In addition to the characters, the game also features a new original fighter, Ingrid. The fights are two-on-two (team endurance style), and each character uses his or her super meter bar from the game that they are originally from.
There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their Super Combo Gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.
The game consists of two-on-two endurance-style tag team matches. The player selects a pair of characters and then begins a match with the first one selected. If their current character is defeated in one round, then the player can choose to begin the next round with the other character.
Street Fighter IIEdit
The Street Fighter II characters follows the playing style of Super Street Fighter II Turbo. Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can delay their standing up animation via a Tactical Recovery when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile and Zangief are from the Street Fighter Alpha series (though the latter's sprite was edited slightly for this game).
Street Fighter AlphaEdit
The Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo at MAX level. They can also air block and perform Alpha Counters or recovering rolls.
Street Fighter IIIEdit
The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art move before battle, but they have access to more than one Super Art, as well as EX Specials, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to avoid an attack without damage and counterattack.
The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors, allowing them to perform "ES moves" (Enhanced versions of their regular special moves) or "EX Specials" (their super moves). They can also perform "Guard Cancels" (a counterattacking special move) and "Chain Combos" (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.
The characters from Red Earth have a Gem gauge which allows player to stock up to two gem afters the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break super move. The Red Earth characters has a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also following an Ultimate Guard with an "Ultimate Counter".
Characters are segmented by game series, which designates their type of super bar and playstyle.
|Darkstalkers||Red Earth||Street Fighter Alpha||Street Fighter II||Street Fighter III|
The most notable and obscure cameos are the ones seen in the character endings (which were drawn by Udon artists).
|Akira Kazama||Appears in Felicia's ending.|
|Ayame||Appears in Felicia's ending.|
|Baby Bonnie Hood||Appears in Pyron's ending.|
|Balrog||Appears in M. Bison's ending.|
|Blade||Appears in Leo's ending.|
|Cammy||Appears in Felicia's ending.|
|Carlos Miyamoto||Appears in Alex's ending.|
|Charlie||Appears in Pyron's ending.|
|Dan||Appears in Sakura's ending.|
|Dante||Appears in Jedah's ending.|
|Dhalsim||Appears in Pyron's ending.|
|Dudley||Appears in Pyron's ending.|
|Effie||Appears in Felicia's ending.|
|Ele||Appears in Felicia's ending.|
|Elena||Appears in Felicia's ending.|
|Gen||Appears in Yun's ending.|
|Gigi||Appears in Jedah's ending.|
|Gill||Appears in M. Bison's ending.|
|Hinata Wakaba||Appears in Felicia's ending.|
|Hsien-Ko||Appears in Pyron's ending.|
|Ibuki||Appears in Felicia's ending.|
|Jessica||Appears in Alex's ending.|
|Jon Talbain||Appears in Ryu's ending.|
|Julia & Amy||Guile's wife and daughter appear in his ending.|
|June||Appears in Felicia's ending.|
|Ken Masters||Appears in Pyron's ending.|
|Kongou||Appears in Jedah's ending.|
|Lilith||Appears in Felicia's ending.|
|Mai-Ling||Appears in Leo's ending, as well as Pyron's ending.|
|Mike Haggar||Appears in Alex's ending.|
|Morrigan||Appears in Demitri's ending.|
|Natsu Ayuhara||Appears in Felicia's ending.|
|Q-Bee||Appears in Felicia's ending, as well as Jedah's ending.|
|R. Mika||Appears in Felicia's ending.|
|Rikuo||Appears in Pyron's ending.|
|Rouge||Appears in Felicia's ending.|
|Sagat||Appears in M. Bison's ending.|
|Sean||Appears in Pyron's ending.|
|Tessa||Appears in Leo's ending.|
|Tiffany Lords||Appears in Felicia's ending.|
|Tong Pooh||Appears in Felicia's ending.|
|Twelve||Many appear in Urien's ending.|
|Vega||Appears in M. Bison's ending.|
|Victor||Appears in Pyron's ending.|
|Yang||Appears in Yun's ending.|
|Yellow Iris||Appears in Felicia's ending.|
|Yurika Kirishima||Appears in Felicia's ending.|
Many other Capcom characters make cameo appearances in the background of the fighting arenas which are as follows.
|Adon||Seen in the Myanmar stage.|
|Baby Bonnie Hood||Seen in the Underworld stage.|
|Balrog||Featured as graffiti in the New York stage.|
|Birdie||Seen in the New York stage.|
|Cammy||Seen in the New York stage, and on poster in the Japan Street stage.|
|Charlie||Seen in New York stage.|
|Cody||Seen in New York stage.|
|Dan||Seen in Japan Street stage.|
|Dee Jay||Seen in New York stage.|
|Dhalsim||Seen in Myanmar stage.|
|E. Honda||Seen in the Japan Street stage.|
|Fei Long||Seen in the Hong Kong stage.|
|Gigi||Seen on a tablet in the Ruins stage.|
|Hsien-Ko||Seen in the Hong Kong stage.|
|Hugo||Seen in the New York stage.|
|Ibuki||Seen in the Japan Street stage.|
|Jon Talbain||Seen in the Underworld stage.|
|Ken Masters||Seen in the New York stage.|
|Lavia||Seen as a drawing in the Ruins stage.|
|Lord Raptor||Seen in the Underworld stage.|
|Makoto||Seen in the Japan Street stage.|
|Maki||Seen in the Japan Street stage.|
|Morrigan||Seen in the Portrait on wall of the Underworld stage.|
|Oro||Seen hanging in background of the Jungle stage.|
|Q||Seen on rooftop in the New York stage.|
|Ravange||Seen as a statue in the Ruins stage.|
|Rikuo||Seen jumping into the water in the Jungle stage.|
|Sagat||Seen in the Myanmar stage.|
|Scion||Seen as a statue in the Ruins stage.|
|Sean||Seen in the New York stage.|
|Sodom||Featured as graffiti in the New York stage.|
|T. Hawk||Seen in the New York stage.|
|Yang||Seen in the Hong Kong stage.|
Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of the cancelled Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series led to balancing problems. Ono also revealed that he replaced another producer who had been in charge of the game's creation until leaving during the middle of its production.
Originally, there was going to be a group of characters representing the original Street Fighter game. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time contraints, all three were cut from the game.
To be added...
The game received a lot of negative reception generally because all of the characters (except Ingrid) were literally copy-and-pasted from their respective games except with drastically cut-down animation frames, many series favorites (such as Ken, Cammy and Sagat) were relegated to stage backgrounds or endings instead of being playable characters. This made the game seem rushed, and harmed both it's reception and reputation in the community. Certain moves that the characters originally had were not available to the players. The game enjoyed a brief period of competitive play in Japan, but was soon dropped from most major tournaments, leaving the game to mostly be forgotten.