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19XX: The War Against Destiny is a vertically scrolling shoot-'em-up game produced only for the arcade on Capcom's CP System II hardware. It is part of the 194X games and was released in December 1995.

19XX Art

Gameplay

As with most games in the series, the player can maneuver the plane with the 8-way joystick, and there are two buttons; one for firing their main weapon, and the other for a secondary function. Instead of the loop-de-loop, the second button fires a bomb. 

The game also introduces two new weapon systems;

  • Marker Missile System: When the player holds down the fire button, and releases it, their plane will launch a special homing Marker Missile. If the missile is fired at a medium- or large-sized enemy, it attaches to it, allowing the player to fire greenish (blue for player 2) laser rays that lock onto where the missile struck the enemy, damaging it, until the missile detonates. It is useful for if the player want to destroy to enemies at once, and also against bosses. If used against cannon fodder enemies, the missile just penetrates through them. The laser rays are not too powerful, and more likened to a sub-weapon, but players have the advantage of having an unlimited number of these missiles.
  • Variable Bomber System: A smart bomb weapon that features a charging mechanism like that of the Marker Missile System. Pressing the bomb button once releases a brief, powerful blast. When you press and hold down the button, it starts off with a small explosion followed by a larger, more powerful one, depending on the time spent holding the button before depressing it. The bomb can be charged through three different levels. Unlike the Marker Missiles, the bombs are limited in supply. To add more bombs to your stock, you can collect icons with a "B" on them.

The Vital bar is also removed, making it so that players lose a life with one hit. At times, Medals appear on screen as they shoot down the enemies, allowing them to collect them for bonus points. At the end of a level, the player would be ranked (S for highest, E for lowest) on how quickly they defeated a boss, along with being promoted to a new rank depending on how many enemies they shoot down and how acccurate they were, in addition to an overall ranking for how well they cleared the level along with bonus points proportionate to this ranking. The player would also receieve a Special Bonus determined by how many medals are collected and how many Variable Bombs they have remaining in their stock, along with a Rank Bonus that multiplies the total value of the Special Bonus, depending on how they ranked overall.

Plotline

The game takes place in a fictional setting not related to any historical or future war, in the year 19XX. Regional battles broke out in different parts of the world, along with a never-ending conflict with a mysterious enemy..."Outer Limits", a sinister weapons conglomerate working from behind the scenes, and are now seeking to gain control of the entire world with a Doomsday Weapon. Seeing the threat Outer Limits poses to the world, the World Peacekeeping Mechanism recruits two ace pilots, Mark Raratto (Player 1 character) and George Hamill (Player 2 character), to take on their evil plans, and destroy the Doomsday Weapon. However, the two would also have to be quick on the draw, when they encounter an unknown ace pilot from the ranks of Outer Limits, flying a mysterious black fighter to impede them from their approach to the Doomsday Weapon...

Planes

There are three different fighter planes to choose from, each with its Speed, Power, and Homing rated on a scale of 1 to 10 (1=Lowest, 10=Highest), along with the Special Weapon that it works the best with.

Lockheed P-38 Lightning

  • Speed: 6/10
  • Power: 4/10
  • Homing: 7/10
  • Special Weapon: 4 Fire 

deHavilland DH.98 Mosquito

  • Speed: 4/10
  • Power: 10/10
  • Homing: 3/10
  • Special Weapon: 3 Way 

Kyushu J7W1 Shinden (misspelled as 'Sinden' in-game)

  • Speed: 9/10
  • Power: 3/10
  • Homing: 5/10
  • Special Weapon: Super Shell 

Special Weapons

There are three types of Special Weapons that can be used in the game, each with its own strengths and weaknesses. By collecting more of the same type of weapon, it becomes stronger. The weapon can be even stronger when used with the plane that it works the most efficiently with.

4 Fire

The 4 Fire is a rapid-fire machine gun weapon, firing a four-way spray of projectiles with a medium spread. It is the strongest when used with the P-38 Lightning, and is the most versatile. When fully powered, it becomes a 6-way spread.

Super Shell

The Super Shell fires a stream of piercing, laser-like blasts in a straight pattern with no spread. It is at its most powerful when used with the Shinden, and is good against bosses. When this Special Weapon is at its peak, it becomes a two-way blast.

3 Way

Rapid-fire rockets spread in a three-way fan pattern. Has the widest spread, but tends to miss lesser enemies between the gaps. Useful at close-range, and is even more powerful when used with the Mosquito. When fully-powered, it fires 5-way rockets.

Other Pick-ups

Medals

These medals come in three sizes with point values proportionate to those sizes; small (300 Pts.), medium (500 Pts.), and large (1000 Pts.). They can be acquired from enemies, and/or if the player continuously shoot at certain spots in some levels, a large number of medals would stream out.

Mobi-chan

A chibi form of the Mobilsuit from Side Arms Hyper Dyne, this icon appears when certain conditions are met. When collected, it causes massive damage to all enemies on screen, and even wipe out lesser enemy planes.

Yashichi

Once again appearing as a bonus item, the Yashichi only appears when certain conditions are met. When collected, it provides an extra life.

Stages

Strategy

Trivia

Credits

Game Designer: I.Satsuma, Tomonori・Nonaka, S.Obata (Manhattan)
Program Designer: T.Ueno, Batayon, Hdo, Dress, Ittetsu, You!, Hits
Scroll Designer: Taka, Fukumoyan, Ziggy, ImahoriHiroshi Sugiyama, Kazu, GORO SUZUKi, Sawatch
Object Designer: Y.Maruno, Misuporumu, Yoshino・HiroakiMimura Kenji 8N.Fukuda, Yuki, Henoheno, Bow, T.Osumi, GZ, K・Tokunaga, You・Ten・Nakano, Takep, Eizi・Murabayashi, Kogaman
Music Composer: SYUN "KOBEKKO" NishigakiZUZUKI Tatsuro
Sound Designer: Hiroaki "Mach–2" Kondo
All Sound Produce: Arcade Sound Team
Special Thanks: Noritaka Funamizu (Poo)MucchiS.Yasuki, Nezumi, DAI_Chan, Sakomizu, Mr. Hirao, Mr. KubozonoMiss. AlisonMiss. Rita, and All Capcom Staff

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