Capcom Database
Line 7: Line 7:
   
 
==Characters==
 
==Characters==
[[Video:Capcom_Fighting_All_Stars_Code_Holder|thumb|right]]
+
[[File:Capcom Fighting All Stars Code Holder|thumb|right|300px]]
 
===='''Returning characters'''====
 
===='''Returning characters'''====
 
* [[Ryu]] (''[[Street Fighter]]'')
 
* [[Ryu]] (''[[Street Fighter]]'')
Line 24: Line 24:
 
*Rook - "Fallen Angel" - not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling [[Fei-Long]]'s technique)
 
*Rook - "Fallen Angel" - not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling [[Fei-Long]]'s technique)
 
*Death
 
*Death
  +
 
==Legacy==
 
==Legacy==
 
While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game ''[[Capcom Fighting Evolution]]'', released in 2004. One of the original characters slated to debut in ''All-Stars'', [[Ingrid]], would appear in ''Evolution'' and later on in ''[[Street Fighter Alpha|Street Fighter Alpha 3 MAX]]'' for the PlayStation Portable.
 
While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game ''[[Capcom Fighting Evolution]]'', released in 2004. One of the original characters slated to debut in ''All-Stars'', [[Ingrid]], would appear in ''Evolution'' and later on in ''[[Street Fighter Alpha|Street Fighter Alpha 3 MAX]]'' for the PlayStation Portable.

Revision as of 13:38, 12 October 2013

Capcom Fighting All Stars: Code Holder is a cancelled video game. It was Capcom's first attempt at creating an in-house 3D fighter, after the success of their Street Fighter EX series (which was produced by Arika).

Capcom beta-tested the game but after negative feedback from players and more months in development, the game was canceled in August 2003.

The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in Vampire Savior. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them.


Characters

Capcom_Fighting_All_Stars_Code_Holder

Capcom Fighting All Stars Code Holder

Returning characters

New characters

  • Ingrid - "Eternal Goddess"
  • D.D. - "God of Thunder" - not much is known about him, but his fighting style seems to revolve around punches that electrocute foes. His design and moveset seem to be Tekken-inspired, with a punch that greatly resembles the Electric Wind God Fist.
  • Rook - "Fallen Angel" - not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling Fei-Long's technique)
  • Death

Legacy

While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game Capcom Fighting Evolution, released in 2004. One of the original characters slated to debut in All-Stars, Ingrid, would appear in Evolution and later on in Street Fighter Alpha 3 MAX for the PlayStation Portable.

Capcom later revisited the concept of 2D fighters in 3D with the more traditional Street Fighter IV and Tatsunoko vs. Capcom.

Gallery