Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== History == In 1987, 22-year old Keiji joined the corporation of Capcom not long after graduating in search of a job as an illustrator. His first assignment as graphic designer was ''[[Street Fighter]]'', which became a very popular fighting game series after the release of ''[[Street Fighter II]]'' in 1992. At the time, Capcom focused on the expansion of the home video gaming market; particularly the [[w:c:nintendo:Famicom|Famicom]] from [[w:c:nintendo:Nintendo|Nintendo]]. Previously, most games released to the system were ports. Now wanting to capitalize on the fledgling Nintendo system, Keiji's superiors directed him to continue on a new video game called "Rockman." Capcom's artist and developer teams were still diminutive at that period in time, and so Keiji was to be one of the artists on the new project. [[Image:MMMegaMan.png|right|180px|thumb|[[Mega Man (character)|Mega Man]].]] When it came to the design for the ''Rockman'' game (which was later changed to ''[[Mega Man]]'' in North America), Keiji, with other artists, developed all the character art and designs. Due to the small taskforce, he also constructed the characters into pixel form, as well as the game's respective logo, package design, and instruction booklet. As the Famicom was an early gaming system, only 56 colors were available for display, the majority of which were blue-tinted. This affected his decision to color the character blue (as a result, fans have nicknamed the character "the blue bomber"). The designs of Keiji's character were also heavily influenced by Japanese animation, and he notes that he took observations from other fictional characters present at the time, such as ''[[w:c:mario:Mario|Mario]]'' and ''[[w:c:astroboy:Astro Boy|Astro Boy]]''. [[Image:CFC-Style_Inafune.png|right|180px|thumb|Cartoon drawing of Keiji.]] In development of the game, Keiji incorporated many references to various music genres, such as Rock, which is the source of the Japanese name of "Rockman." Along with this, the team made a gaming system pertaining to the rock-paper-scissors concept, one which the various ''Mega Man'' series still revolves around today. The first ''Rockman/Mega Man'' game was released in December 1987, after which sales in both countries were competent, but as Keiji later notes; "''While it did sell more than we had expected, [Rockman 1] wasn't a huge success as far as the numbers go.''" Noting this, Capcom superiors dictated that the team begin on a new project called ''[[Professional Baseball Murder Mystery]]'', which was only released in Japan. However, the team felt strongly about the ''Rockman'' series, and urged that they be permitted to construct another iteration in order to amend the previous failings of the original and continue in the light of creativity. Capcom allowed the ''Rockman'' team to continue, with the prerequisites of completing ''Professional Baseball Murder Mystery'' as well. The team did so, completing the project on their own time, and on December 24, 1988, released ''Rockman 2'', with ''[[Mega Man 2]]'' being released later in North America in 1989. The project proved to be a huge success, earning more than its previous iteration. ''Mega Man 2'' is Inafune's favorite ''Mega Man'' game. Coincidentally, fans widely consider it to be the best ''Mega Man'' game, because of its production values, such as graphics, music, etc. Capcom realized that the ''Mega Man'' series was a profitable investment, and many ports were constructed along with regular installments released on a yearly basis. Summary: Please note that all contributions to the Capcom Database are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://capcom.fandom.com/wiki/Keiji_Inafune"