Capcom Database
Register
Advertisement


BCommLogo

Bionic Commando: Elite Forces is the third game in the Bionic Commando series of action platform games, released by Nintendo in 2000. It is unique that it was developed by a first party of Nintendo.

Bionic_Commando_-_Elite_Forces_(GBC)

Bionic Commando - Elite Forces (GBC)

Bionic Commando Elite Forces

Gameplay[]


This section is currently incomplete.
You can help Capcom Database by expanding it.

Characters[]

  • Super Joe (as Commander Joe)
  • Male Commando - one of two playable heroes in the game. The Male Commando is a member of Karinia's Elite Forces- group of bionic soldiers currently engaged in combat with the Avars. The Male Commando does not differ much (if at all) from the Female Commando, with the differences being mostly aesthetic. His default uniform is light blue and red, and his right arm is the bionic arm. The Male Commando's default weapon is the Assault Rifle, and he receives the Rocket Launcher instead of the Pulse Cannon.
  • Female Commando - Her default uniform is bright blue and black, and her left arm is the bionic arm. Her default weapon is the Particle Gun, and she receives the Pulse Cannon instead of the Rocket Launcher. However, like the rest of the differences between them, the differences between the Female and Male Commando's weapons is purely aesthetic.
  • General - the leader of all of Karinia's military forces. Years ago, Arturus was part of the Elite Forces, but was banished when his greed and overwhelming lust for power went out of control. When Arturus returned in command of the Avar army, the General sent Commander Joe, a veteran Karinian hero, to lead their forces to victory, only to have him captured. Desperate, he sent an up-and-coming member of the Elite Forces to rescue Commander Joe and stop Arturus, guiding him (or her) along the way with advice via secret communications.
  • Arturus - Once a member of Karinia's Elite Forces, now the the primary villain and final boss of the game.

Credits[]

Engineering

Chief Tech Officer: Claude Comair
Lead: Samir Abou-Samra
Engineering Team: Jonathan Johnson, Chantal Levert, Jun Pan, Scott Bassett

Art

Art Director: Raymond Yan
Lead Artists: Alain Schneuwly, Jack Snowden
Team: Roland dela Cuesta, Marco Falsitta, Shelly Garcia, Ryan Leeper, Ryan Riverra, David Tran, Scott Lubker

Design

Design Director: AJ Redmer
Game Director: Josh Atkins
Assistant Game Director: William Giese
Concept Art: Ken Christiansen, Adi Granov, Mark Trono

Tools

Tools: Samir Abou-Samra, Jonathan Johnson, Scott Bassett, Jun Pan

Music SFX Voice

Engineering: Emory Georges, Chantal Levert
Composition: Lawrence Schwedler

Production

Producer: Andy Hieke

Directors

Minora Arakawa, Howard Lincoln, John Bauer, Scott Tsumura, Claude Comair

Executive

General Affairs: Scott Tsumura, Claude Comair
Production: Andy Hieke

Special Thanks

Nintendo of America: Shigeki Yamashiro, Casey Pelkey
Capcom Co. Ltd.

Nintendo of America

Producer: Ken Lobb
Associate Producer: Faran Thomason
Testing: Michael Kelbaugh, Tim Bechtel

Testing Team

Jim Holdeman, Sam Kujath, William Giese

Digipen Testing

Peter Chapman, Jeremy Mayo, Stephen McLaughlin
Special Thanks: Digipen Vancouver

Gallery[]

Box art[]

Screenshot[]

External links[]

Advertisement