Breath of Fire (ブレス オブ ファイア 竜の戦士 Buresu obu Faia: Ryū no Senshi , Breath of Fire: The Dragon Warrior) is a role-playing video game developed by Capcom for the Super Nintendo Entertainment System. It is the first game in the Breath of Fire series. Initially released in Japan in April 1993, the game was later made available in North America in August 1994 by Square Soft, who handled the title's English localization and promotion. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time. In 2016, it was released for the Nintendo 3DS Virtual Console.
Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs artist Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, including a girl with wings named Nina, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.
- 1 Gameplay
- 2 Synopsis
- 3 Characters
- 4 Development
- 5 Reception
- 6 Trivia
- 7 Credits
- 8 Galleries
- 9 References
- 10 External Links
Gameplay[edit | edit source]
Breath of Fire is a traditional role-playing video game, featuring two-dimensional character sprites and environments presented from a top-down perspective. Players move their characters in four directions while navigating through a number of environments ranging from towns to dungeons filled with traps and monsters. In order to advance the story, the player must take part in story-based scenarios that require them to enter dangerous areas and defeat enemies while also interacting with non-player characters to become involved in the plot.
During gameplay the player's main character, Ryu, will meet other characters that join his party, each with their own distinct abilities in and out of battle. These include differing magic spells as well as unique Personal Actions that can be performed in certain situations that allow the player to interact with the game world, solve puzzles, or navigate environments more easily. A player's active group can consist of up to four members at a time, but may switch any of them with reserve members at any time, even in the middle of battle. The game uses an icon-based menu system that organizes the player's stock of items, equipment, and character information, with subsystem shortcuts than can be set to unused buttons on the game controller for ease of access. As the game progresses, players may purchase or find items and equipment that can aid each character and make them stronger.
Players advance the game by doing battle with enemy creatures. Combat in Breath of Fire takes place in hostile areas such as dungeons, with encounters occurring randomly every few steps. The game uses a turn-based system while in combat, where the player inputs commands for each character at the start of each round, which are then carried out by order of their "agility" rating. While each controllable character's health is indicated by numerical hit points, an enemy's vitality is represented by a colored bar that decreases as they take damage, and must be reduced to nothing in order to be defeated. Stronger boss characters have the ability to continue battle even after their health bar is depleted, with their true remaining health being obscured for the rest of the battle. Characters can cast spells to harm enemies or aid their allies, which require AP (Ability Points) in order to be cast. When a player defeats all enemies present, they are awarded with experience points that go towards leveling up characters, making them stronger and giving them access to new spells. Progress is saved in one of three slots using the game cartridge's internal battery back-up, which can be accessed by dragon statues at certain points throughout the game.
Synopsis[edit | edit source]
The characters[edit | edit source]
Each character hails from a different clan made up of anthropomorphic animal-like beings or humans with fantastic powers, with their assortment of magic spells and personal field abilities that can be used out of battle to help the player progress through the game and find hidden items.
The main character is a young man named Ryu, one of the last surviving members of the Light Dragon Clan, who have been driven to near-extinction by their enemy, the Dark Dragon Clan. When his sister, Sara, is captured by the Dark Dragons, Ryu must travel the world searching for a way to get her back, as well as unlock his latent ability to transform into powerful dragons. During gameplay, the player can meet and recruit seven additional party members, including Nina, princess of the Kingdom of Windia whose race can transform into large birds; Bo (Gilliam in the Japanese version), a wolf-man held prisoner by the Dark Dragons after they attacked his homeland; Karn (Danc in the Japanese version), member of an ancient order of thieves with the ability to merge two or more party members together to create powerful fighters; Gobi (Manillo in the Japanese version), a fish-man and traveling merchant who can transform into a giant fish; Ox (Builder in the Japanese version), a large ox-man from a town of blacksmiths; Mogu, a mole-person with the ability to dig holes in certain areas; and Bleu (Deis in the Japanese version), an immortal sorceress with a snake-like lower body who commands powerful magic.
The principal antagonists are the Dark Dragon Clan, a militaristic empire made up of soldiers that can transform into dragons. They are led by Emperor Zog (Zorgon in the Japanese version), who seeks to take over the world by gaining the power of the Goddess Tyr (Myria in the Japanese version as well as the English version of the third game), who was sealed away centuries ago by the Light Dragons using six magic keys that have been scattered across the world. His main general is Jade (Judas in the Japanese version), who in turn commands his Four Devas: Cort (Kyura in the Japanese version), a mad scientist; Mote (Sigmund in the Japanese version), a wizard who has the power to terrorize people in their dreams; Cerl (Carla in the Japanese version), a half-breed magic user who resents her past mistreatment by humans; and Goda, an armored goliath.
Plot[edit | edit source]
Breath of Fire takes place in an unnamed medieval world. In addition to ordinary humans, it is populated by various "clans" of anthropomorphic animals. The Dragon Clan—a race of humans who are able to transform into dragons—differ from the others in that their members appear (for the most part) to be human. The back-story of the game is summarized during its prologue: Thousands of years ago, a goddess named Myria (also known as "Tyr" and "Maria" in some English translations and "Miria" in Breath of Fire II) sowed discord amongst the Dragon Clan by offering to grant any wish. Feuding over the goddess' favor eventually split the Clan into two feuding sides, the Light Dragons and the Dark Dragons, who engaged in a war. Myria encouraged the fighting and watched the war escalate. Just as the world was on the brink of destruction, the "Goddess War" ended when a heroic Light Dragon imprisoned Myria and sealed her away using six keys. These "Goddess Keys" were scattered throughout the world and hidden away. Each key has a unique magical property which affects the surrounding landscape; the Light Key is hidden in the port town of Auria, providing boundless prosperity for its residents. Alternatively, the Dark Key resides near the slums of Bleak, accounting for that town's perpetual darkness.
The Dark Dragons continue to hunt their longtime enemies, the Light Dragons, and have driven them into isolation. Unbeknownst to the Dark Dragons, the Light Dragon Clan sealed away its dragon powers long ago. The game's protagonist, Ryu, is living peacefully in a village of Light Dragons survivors. Ryu was orphaned when he was young and was raised by his sister, Sara, a priestess who can summon powerful magic. One night he dreams of a dragon that warns him of impending danger; he awakens to find his village has been set ablaze. Sara uses her magic to draw the Dark Dragons away from Ryu and the other villagers, but is taken prisoner. The Dark Dragon Emperor, Zog, has announced that it is the birthright of the Dark Dragons to conquer the planet. Zog intends to release Myria by assembling the six Goddess keys. However, it could be that Zog is about to make a mistake that will lead the world to its destruction instead, so Ryu leaves the village and embarks on a quest to collect the keys before Zog can.
Ryu's first destination is the town of Nanai, under which the Earth Key is sealed. He seizes the key from the Dark Dragon forces stationed there, but ends up leveling the town doing so since the Earth Key governs seismic activity. He then travels to Windia ("Winlan" in the official translation) but discovers that the King there has been poisoned. He briefly meets Nina, the princess of Windia, and then has to rescue her from the tower of Karma after her mission to obtain the remedy for her father goes awry due to the use of a toxic weapon called Xeon Gas which was seemingly developed by the Dark Dragons. Once Nina's father awakens, Nina herself elects to join Ryu on his further adventures, and the two next travel to the home of the wolf-like Forest Clan. The Dark Dragons have a presence here, though: the chieftain of the village neighboring the Forest Clan's is in fact an impostor working for the Dark Dragon Empire. Ryu and Nina venture to a nearby forest to rescue the real chief, but things do not go as planned. Fortunately, they meet Bo, a warrior of the Forest Clan who had just escaped the custody of the Dark Dragons, and he frees the real chief and the pair: he also joins them on their continued quest: he even helps them locate the Space Key which is needed for the party to progress.
En route to the port town of Auria, Ryu, Nina and Bo find a mysterious shrine. It is here that Ryu is forced to undergo a great trial: once he completes it, his dragon powers awaken. At Auria, the trio are mistaken for thieves and arrested, but Karn, a thief they meet inside their cell, frees them. They meet Karn again inside a tomb in the desert, and when they recover a tome containing thieving secrets, he joins the team. Back at Auria, the party discovers that the Dark Dragons have blackmailed the town's richest resident into surrendering the Light Key. They manage to foil this plot, however, by claiming the Dark Key and the Mirror from a tower near the thieves' town of Bleak and using the Mirror to allow the rich man's wife to communicate with him from beyond the grave. Unfortunately, the Dark Dragons then resort to more aggressive tactics and sink the ship the party planned to board. The captain of the ship and the gold digging merchant Gobi approach the group with a plan to obtain a new ship. Their new ship is sunk as well, though, stranding them on a desert island. In order for the party to continue their quest, they must rely on Gobi. Fortunately, he comes through for them and they can continue on their way, with Gobi joining the party in their future exploits.
The party's next stop is the underwater town of Prima: Gobi leads them to one of the inns there, where an aspiring blacksmith is on his sickbed. When they defeat a ghost haunting him, he gets better, but delivers some alarming news: the Dark Dragons are developing a new weapon and have taken the blacksmiths of the industrial town of Gant prisoner so they can build it for them. The party promise to help the blacksmith rescue his friends and family: he introduces himself as Ox and takes the party to the castle of Nabal, where the people of Gant are imprisoned. It is here that the true nature of the Dark Dragons' new weapon is revealed: it is a torpedo which can be used to level Prima. Ox tags along with the group as they seek the immortal witch Bleu, who has taken up residence in a moving town in the desert. With Bleu's help, the party are able to thwart the Dark Dragons' scheme to destroy Prima with the torpedo. Ox and Bleu realize the gravity of the current situation and pledge their skills to Ryu's cause: the party's adventure continues after Karn obtains the ability to fuse his comrades together and Gobi gains the ability to transform into a giant fish using a special item.
The group continue to an underground settlement, crossing swords with the evil scientist and Four Devas member Cort along the way. When they arrive, they discover that one of the warriors there, a young mole person named Mogu, has been imprisoned in the Dream World by Mote, another of the Four Devas. They rescue him from the dream by obtaining a special item from Tunlan, where the Time Key is also kept (the group loses this key when Four Deva member Cerl takes it). Mogu joins the party and completes it when he is rescued, and the party next travel to the town of Spring. The Sky Key is kept in a tower near the town, but someone has used it to create a permanent winter in the area. While investigating the tower, the party discover that the culprit is Mote, and fight him within the Dream World with the aid of his conscience. After restoring the weather to normal, the party continue towards the Dark Dragon capital of Scande, but are delayed once more when they find a town where time is standing still. Aided by a villager named Alan, they investigate a nearby tower and confront Cerl again, who is revealed to be a childhood friend of Alan's. Consumed with a desire for vengeance against humans, she attacks and critically wounds Alan, but later swears off her vendetta when the party deliver a fruit from the village where she and Alan grew up to her. The final Deva Goda then appears and ambushes the party: Cerl surrenders the Time Key to Ryu's party and stays behind to cover their escape while Alan enters Cerl's castle so he can be with her again. While restoring the flow of time, however, something goes wrong and Nina is forced out of the party by a warping of time and space.
The party finds her moments later: however, she is suffering from memory loss. When the party restores her memories, she rejoins them and tells everyone that she can now transform. With her new ability, the party finally reach Scande, where they do battle with Zog and vanquish him. Unfortunately, Jade has other ideas and traps the party in a room with Sara. Jade plays on Ryu's emotions by placing Sara under a powerful mind control spell: she takes the keys from Ryu and delivers them to Jade. The party pursues him to the tower where Myria is sealed, but are stopped midway through the tower by Sara, who attacks them. Tragically, the party is forced to kill her to break Jade's hold on her: the mind control is too strong to completely dispel any other way. As she lies dying, she tells Ryu and his friends that they have done nothing wrong: Jade and Myria are to blame as they created a situation where she had to die. The party resolves to stop Jade at any cost, but are too late to prevent him from freeing Myria completely.
Ryu wakes up three days later in his hometown, which is still in ruins. He hears from his comrades and the Light Dragon survivors still there that Jade has unearthed the Obelisk from underneath Scande and that he, Goda and Myria have taken up residence within. They then infiltrate the Obelisk with the assistance of Mogu's clan with the goal of defeating Jade and Myria once and for all. They first encounter Goda within the space warping labyrinth of the Obelisk, and after pushing forward for a time, battle and defeat him. They later find Jade after going further inside, and find out that he is enraptured by the power of Myria: he does not attempt to brainwash anyone else as he did with Sara in her final moments. Jade engages the party in battle but is defeated and slain, though he ominously announces that the party will soon face the fell goddess responsible for the Goddess War thousands of years ago.
The party confront Myria in the deepest room of the Obelisk but she seems to be no great threat at first. However, when Ryu uses the ultimate dragon power against her, that quickly changes. Myria descends into a rage, calling the party a group of "pathetic humans" and then transforming herself into a demon. The party engage her one last time, and after a struggle, overpower and destroy her. However, she vows to return and destroys the ground under the party's feet. They are rescued by Nina's clan and taken to Wyndia, where Ryu sees Sara's apparition one last time. She expresses pride in Ryu for defeating Myria when the Light Dragon Warrior of the past failed to do so. The party go their separate ways and devote themselves to reconstruction efforts across the globe now that the war is over.
Characters[edit | edit source]
- Ryu - the main protagonist of the game. He has a sister named Sara. As his name implies, he can transform into elemental dragons, as well as fuse with his party members to form the ultimate dragons: Rudra and Agni. His main skill (when on the world map) is the ability to fish through any body of water using a rod and bait, even discovering powerful items from certain locations.
- Nina - a winged citizen of the Kingdom of Wyndia. She is extremely useful for her healing and supportive magics to aid the party in the battles to come. Halfway through the game, she suffers through amnesia, but later recovers and even gains the ability to turn into a bird, transporting the team anywhere around the world by air.
- Bo - a humanoid wolf possessing amazing skill with a bow. His archery skills deem useful while in the map. He can hunt for food by shooting wild animals in forests. With him leading the party, they can also travel through dense forests without hindrance.
- Gobi - a greedy fish-man who only thinks of personal gain and monetary profit. He grants the party the ability to travel underwater by transforming into a giant fish. He is extremely effective with spears and tridents. In his official art, he is depicted with an abacus in one of his hands.
- Ox - as his name suggests, is an Ox-man of the Iron Ogre Clan. His clan was forced into labor by the Dark Dragon to build a secret weapon. He has a wife and is expecting a child soon. His ability allows him to punch through cracked walls, shattering them with immense force to allow passage through them.
- Karn - a master thief who can detect traps and unlock chests. He is also one of the fastest characters. Later in the game, he gains his most useful ability that allows him to fuse with his comrades during battle, forming into a more powerful being. He can fuse with Bo, Gobi and Ox.
- Shin Fusion (Karn, Bo and Gobi) - this form retains Bo's ability to walk through Forests and has a faster bow for Hunting when on the world map. This form has high HP, Speed and Attack, but low defense.
- Debo Fusion (Karn, Gobi and Ox) - this form can only be used underwater and has no special abilities. This form has high Speed and Attack, average defense, but its underwater-only restriction makes this form not as useful.
- Doof Fusion (Karn, Bo and Ox) - this form retains Ox's ability to break rocks and gains enhanced strength, allowing him to push even heavier objects in towns and dungeons. This form has high Attack and HP growth, but only average Speed.
- Puka Fusion (Karn, Bo, Gobi and Ox) - this combined form of all four characters takes on a strange, chubby duck-billed lizard appearance. This form possesses the unique ability to Roar and open the special sealed Dragon Doors found all across the world map. It is also unique in that is has more than one regular attack; it may, instead of its Roar, randomly roll into a ball and slam into an enemy, doing far more damage. This form has the highest HP, Speed and Attack of all the fusions.
- Bleu - is an immortal with strong magical powers and a serpent's tail, resembling a Naga. She was the sorceress that sealed Tyr many ages ago. Because she's been asleep for so many years, she has forgotten most of her spells and more often than not botches them up. Bleu does not have a map ability.
- Mogu - is a mole-man with the ability to dig through patches of earth seen throughout the map. He fought against the Dragon Clan but was trapped in a nightmare (consisting of his scattered "emotions") world by one of the Dark Dragon lieutenants before being freed by Ryu and his gang. His people are being exploited by the Dark Dragon in order to excavate an ancient weapon. He has a sister named Anne.
- Jade - Zog's primary General. He appears as a mysterious man to advise the party on some occasions, presumably so that he can release the Goddess himself and rule the world after disposing of his superior. He succeeds in obtaining the Goddess Keys and gains power from releasing her, but learns that he will lose to Ryu. He turns into a monster and fights Ryu after attempting to convince him to serve him, but is defeated.
- Myria - is the main antagonist of Breath of Fire. She is the cause of the original Goddess War. Thousands of years in the past, Myria instigated the "Goddess War" which was fought between the Light and Dark Dragons. She is capable of granting any wish, though her real motive is to encourage others to fight over her power.
- Chun-Li - (cameo) - The Street Fighter heroine can be found in the town of Bleak (only at night) in one of the houses, via answering correctly to a magician. Put money (100 GP) on the table, and then answer "yes" to his first two questions, "no" to the next two and "yes" to the last question. She will then practice her trademark Hyakuretsu Kyaku lightning kick. Beating the game with the "BrokenSD" equipped to the main character and getting the good ending will show Chun-Li (in her 2p outfit) in the ending scene.
Bosses[edit | edit source]
- Gremlin - the true form of the General found in the brain area of the Stone Robot, a being that was manipulated by him into destroying a town.
- Sand Worm - the Mayor of Arad will not hand over the Fife, an item necessary to progress further, unless this desert boss is destroyed.
- Morteo - a citizen of Gant escapes from the Dark Dragons, when a Grim Reaper-like boss (similar to two enemies fought earlier in the game) shows up and threatens to take the injured man.
- Grimfowl - she must be defeated in order to steal her egg.
- Golem - the boss of Nabal Castle, an oozing blue humanoid with yellow eyes, formed of three slimes smaller than itself.
- Pincher - after Gobi takes the party under the sea, they encounter this crab monster.
- Flower X - a pollinating flower that drives the people of Gust insane whenever the wind blows from a laboratory north of town.
- Horn Toad - the monster form of Cort, a top scientist in the Dark Dragon army, he is responsible for creating Flower X, among other atrocities.
- Mothro - a demon at the heart of Mogu's nightmare in Dreamland, which must be defeated in order for him to awaken.
- Mote - one of Jade's Generals, he originally placed Mothro in Mogu's sleep to terrorize him and later subdues the party at Spyre by trapping them in Dreamland. He is defeated by the party with the help of Mote's conscience.
- Cerl - a woman who becomes a monster with crab-like arms when angered. She stopped time in the village of Carmen with the stolen Time Key.
- Zog - Emperor of the Dark Dragon family. He masterminded the plan to recover the Goddess Keys, believing that one man should control the world. Ryu, after a long journey, finally reached the imperial capital of Scande and defeated him.
- Sara - Ryu's sister who, at the beginning of the game, transforms herself into a large white dragon. Jade controls her, but she resists to some degree, lowering the barrier preventing Ryu from passing through the Goddess's towers. Jade regains control, and forces her to fight the hero. She breaks free after her defeat, but is mortally wounded.
- Goda - one of the final bosses in the game, General Goda is fought inside the Obelisk. He is a giant built of stone bricks. He manipulates his parts into a brick ball which strikes, and also tries to petrify the party. He looks similar to Stone Man from Mega Man 5.
Development[edit | edit source]
Breath of Fire was developed by Capcom for the Super Nintendo Entertainment System by designer Yoshinori Kawano (credited as "Botunori") and producer Tokuro Fujiwara, previously known as the creator of the Ghosts 'n Goblins series. Keiji Inafune (credited in the staff credits, as "Inafking") designed the game's characters. However, Inafune's supervisor took him off the project and replaced him with Tatsuya Yoshikawa. The latter artist kept many of Inafune's design features in the new illustrations. Capcom added easter eggs into the game in the form of cameo appearances by characters from other company franchises, including Chun-Li from Street Fighter. The game's English release in August 1994 was a joint effort between Capcom USA and Square Soft, who handled most of the title's localization and promotion in North America due to Capcom USA's lack of experience with text-heavy role-playing games. Square Soft would feature the game in the fourth issue of its North American newsletter, The Ogopogo Examiner, and would advertise the game as being "from the makers of the Final Fantasy series." Breath of Fire's English localization was handled primarily by Ted Woolsey, whose previous works included Final Fantasy Legend III, Final Fantasy Mystic Quest, and Secret of Mana. Because of space limitations in game's text fields, many items, as well as character and spell names had to be truncated in order to fit, resulting in numerous abbreviations.
In March 2001, Capcom Japan announced that Breath of Fire would be ported to Nintendo's Game Boy Advance handheld system with new features and a more "intuitive" gameplay system. The new version includes re-drawn character portraits, as well as a re-designed menu system that resembles Breath of Fire II, along with updated cutscene graphics at certain points during gameplay. Additionally, Capcom added the ability for players to temporarily save their progress at any point using a new "quick save" feature, as well as a new dash button that allows for faster movement through the game. Using the Game Boy Advance link cable, two players may also exchange items between game cartridges using a new trade feature. Two months before the 2001 Electronic Entertainment Expo in Los Angeles, Capcom USA announced that they would be publishing an English version of the game initially for release the following September.
Audio[edit | edit source]
The music for Breath of Fire was composed by four members of Capcom's sound team Alph Lyla: Yasuaki Fujita, Mari Yamaguchi, Minae Fuji, and Yoko Shimomura, originally credited under the pseudonyms "Bun Bun", "Mari", "Ojarin", and "Pii♪", respectively. Tatsuya Nishimura also composed music and sound effects for the game, but remained uncredited. Although no official soundtrack for the game was made available during its original release, the background themes from the title would later be included on the Breath of Fire Original Soundtrack Special Box released in March 2006, which featured music from the first five games of the series. To help promote the title, Capcom used the song "Running Wild" by Toshi and rock band the Night Hawks in the game's television commercial in Japan, with a re-recorded version featuring slightly different lyrics called "Breath of Fire" later appearing on the Night Hawks' June 1994 album The Midnight Hawks.
Reception[edit | edit source]
Breath of Fire met with "considerable success" during its original release in Japan, and was mostly well received by critics during its release in North America in 1994.
While the title was only "modestly successful" in North America, Nintendo Power noted a spike in sales following the release of the game's sequel in December 1995, calling it "a rare second wind." The Super NES version maintains a 78% average score on aggregate review website GameRankings.
The game's re-release on the Game Boy Advance met with a similar overall response to the first, with a 76% review average on Game Rankings and a 79% on Metacritic. It debuted on the Japanese software charts as the third highest-selling game of its first week, selling 22,236 copies, and would go on to sell a total of 63,407 copies in the region by the end of 2001. Play Magazine called the game's port job from the Super NES "flawed in execution", commenting on handheld version's high color saturation and lower sound quality.
Legacy[edit | edit source]
Breath of Fire influenced two officially licensed manga which were first serialized in Japanese magazines. The first, Breath of Fire: Ryū no Senshi by Hiroshi Yakumo, is a re-telling of the events of the video game which was first published in Family Computer Magazine before being released as a two-volume collection by Tokuma Shoten. The manga embellishes on certain parts of the plot while omitting others entirely, and introduces new characters such as Bo's son Dele. The second, Breath of Fire: Tsubasa no Oujo (ブレス オブ ファイア -翼の王女-, lit. Breath of Fire: Princess of the Wings) by Kouji Hayato, takes place after the events of the game and focuses on the relationship between Ryu and Nina, and first appeared in Monthly Shōnen Jump before also being released in a two-volume compilation by Shueisha Jump Comics. Hayato followed up the manga with a side-story called Breath of Fire Part II: Chiisana Boukensha (ブレスオブファイア PART2 ~小さな冒険者~, lit. Breath of Fire Part 2: Little Adventurers), which featured the adventures of Ryu and Bo's sons, which was later released as its own single volume.
Trivia[edit | edit source]
- Though Breath of Fire is widely considered to be Capcom's first traditional role-playing video game, they have developed earlier RPG games such as Destiny of an Emperor (1989), Sweet Home (1989) and Tenchi wo Kurau II (1991). It should be noted, however, that those games were licensed titles and Breath of Fire is the company's first RPG with an original story.
- In the town of Bleak, there is a trick that can be done to view an animation of Chun-Li doing her lightning kick (see "Characters" above).
Credits[edit | edit source]
SNES Version[edit | edit source]
Planner: Bamboo, Botunori, Pukchi, Makoto
Scroll Staff: Don, Banndy, Scr. Spirit, U-King, Tuck-K
Object Staff: Inuffkin, Fishman, Simiz, Zura-Zura, Mats
Music Composer: Bun-Bun, Mari, O-Jaring, Pii♪
Sound Effects: Any, Elf
Sound Programmer: Oyabun, Ikebon
Game Programmer: Kanecon, Noriko, Sun Chan, Sleeper, Shu
Special Thanks: Bone, Quetzal, Kazuki, No.19, Tatuya, All Capcom Staff, and... You
- English Version
Director: Ted Woolsey
Coordinator: James Gillis
Translation: K.Brandjord, R.Yamaji, Y.Orimo, Ted Woolsey
Editor / Writers: George Sinfield, Nathan Williams, Charlie Wilson
Graphics Evaluator: Nathan Williams
Special Thanks to: Rich Silveira, T.Horii, J.Yanagihara, Beau Folsom, Y.Kawano, M.Takemura, E.Takahashi, ...and all the folks at Capcom, Japan, and... you.
Galleries[edit | edit source]
Characters[edit | edit source]
Bosses[edit | edit source]
Box Art[edit | edit source]
Merchandise and Advertisement[edit | edit source]
References[edit | edit source]
- title=Breath of Fire Instruction Booklet |publisher=Capcom |year=2001 |pages=22–27
- title=Breath of Fire Instruction Booklet |publisher=Capcom |year=2001 |pages=6–13
- title=Breath of Fire Instruction Booklet |publisher=Capcom |year=2001 |pages=19–21
- title=Breath of Fire Instruction Booklet |publisher=Capcom |year=2001 ||pages=28–29
- title=Power Profiles: Keiji Inafune | date=October 2007 | journal=Nintendo Power | publisher=Nintendo of America | issue=220 |pages=79–81
- journal=Nintendo Power |page=112 |title=Pak Watch Update: Breath of Fire |publisher=Nintendo of America |date=April 1994 |issue=59
- journal=The Ogopogo Examiner |date=Spring 1994 |issue=4 |publisher=Square Soft |pages=1–3
- magazine=Next Generation |title=Finals: Breath of Fire II |page=170 |issue=13 |date=January 1996 |publisher=Imagine Media
- title=Epic Strategy: Breath of Fire |publisher=Nintendo of America |journal=Nintendo Power |date=May 1996 |issue=84 |page=70
- Breath of Fire (GBA) Review". Play. Imagine Publishing. March 2002. p. 62.