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+ | [[File:08.jpg|center|380px]] |
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+ | '''Capcom Fighting All Stars: Code Holder''' is a canceled crossover fighting game that was planned for the arcade and PlayStation 2. |
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− | |||
⚫ | |||
+ | == Gameplay == |
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The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in ''[[Darkstalkers: The Night Warriors|The Night Warriors]]''. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them. |
The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in ''[[Darkstalkers: The Night Warriors|The Night Warriors]]''. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them. |
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+ | The game had a time limit, and depending of how long the player took to finish the game, the ending would vary.<ref>[http://game.capcom.com/cfn/sfv/column-130887.html Street Fighter V: Interview with Toyohisa Tanabe]</ref> |
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==Characters== |
==Characters== |
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[[File:Capcom Fighting All Stars Code Holder|thumb|right|300px]] |
[[File:Capcom Fighting All Stars Code Holder|thumb|right|300px]] |
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+ | {| class="wikitable sortable" |
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− | [[File:Saturday Night Slam Masters (Arcade) 1cc (Completo)-0|thumb|right|300 px]] |
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+ | ! Capcom Fighters |
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− | ===='''Returning characters'''==== |
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+ | ! Game Debut |
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⚫ | |||
+ | |- |
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− | + | |'''[[Ryu]]''' |
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− | + | |''[[Street Fighter]]'' |
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+ | |- |
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⚫ | |||
− | + | |'''[[Chun-Li]]''' |
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⚫ | |||
⚫ | |||
+ | |- |
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⚫ | |||
+ | | '''[[Akuma]]'''<ref name="Street Fighter V Treasures: Fighting All-Stars Materials">[http://game.capcom.com/cfn/sfv/column-130445.html Street Fighter V Treasures: Fighting All-Stars Materials]</ref> |
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+ | | ''[[Super Street Fighter II Turbo]]'' |
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+ | |- |
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+ | |'''[[Alex]]''' |
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⚫ | |||
+ | |- |
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+ | |'''[[Charlie]]''' |
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+ | |''[[Street Fighter Alpha]]'' |
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+ | |- |
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+ | |'''[[Mike Haggar]]''' |
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⚫ | |||
+ | |- |
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+ | |'''[[Poison]]''' |
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+ | |''Final Fight'' |
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+ | |- |
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+ | |'''[[Batsu Ichimonji|Batsu]]''' |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |''Rival Schools'' |
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+ | |- |
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+ | |'''[[Strider Hiryu]]''' |
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⚫ | |||
+ | |- |
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+ | |'''[[Demitri Maximoff]]'''<ref name="Street Fighter V Treasures: Fighting All-Stars Materials"/> |
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+ | |''[[Darkstalkers: The Night Warriors]]'' |
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+ | |} |
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+ | {| class="wikitable sortable" |
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− | ===='''New characters'''==== |
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+ | ! Original Fighters |
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⚫ | |||
+ | ! Info |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |'''[[Ingrid]]''' |
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− | *Death |
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+ | |- |
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+ | |'''[[D.D.]]''' |
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⚫ | |Known as the "God of Thunder". Not much is known about him, but his fighting style seems to revolve around punches that electrocute foes. His design and moveset seem to be ''[[w:c:tekken:Tekken (series)|Tekken]]''-inspired, with a punch that greatly resembles the [[w:c:tekken:Electric Wind Godfist|Electric Wind God Fist]]. |
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+ | |- |
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+ | |'''[[Rook]]''' |
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⚫ | |||
+ | |- |
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+ | |'''[[Death]]''' |
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+ | |The main antagonist of the game. He was running around Metro City with a bomb, codenamed "Laughter Sun". Mike Haggar contacted the characters listed above in order to locate and defeat Death and then defuse the bomb. |
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+ | |} |
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+ | |||
+ | == Development == |
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⚫ | |||
⚫ | |||
+ | |||
+ | According to an interview with former ''[[w:c:snk:The King of Fighters|The King of Fighters]]'' director Toyohisa Tanabe, a secret character from Tanabe's old company ([[w:c:snk:SNK|SNK]]) was set to be playable in ''Capcom Fighting All Stars''.<ref>https://game.capcom.com/cfn/sfv/column/132053</ref><ref>https://game.capcom.com/cfn/sfv/column/secret.jpg?h=8e14626325d1d427cf919b5457c3fa2a</ref> |
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==Legacy== |
==Legacy== |
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Capcom later revisited the concept of 2D fighters in 3D with the more traditional ''[[Street Fighter IV]]'' and ''[[Tatsunoko vs. Capcom: Ultimate All-Stars|Tatsunoko vs. Capcom]]''. |
Capcom later revisited the concept of 2D fighters in 3D with the more traditional ''[[Street Fighter IV]]'' and ''[[Tatsunoko vs. Capcom: Ultimate All-Stars|Tatsunoko vs. Capcom]]''. |
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+ | |||
+ | In August 2016, new info and images for the game were added on the ''[[Street Fighter V]]'' encyclopedia site, including new unreleased posters (some made by [[Shinkiro]], the artist who drawed the promotional arts from ''Capcom Fighting Evolution'' and ''Tatsunoko vs. Capcom'') and the full reveal of the final boss Death (who was for many years only seen as a silhouette in one of the game flyers).<ref name="Street Fighter V Treasures: Fighting All-Stars Materials"/> |
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== Trivia == |
== Trivia == |
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− | * Ingrid, D.D. and Rook made |
+ | * Ingrid, D.D. and Rook made a cameo appearance in the Rythm RPG ''[[Otoranger]]''. |
==Gallery== |
==Gallery== |
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− | <gallery> |
+ | <gallery navigation="true"> |
Image:AllStarsDD.png|''D.D.'' |
Image:AllStarsDD.png|''D.D.'' |
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Image:AllStarsRook.png|''Rook'' |
Image:AllStarsRook.png|''Rook'' |
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AllStarsBatsu.png|''Batsu'' |
AllStarsBatsu.png|''Batsu'' |
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AllStarsAkira.png|''Akira'' |
AllStarsAkira.png|''Akira'' |
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− | cfas08_character symbols.jpg| |
+ | cfas08_character symbols.jpg|Symbols of the 3 code holders|link=http://www.capcom-unity.com/bigmex/blog/2012/02/22/the_capcom_fighting_game_that_never_was. |
− | cfas06.jpg|Alternte |
+ | cfas06.jpg|Alternte player 2 outfits|link=http://www.capcom-unity.com/bigmex/blog/2012/02/22/the_capcom_fighting_game_that_never_was. |
− | cfas03.jpg| |
+ | cfas03.jpg|Player 2 outfits|link=http://www.capcom-unity.com/bigmex/blog/2012/02/22/the_capcom_fighting_game_that_never_was. |
</gallery> |
</gallery> |
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+ | |||
⚫ | |||
+ | ==References== |
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+ | <references /> |
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+ | |||
+ | == External Links == |
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+ | *[[Wikipedia:Capcom Fighting All-Stars|Wikipedia article]] |
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+ | *[[w:c:streetfighter:Capcom Fighting All Stars: Code Holder|''Street Fighter'' wikia article]] |
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[[Category:Games]] |
[[Category:Games]] |
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+ | [[Category:3D Fighting Games]] |
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[[Category:Fighting Games]] |
[[Category:Fighting Games]] |
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+ | [[Category:Crossover Games]] |
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+ | [[Category:Arcade Games]] |
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+ | [[Category:PlayStation 2 Games]] |
Revision as of 13:20, 1 March 2020
Capcom Fighting All Stars: Code Holder is a canceled crossover fighting game that was planned for the arcade and PlayStation 2.
Gameplay
The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in The Night Warriors. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them.
The game had a time limit, and depending of how long the player took to finish the game, the ending would vary.[1]
Characters
Capcom Fighters | Game Debut |
---|---|
Ryu | Street Fighter |
Chun-Li | Street Fighter II |
Akuma[2] | Super Street Fighter II Turbo |
Alex | Street Fighter III |
Charlie | Street Fighter Alpha |
Mike Haggar | Final Fight |
Poison | Final Fight |
Batsu | Rival Schools |
Akira | Rival Schools |
Strider Hiryu | Strider |
Demitri Maximoff[2] | Darkstalkers: The Night Warriors |
Original Fighters | Info |
---|---|
Ingrid | Known as the "Eternal Goddess". |
D.D. | Known as the "God of Thunder". Not much is known about him, but his fighting style seems to revolve around punches that electrocute foes. His design and moveset seem to be Tekken-inspired, with a punch that greatly resembles the Electric Wind God Fist. |
Rook | Known as the "Fallen Angel". Not much is known about him, but he seems to use a foot oriented fighting style, and one of his special attacks seems to be a Jump Kick with his foot enveloped in light (resembling Fei-Long's technique). |
Death | The main antagonist of the game. He was running around Metro City with a bomb, codenamed "Laughter Sun". Mike Haggar contacted the characters listed above in order to locate and defeat Death and then defuse the bomb. |
Development
The game was Capcom's first attempt at creating an in-house 3D fighter, after the success of their Street Fighter EX series (which was produced by Arika). Capcom beta-tested the game but after negative feedback from players and more months in development, the game was canceled in August 2003.
According to an interview with former The King of Fighters director Toyohisa Tanabe, a secret character from Tanabe's old company (SNK) was set to be playable in Capcom Fighting All Stars.[3][4]
Legacy
While the game never received an official release, the idea of Capcom's own characters in a crossover game would be instead used in a 2D fighting game Capcom Fighting Evolution, released in 2004. One of the original characters slated to debut in All-Stars, Ingrid, would appear in Capcom Fighting Evolution and later on in Street Fighter Alpha 3 MAX for the PlayStation Portable.
Capcom later revisited the concept of 2D fighters in 3D with the more traditional Street Fighter IV and Tatsunoko vs. Capcom.
In August 2016, new info and images for the game were added on the Street Fighter V encyclopedia site, including new unreleased posters (some made by Shinkiro, the artist who drawed the promotional arts from Capcom Fighting Evolution and Tatsunoko vs. Capcom) and the full reveal of the final boss Death (who was for many years only seen as a silhouette in one of the game flyers).[2]
Trivia
- Ingrid, D.D. and Rook made a cameo appearance in the Rythm RPG Otoranger.