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==Characters== |
==Characters== |
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− | [[ |
+ | [[File:Capcom Fighting All Stars Code Holder|thumb|right|300px]] |
===='''Returning characters'''==== |
===='''Returning characters'''==== |
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* [[Ryu]] (''[[Street Fighter]]'') |
* [[Ryu]] (''[[Street Fighter]]'') |
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*Rook - "Fallen Angel" - not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling [[Fei-Long]]'s technique) |
*Rook - "Fallen Angel" - not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling [[Fei-Long]]'s technique) |
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*Death |
*Death |
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==Legacy== |
==Legacy== |
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While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game ''[[Capcom Fighting Evolution]]'', released in 2004. One of the original characters slated to debut in ''All-Stars'', [[Ingrid]], would appear in ''Evolution'' and later on in ''[[Street Fighter Alpha|Street Fighter Alpha 3 MAX]]'' for the PlayStation Portable. |
While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game ''[[Capcom Fighting Evolution]]'', released in 2004. One of the original characters slated to debut in ''All-Stars'', [[Ingrid]], would appear in ''Evolution'' and later on in ''[[Street Fighter Alpha|Street Fighter Alpha 3 MAX]]'' for the PlayStation Portable. |
Revision as of 13:38, 12 October 2013
Capcom Fighting All Stars: Code Holder is a cancelled video game. It was Capcom's first attempt at creating an in-house 3D fighter, after the success of their Street Fighter EX series (which was produced by Arika).
Capcom beta-tested the game but after negative feedback from players and more months in development, the game was canceled in August 2003.
The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in Vampire Savior. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them.
Characters
Returning characters
- Ryu (Street Fighter)
- Chun-Li (Street Fighter II)
- Alex (Street Fighter III)
- Charlie (Street Fighter Alpha)
- Mike Haggar (Final Fight)
- Poison (Final Fight)
- Batsu (Rival Schools)
- Akira (Rival Schools)
- Strider Hiryu (Strider)
New characters
- Ingrid - "Eternal Goddess"
- D.D. - "God of Thunder" - not much is known about him, but his fighting style seems to revolve around punches that electrocute foes. His design and moveset seem to be Tekken-inspired, with a punch that greatly resembles the Electric Wind God Fist.
- Rook - "Fallen Angel" - not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling Fei-Long's technique)
- Death
Legacy
While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game Capcom Fighting Evolution, released in 2004. One of the original characters slated to debut in All-Stars, Ingrid, would appear in Evolution and later on in Street Fighter Alpha 3 MAX for the PlayStation Portable.
Capcom later revisited the concept of 2D fighters in 3D with the more traditional Street Fighter IV and Tatsunoko vs. Capcom.