a prologue to the main story, the other taking place moments after achieving its canonical ending - along with a remake entitled Dead Rising 2: Off the Record, while as part of the Dead Rising's ten year anniversary, a remastered version of the game was released in September 2016 for PlayStation 4, and Xbox One.[2]


The player controls protagonist Chuck Greene[3] as he fights off hordes of zombies while accomplishing specific missions. The game includes several new objects that can be used to attack the zombies.[4] Up to 7,000 zombies can be seen onscreen at the same time.[5]

Dead Rising 2 allows players to manufacture their own custom weapons at various points in the game by collecting items and combining them together in maintenance rooms scattered across the game map. The player also has the ability to unlock "combo cards" that reveal weapons that can be combined together. Such combinations include the "Hail Mary", a hand grenade duct taped to a football, "Dynameat", a stick of dynamite duct taped to a piece of meat, the "Paddlesaw", two chainsaws duct taped to a kayak paddle, and "Spiked Bat" which is a baseball bat with nails hammered through the item.


Like the first game, boss fights are represented by 'psychopaths', people who have either been driven insane by the zombie outbreak or are taking advantage of it to fulfill their cruel desires.


During the 2009 Tokyo Game Show, Capcom revealed that the multiplayer of Dead Rising 2 takes the form of the in-game reality TV] show "Terror Is Reality" in which players will act as contestants in a fictional gameshow. Four players participate in multiplayer, competing against each other for the most kills inside an arena full of undead. Players can use weapons and vehicles including human-sized hamster balls and chainsaw-equipped motorcycles. They also will be able to prevent other players from scoring by using various forms of "dirty" tactics.[6]

Chuck Greene joins the reality pay-per-view gameshow "Terror is Reality" to get money for his daughter's Zombrex. (Zombrex being a medicine which prevents infected humans from turning into zombies as long as it is taken once daily.) Terror is Reality (TiR) is hosted by Tyrone King (TK). Players compete with players all over the world online, and earn money for their character at the same time. The show consists of three minigames, including "Zomboni" (driving a car that makes zombie juice and players have to shoot the juice to the target to get points), "Bounty Hunter" (players snipe zombies and they can earn extra points by hitting the jackpot), "Stand Up Zomedy" (players put flowers, sticks, and dresses on the zombie, earn more points by getting all three of items in one zombie), and so on. Finally, the major game in TIR is "Slicecycle", where players drive motorcycles to slice up zombies for points. The winners and participants get money for their participation points from the games.

There is an online co-op mode. Both players can play as the main character, Chuck Greene, and are able to earn experience and keep the items they collected throughout the game—but only the host player will be able to save the game's progress. A host can invite a friend to join the current game by sending out an invitation; if the friend accepts, a confirmation icon will be displayed and the host can allow the player to join in. Non-host players can drop in/out of a co-op game anytime they like. When the players become separated, a tiny animated Chuck Greene icon will appear at the bottom of the game screen. The icon will show what the other player is up to—attacking, being assaulted by zombies, etc. If a player is taken down by zombies, he will be able to call the other for help to revive them. The player will use food to revive the dying partner before his health runs out.[7]


In 2011, five years after the events of Dead Rising, former motocross champion Chuck Greene is in the fictional casino town of Fortune City, Nevada, to take part in Terror is Reality, a controversial sports entertainment game show where contestants kill zombies for money and fame. Chuck needs the prize money to buy Zombrex (a daily medication that suppresses the zombification process) for his daughter Katey, who was bitten by her zombified mother during a previous outbreak in Las Vegas when she was only 4 years old. While Chuck is backstage after the show, the show's supply of zombies is released; Chuck rescues Katey and makes his way to an emergency shelter, which is sealed after their arrival. Raymond Sullivan (the only security guard to reach the shelter alive) is initially reluctant to let the infected Katey in, but Chuck promises to keep her supplied with Zombrex until the military arrives in three days.

Chuck needs to venture into the post apocalyptic city to find a dose of Zombrex, entering and exiting the shelter via an air duct. Another survivor, Stacey Forsythe (leader of the Nevada branch of zombie rights organization "Citizens for Undead Rights and Equality", which was in town to protest the treatment of the zombies by Terror is Reality) supplies him with a map and two-way radio; she promises to keep watch on the shelter's security monitors and direct Chuck to any other survivors or points of interest in the area. After returning with the first dose of Zombrex for Katey, a news report implicates Chuck as the cause of the Fortune City outbreak. Chuck tracks down the reporter, Rebecca Chang, at a nearby hotel, and offers her the story of a lifetime if she gives him a chance to prove his innocence and helps him determine who was really behind the outbreak. Following this, Chuck has three main objectives to complete: discover the origin of the Fortune City outbreak by following the "Case File" missions, rescue as many survivors as possible (either from zombies, or from the "psychopath" boss characters), and find enough doses of Zombrex to keep Katey alive until the military arrives.

Chuck and Rebecca discover that Terror is Reality host Tyrone "TK" King is using the outbreak as cover to rob Fortune City's four main casinos. Chuck foils the robberies and prevents the host from escaping in his helicopter. TK is locked up in the shelter, and reveals that another organization responsible for the outbreak paid him to frame Chuck for it. Three days after the outbreak, the military arrives, but a green gas begins emanating from underground and causes zombies to mutate into a more powerful form. The convoy is unprepared to deal with the super-zombies, and is wiped out almost completely. A second military force would normally arrive 24 hours later, but media reports claim that the first convoy reached the shelter and found no survivors, so the city will be cleansed by firebombing at that time. The safe house is also sabotaged, and Chuck must quickly repair the door before too many zombies enter. Regardless of the player's actions, TK is bitten, and needs Zombrex to survive. Rebecca reveals the cause of the gas seems to be in the underground access tunnels, and Chuck finds a hidden facility where pharmaceutical company Phenotrans, the makers of Zombrex, is harvesting the zombies. The drug is manufactured from the queens of the genetically modified wasps that create zombies; the gas released by the Phenotrans facility is intended to increase the number of queens in a zombie horde. After killing the scientists in charge of the harvesting, Chuck recovers a satellite phone and a laptop from the facility and takes them to Rebecca as proof that Phenotrans orchestrated the outbreak in order to harvest more queens, while driving up demand for Zombrex. Just as Rebecca attempts to contact her news station and report the discovery, Sullivan shoots her dead. Sullivan is revealed as a Phenotrans operative; he was the one who let the Terror is Reality zombies out while framing Chuck, and the one who sabotaged the shelter. He escapes with the phone and laptop, and Chuck follows him to a casino rooftop, where he plans to escape by skyhook after revealing that the Vegas and Fortune City outbreaks were necessary to keep a consistent supply of queens to make Zombrex, enraging Chuck as his wife was killed in the Vegas outbreak which led to Katey getting infected in the first place. After a fierce battle, Chuck handcuffs Sullivan's harness to the rooftop, ripping him in half when the recovery aircraft catches the skyhook. Chuck contacts Rebecca's channel and offers to give them proof of Phenotrans' involvement in the Fortune City outbreak if they send helicopters to rescue the survivors.


The two primary endings are:

  • Ending S (Complete all Case Files, give Katey all of the required Zombrex doses, and give TK a dose of Zombrex)
    Chuck calls off the bombing. He arrives back at the shelter to find the civilians being evacuated, but Stacey and Katey are not among them. He searches the control room and finds Katey's backpack. The game then goes into "Overtime Mode". Chuck receives a radio transmission from TK, who has kidnapped Stacey and Katey; he tells Chuck to collect several items from around Fortune City and bring them to the Terror Is Reality arena by noon (10 hours away). Chuck does so, but is tasered on arrival by TK and wakes up suspended over a pit of zombies, alongside Katey and Stacey. Chuck frees himself and climbs up to the rafters, where he fights TK. After overpowering TK and throwing him to the zombies, Chuck frees the other two, and they leave the city hand-in-hand. A zombie then screams into the camera, giving the players one last scare.
    This ending was the original canon ending of the game before the release of Dead Rising 2: Case West, although in E3 2013, the developers confirmed this ending as canon[citation needed], so it is possible that TK zombifies after the fall, and the rest plays out like Ending A, thus making this ending possibly canon with Case West.
  • Ending A (Complete all Case Files, give Katey all of the required Zombrex doses, but don't give TK a dose of Zombrex)
    The station sends a convoy of news helicopters to evacuate the shelter, one of which collects Chuck from the hotel roof and drops him at the shelter. Stacey brings a sleeping Katey to the helicopter, but Katey's bag, containing her mother's possessions, is accidentally dropped by the elevator. Chuck goes to grab it, but is ambushed by the zombiefied TK and several other zombies. He throws the bag to Stacey, and tells her to take care of Katey as he is dragged into the elevator. The epilogue states the city is bombed, but Chuck is cleared of his accused involvement in the outbreak and is praised as a hero. However, Phenotrans shares rise in price, and Chuck's fate is unknown. This ending is a canon ending to Dead Rising 2: Case West in the intro where Frank West finds Chuck almost being bitten by the zombie TK and rescues him.

Other endings are:

  • Ending B (Run out of time during The Facts)
    Unable to deal with the outbreak, the U.S. government orders the bombing of Fortune City, wiping out all zombies and survivors.
  • Ending C (Be in the Safe House when the military arrives during Case 6-1: Help Arrives)
    Chuck, Katey and Stacey wait for the rescue, when they hear gunshots. Chuck sees the attacker before he is killed himself. The military rescue was a failure and no one was rescued.
  • Ending D (Be anywhere but the Safe House when the military arrives during Case 6-1: Help Arrives)
    Chuck wakes up in a military truck, with soldiers who believe he was the responsible for the outbreak. Suddenly the truck stops and gunshots are heard. The green gas envelops them and the scene fades to black. The military rescue was a failure and no one was rescued.
  • Ending F (Do not give Katey all of the required Zombrex doses)
    After Katey's demise, Chuck is in the Safe House holding her backpack. Stacey tells him not to blame himself when zombies get in. Chuck lets himself be eaten alive by the zombies, while Stacey watches in horror. The military rescue was a failure and no one was rescued.
  • Alternate Overtime Ending (Fail to collect all TK items in time)
    TK declares that Chuck "had other things to do" and lowers the rope Katey and Stacey are tied to into the zombies, allowing them to be eaten alive. Although technically an ending, receiving this conclusion will lead to a game over.

Case Zero

Dead Rising 2: Case Zero is an DLC episode prequel for Dead Rising 2, and is set shortly after Chuck and Katey escape from the Las Vegas zombie outbreak. The player must deal with a minor outbreak in the town of Still Creek, and move on before the military arrives and kills any infected (including non-zombies like Katey). The player can reach up to level five in Case Zero, with the level and any combo cards earned able to be transferred into the main game.

Case Zero was released on August 31, 2010 in North America and Europe for Xbox, then in Japan at a later date because the Computer Entertainment Rating Organization was concerned about the content and the download's rating. The game is region-locked to these specific areas, and cannot be downloaded outside these regions. In the game's first week of release, 300,000 downloads were made: the fastest selling game on Xbox Live Arcade.[8] On September 15, Capcom announced that Case Zero had received more than 500,000 downloads.


Chuck and Katey are fleeing from the outbreak in Las Vegas, where Katey's mother turned into a zombie and bit Katey. Chuck hears on the radio that the military has set up a 50 mile perimeter around Las Vegas, which includes a nearby town, 46 miles away from the overrun city. The military is planning on quarantining the entire zone and screening everyone at the blockades, one of which is at the eastern end of the town.

After Chuck and Katey arrive in Still Creek, they stop at a gas station for supplies. Chuck gets out, and places his hand near the grill of his truck, presumably hot. Their truck and supply of Zombrex is soon stolen by a survivor. Unfortunately for Chuck, the last of the soldiers at the blockade has been killed, leaving him and his daughter trapped in the overrun town without help. Whilst searching an overturned ambulance for Zombrex, he overhears from the radio of a dead soldier that the military plans on taking back the town come nightfall; now Chuck not only has to survive, but has to find an escape route as soon as possible, or risk losing his daughter to the military.

In addition to finding Zombrex and bike parts, he also rescues several survivors; however, he also meets a psychotic mechanic, Jed Wright, who knows Katey is infected and wants to kill her for his "trophy" collection, and Chuck is forced to kill him to defend his daughter. Just as the military arrives, Chuck is able to escape town with his daughter, while the rest of the survivors in the safe house are collected and brought to safety in military custody.

Later on, Chuck comes across his truck, with the driver that stole it dead inside from unknown causes. Large amounts of steam is seen emanating from the grill, the engine overheated. Chuck gets off the bike and goes to the truck to scavenge their supplies; their supply of Zombrex, Katey's backpack, a picture of Katey, and his Motocross jacket. Chuck puts on the jacket, gets back on the bike with Katey, and rides off to an unknown location where the military cannot find him.

Case Zero endings

  • Ending A (Katey must be given her Zombrex, the bike must be fully rebuilt and you must successfully escape Still Creek in time)

Chuck successfully rebuilds the motorbike and navigates through the town, now overrun with troops. After his escape, he reunites with his truck where the thief is inside, dead. Chuck retrieves his stuff, including his signature jacket and several Zombrex boxes before getting back on the bike. He reminds Katey how important it is that she is kept safe before they both ride into the sunrise. This ending is a Canon ending that leads to the events of Dead Rising 2.

  • Ending B (Katey must be given Zombrex and the bike must be completely rebuilt, but Chuck must fail to escape from the military and Still Creek in time)

Chuck is Restrained by multiple soldiers and the other soldiers take Katey into quarantine, Chuck tries to break free of the soldiers arms and save Katey but the soldiers pin him down and one soldier knocks him out.

  • Ending C (Katey has to be given Zombrex and the bike must be completely rebuilt. However, you must not get on the bike before 9:00 pm)

The same cut scene as Ending B plays

  • Ending D (Katey has to be given Zombrex, but the bike must not be completely rebuilt)

The same cut scene as Ending B plays

  • Ending E (Katey has to be given Zombrex, but Chuck must not have returned the garbage cart containing the motorcycle to the safe house)

The same cut scene as Ending B plays

  • Ending F (Do not give Katey her Zombrex)

Outside the Safe House ending: Chuck looks at his watch and realizes that it's past Katey's zombrex time and before dropping to his knees and repeating Katey's name helplessly

Inside the Safe House ending: The scene will show Chuck entering the safe house, calling out to Katey. Realizing what's happened, he breaks down crying and pounds his fist into the ground.

Case West

On September 15, 2010, Capcom announced a second downloadable episode: Case West. The Xbox 360 exclusive is available on the Xbox Live Marketplace. The game features Frank West, the main character from the first Dead Rising game, and serves as the canon Overtime Mode of Dead Rising 2, with Frank teaming up with Chuck to further investigate the link between Phenotrans and the Fortune City zombie outbreak, and find proof that clears Chuck of any wrongdoing.[9]

The story follows on from Ending A of the main game, with Frank rescuing Chuck from the elevator. Frank was going to meet Rebecca Chang to investigate a Phenotrans facility west of Fortune City, but learns from Chuck that she was killed by Phenotrans mole Sullivan. Although initially suspicious of Chuck because of the media reports blaming him for the Fortune City outbreak, Frank lets the motocross star come with him to find proof that Phenotrans was behind the outbreak.

Case West includes cooperative play for two players, with each taking control of one of the two characters. The episode features new challenges, enemies, items, and combo weapons. The photography element returns from the first Dead Rising; the characters use this to generate proof of Phenotrans' part in the zombie outbreaks.[10] Case West was released on December 27, 2010 for Xbox in North America.[11]


Chuck battles with Frank West in another Xbox 360-exclusive DLC Dead Rising 2: Case West, an epilogue set a year after the events in the full game.

The game picks up where Ending A of Dead Rising 2 left off (out of seven possible endings), with Chuck fighting the zombified Tyrone King in the bunker elevator. TK overpowers Chuck and puts him down to the ground. When it seems Chuck is about to be eaten, the elevator door opens and a man hits TK off of Chuck with a bat, killing him and saving Chuck. The man turns out to be Frank West. Chuck thanks Frank and begins to recognize who he is. But Frank recognizes who Chuck is and what he is been accused of and is very hesitant to hear Chuck out. Chuck reiterates how Phenotrans caused the Las Vegas and Fortune City outbreaks and framed him for the latter. He also states that they also killed Rebecca Chang. Frank is shocked by the news, mostly about Rebecca's death. After hearing enough, Frank tells Chuck that he came to pick up Rebecca to investigate the Phenotrans Facility west of Fortune City based on a tip he was given by a source. Frank tells Chuck that he can tag along but if he finds out that Chuck had something to do with the outbreak, there could be serious consequences. Chuck reluctantly accepts and reiterates that he didn't do it, then Chuck see's Frank's camera and accuses Frank of just looking for a big scoop, but Frank says that there is a lot more to it then just a scoop. Before they leave, Frank's watch beeps and he gives himself a dose of Zombrex, owing to the infection he contracted in Willamette, five years ago.

Chuck and Frank are perched on a cliff, scoping out the Phenotrans compound in the distance, stating that they're off to find the evidence to clear Chuck's name and find out whatever the source has in for them. The two break into the facility via the air vents, and make their way to the Shipping Office to contact Frank's mysterious source. After inputting codes at several workstation, the source is able to download information for Chuck and Frank, which they find in an office at the Secure Lab. While they discuss the development of Zombrex, the various people forced to be test subjects, and the lives it has cost around the world, Frank angrily throws his own supply away, but Chuck picks it up without his knowledge.

Eventually, they cut the power to the facility in order to free Frank's source, who turns out to be Isabela Keyes. Frank and Isabela had parted ways following Willamette, and he is surprised to see her. Frank is angry to learn she works for Phenotrans. Isabela explained that she was captured and forced to work for Phenotrans after the incident at the Willamette Mall; in addition, all her research on creating a cure was stolen by Phenotrans. After explaining herself, however, the director of Phenotrans, Marian Mallon, reveals herself in a room above them and sends in guards to capture the trio. Isabela manages to get away, leading Chuck and Frank to believe that she was only using them to help her escape. She returns shortly after with a gun in an attempt to free the two. However, Harjit Singh, the head of Phenotrans security, is sent to deal with the situation and promptly knocks out Isabela when she attempts to escape. She throws a flash drive towards Frank containing information regarding Phenotrans's practices just before fainting and being taken to Marian. Harjit, however, steps on the flash drive and tries to kill Frank and Chuck. After Frank and Chuck defeat Harjit, he tries to regain his balance on a large glass tube containing Queens and accidentally smashes through it, resulting in him being stung to death.

Frank and Chuck learn from Marian that she manage to cure herself of the zombie infection and that a cure actually exists. Phenotrans, however, refuses to release it to the general people, believing them to not be worthy enough. She activates the facility's self-destruct mechanism and proceeds to leave with Isabela in her arms. Chuck tries to stay behind and frantically search for the cure, but Frank convinces him to get out just in time.

Back on the cliff where they started, Chuck and Frank look at the destroyed facility. Chuck ponders on the difference a cure could make to the world, but Frank says it could have been a lie, and they at least have the proof to clear Chuck's name. Chuck states that nobody would take their word about Phenotrans' plans. Frank's watch beeps, indicating his next Zombrex dose is due, but he remembers throwing it away in the facility. He looks as if he is ready to accept his fate when Chuck, having picked the Zombrex dose back up, hands it over to him, reasoning that the world needs Frank West.

Case West endings

  • Ending A (Complete all cases and Defeat Harjit)

Harjit loses his balance and falls into a Tube of Queens and tries to get up but is stung to death by queens, Chuck and Frank confront Marian and they learn about a cure Isabella created, in an attempt to kill them Marian activates Self-Destruct to the Phenotrans Facility and leaves and takes unconscious Isabella with her as Chuck tries to convince Frank to stay and find the cure. Frank convinces Chuck that its too late and they need to go now. Chuck follows him out of the Building and both Chuck and Frank watch the Facility's destruction and Chuck is depressed about knowing there was a cure and the difference that would have made to the whole world, Frank tells Chuck it might have been a lie and he says he needs to believe that there's a cure out there but at least they got the evidence that Phenotrans was responsible for the Fortune City Outbreak and says nobody is gonna take their word for what was going on in that place, as they continue watching the Facility's destruction Frank's watch beeps and he realizes that he left his Zombrex in the Directors office earlier as he looks like he is about to accept his fate, Chuck gives him the same zombrex he threw away earlier and Tells him "Take it, The world needs Frank West" and they take one last looks at the Facility's Destruction. This ending is canon to Dead Rising 3.

  • Alternate Ending (Fail to complete all cases in time)

Chuck and Frank get captured by soldiers. This ending will result in a alternate game over screen saying "The Truth has Vanished".


Promotional art by Shinkiro.

  • Chuck Greene
  • Frank West - (Case West & Off the Record only)
  • Isabela Keyes - (Case West only)
  • Katey Greene - Chuck's daughter, who has been bitten by a zombie and now requires daily doses of the drug Zombrex.
  • Stacey Forsythe
  • Tyrone King
  • Amber & Crystal Bailey
  • Rebecca Chang
  • Marian Mallon - (Case West only)
  • Leon Bell
  • Chef Antoine
  • Raymond Sullivan
  • Ted Smith and Snowflake - a mentally disabled man and his tigress. Ted claims that Snowflake needs "fresh meat", not zombie meat, and has been feeding his pet unfortunate victims. After Ted is killed, it is possible for Chuck to tame the tiger by feeding it. Snowflake can then battle alongside him until he returns to the shelter, where she can be given to Katey as a gift.
  • Brandon Whittaker - a CURE member who goes insane. He thinks that he has followed in Chuck's footsteps by stopping the oppression, but he is really feeding survivors to the zombies.
  • Slappy - also known as Brent Ernst, he is a psychotic mascot who goes crazy after his girlfriend was killed in the zombie outbreak, and seeks to get revenge on Chuck.
  • Randall "Randy" Tugman - a psychopathic man with a pink chainsaw in a fetish costume who doesn't want to die a virgin, so he forces his father to marry him to an unwilling participant.
  • Carl Schliff - a psychopathic mailman who, oblivious of the outbreak, takes his job a little too seriously.
  • Seymour Redding - a man who decides to make the zombie outbreak a chance to become a de facto sheriff.
  • Deetz Hartman - a mad redneck equipped with a sniper rifle who looks to recreate America by killing everything in it, including zombies and humans. He leads a group called the Militia Men, three other friends who have the same goal.
  • Bibi Love - a faded singer depressed that her glory days are behind her. Bibi takes three people hostage and threatens to blow them up with a bomb unless she can perform. Despite all this, she is still one of the less dangerous psychotics encountered. She can even be recruited to the player's side if convinced.
  • Roger & Reed - two magicians who attempt to perform the World's Most Dangerous Trick, sawing a hostage in half. When stopped, they attack the player with two swords and a rocket launcher.
  • Sergeant Boykin - the leader of the soldiers that arrive in Fortune City to contain the outbreak, Boykin goes mad after seeing his squad killed. He takes Rebecca Chang hostage, leading Chuck into a deadly showdown with him.
  • Pearce Stephens and Mark Bradson - two Phenotran staff scientists who harvest Queens in order to produce more Zombrex.
  • Jed Wright - (Case Zero only) - a deranged redneck mechanic who wants to kill the infected Katey Greene in an abandoned junkyard. While she hides and Chuck protects her from him, he says things like "Come on out, little zombie!". After a somewhat lengthy battle, he is crushed to death by a falling car.
  • Harjit Singh - (Case West only) - the Punjabi head of Phenotrans security, and Marian Mallon's personal bodyguard. He fights with two Impact Hammers, one fitted to each arm. Frank and Chuck are forced to fight him, as he uses the Impact Hammers to punch large objects across the floor at high speeds. He also slams his fists into the ground, causing a shockwave that knocks the player off their feet if they are too close.

Development and release

Dead Rising 2 was announced on February 9, 2009,[4] confirming earlier rumors[12] of the game's existence, as well as a viral video for the game.[13] The developers Blue Castle Games worked with Keiji Inafune, the original Dead Rising producer and Capcom's former global head of research and development, along with other original Dead Rising team members.[4]


Capcom created a variety of websites before the release of the game. These include TapeitorDie.Com,, and

In August 2010, Keiji Inafune released an eight-part video series entitled Zombrex: Dead Rising Sun. Capcom sponsored a gathering of zombies at the London House of Parliament on August 30— the best dressed won a game console. Attendees also received a limited edition, one-of-a-kind T-shirt.

Capcom also created Citizens for Undead Rights and Equality (CURE) as a marketing tie-in for the game, as well as its reimagining Dead Rising 2: Off the Record.[14] The group is a parody of the political party system in Britain.[15][16]

Retail editions

Dead Rising 2 was released in several retail versions. The standard edition includes the game and a manual and is available for the Xbox 360, PlayStation 3, and PC.

  • The Zombrex edition in North America and Europe is only available for the Xbox 360 and PlayStation 3, The North American edition includes a fake syringe of the Zombrex medicine featured in the game (functioning as a pen), along with an accompanying safety information card, a Zombrex-labeled steel case, a sales brochure, and a prescription pad. The Xbox 360 version comes with the Zombrex Dead Rising Sun movie whereas the PlayStation 3 version contains a voucher for a Dead Rising 2 XrossMediaBar dynamic theme and a behind the scenes featurette.[17][18] The Zombrex Edition was also released in Europe, containing the Zombrex steel case, fake syringe pen and a making-of DVD.[19][20]
  • The Outbreak Pack, available for any system, but exclusive to Europe, features a red box and contains a zombie figurine and some accessories for the figurine.[21][22] A limited run of 700 copies was also announced for Australia.[23]
  • The High Stakes Edition is available exclusively in the Capcom store, and contains a poker set, a Fortune City visitor map, a Terror Is Reality XVII admission ticket, and a chance to win a 6 ft gold bust of the zombie statue.[24]


See Dead Rising 2: Off the Record

At Captivate 2011, Capcom's annual press show, the company announced that it was releasing Dead Rising 2: Off the Record, as a reinterpretation of the game with Frank West from the original Dead Rising as the main character. The game was released for the same consoles on October 11 in North America, October 13 in Japan, and October 14 in Europe[25][26][27] for a discount retail price.

Off the Record is intended as a complete reimagining of Dead Rising 2, with new missions, cutscenes, environments, enemies, and weapons. The photography mechanic from the first Dead Rising is also included. There are technical and system upgrades, such as optimization of loading times and improved network performance.[25][28] Off the Record also features a new sandbox mode. This allows players to explore Fortune City without the obstacle of time.[29] Off the Record has received mostly positive reviews, with the changes and additions both praised and panned.

On September 13, 2016, Capcom re-released the game alongside Dead Rising on Xbox One, PlayStation 4 and Microsoft Windows to coincide with the tenth anniversary of the game.


Dead Rising 2 received "generally positive" reviews, according to review aggregator Metacritic.[30][31][32]

GameZone gave the Xbox 360 version of the game a 6 out of 10, stating, "the lackluster presentation, uninspired story, outright broken multiplayer, and atrocious amount of glitches makes Dead Rising 2 less of a flawed gem and more of a somewhat polished pile that incrementally smells worse the longer you let it sit in your disc drive."[33]

Game Informer gave the game a 9.5 out of 10, stating, "Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. I won't spoil anything, but there's a lot of variety to be found in the game beyond obvious things like the number of objects that can be used as bludgeons. This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them."[34]

Ben "Yahtzee" Croshaw listed Dead Rising 2 in second place in his Top 5 games of 2010, praising it for its correcting all of Dead Rising's issues such as high difficulty and poor AI and for the Combo Weapons mechanic.[35]

In February 2011, Capcom announced that the title had sold more than 2.2 million copies worldwide.[36]

Reception for Case Zero has been generally favorable, receiving an average score of 79 on Metacritic.[37] IGN gave the title a 6.5 out of 10 rating,[38] criticizing the load times and the lack of things to do. GameSpot gave the title an 8 out of 10 rating,[39] praising the fun zombie killing, in-depth weapon creation, and multiple endings that require several playthroughs. Joystiq gave the title a 4 out of 5 star rating,[40] and recommended the game to anyone because of both the content and the price. Eurogamer gave the title a 7 out of 10 rating,[41] criticizing many annoyances but praising the overall product.

Case West received generally positive reviews, with a score of 74 on Metacritic.[42] IGN gave the title an 8.5 out of 10 rating, with praise for the story, combo weapons, and fun co-op mode.[43] Eurogamer gave the title an 8 out of 10 rating, stating that the product was more a worthwhile purchase for people planning to play co-op with a friend.[44] GameTrailers awarded the title with a 7.9 out of 10 rating, saying that the $10 asking price was worth it.[45] GameSpot gave the title a 7 out of 10 rating, praising the new weapons, fun while rescuing survivors, wacky humor, and plenty of replay value, but criticizing the similarity it has to Case Zero, the lack of integration with previous games, and that the photography in the game has less impact than in Dead Rising.[46]


  • Xbox 360 owners were treated to an 83 minute film entitled Zombrex Dead Rising Sun, available only with the Zombrex Edition of the game.
  • "Road to Fortune", a four-issue comic book mini-series depicting events that bridge the gap in the plot between the Willamette Incident and the beginning of Case West was jointly published by IDW Publishing and Capcom, and is considered "official canon".



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External Links

  2. Cite error: Invalid <ref> tag; no text was provided for refs named Re-release
  4. 4.0 4.1 4.2
  19. (previous website link 17 no longer shows info, Updated link)
  25. 25.0 25.1